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EverSiege: Untold Ages News

The demo is live 🔥

BIG news Scyrons!
[p]With each passing day, the full launch of EverSiege: Untold Ages is getting closer and today marks the last big milestone before that very moment.[/p][p]Today, we are proud to finally release the public demo, and we want to take the time to thank the thousands of players who joined us during the numerous play- and tech tests helping us shape, hone, and refine EverSiege: Untold Ages.[/p][p][/p][previewyoutube][/previewyoutube][p]Throughout all the tests you were not afraid to blow us away by both, the sheer amount of qualitative and quantitative feedback. We are truly thankful to all your contributions through reports, surveys, messages, upvotes and any other shape or form. [/p][p]We couldn’t have done it without you🙏[/p][h2]About the Demo[/h2][p]So, what is actually part of the demo? Well, a good chunk of the full experience you’ll see in the full release February 3rd.[/p][p]You’ll be able to play two out of the six Wargears, both with an entirely different approach to saving Bastion. Both will be able to experiment with 3 out of the 6 essences which have a big impact on the way you play the game through abilities and passives.[/p][p]And of course, you’ll be able to play the whole experience solo and in 2 players coop. [/p][p]Before we leave you however, yes, it’s just a Demo, but that doesn’t mean we stop listening to our community. Please feel more than free to share your feedback on either the Steam forums right here or our Discord Server which you can join HERE.[/p][p]We will continue working on and updating both the demo and the full version with your feedback up until release of 1.0 on February 3rd, 2026.[/p][p]Happy Demo launch day, and see you around,[/p][h3]~Tindalos Interactive[/h3]

EverSiege: Untold Ages will be released on February 3rd

Scyrons!
[p]Good evening Scyrons![/p][p]Which is what we’ll say, since it’s already quite late here in Europe while we pass on the watch to all our Scyrons in our NA time zones.[/p][p]But why are we posting so late?
Well, we probably have a very showcasy and good reason. Don’t we?
Of course we do![/p][p]We just went live with our latest announcement at the Find Your Next Game December 2025 showcase. Which, in case you missed it, can be rewatched right here in all it’s informational glory:[/p][previewyoutube][/previewyoutube][h2]Launch Date[/h2][p]Yeah, you read that right, we’ve got a launch date everybody! While the Fall Roadmap only gave some first hints about what’s planned for the game, it’s now official:[/p][p]EverSiege: Untold Ages will release February 3rd on Steam and the EPIC Games Store.[/p][p]And that’s not all.
Coming Monday, December 15, we will release a first, publicly playable Demo.[/p][p][/p][p]So, if you did not have the chance or time to join in on one of our tech- or playtests yet. This is your opportunity to get a first hands-on with the game playing one of the godlike Wargears called Scyron. And yes, it will include a first co-op experience for up to two players. But don’t tell anyone yet, that’s like top secret still.[/p][p]More information on the content of the demo will be shared on release.[/p][h2]More Languages[/h2][p]A little less flashy, but totally newsworthy is the fact that we can confirm 3 additional languages to be part of our full release launch next to English.[/p][p][/p][p]EverSiege: Untold Ages will be fully playable in Russian, German & Simplified Chinese.[/p][p]While voiceovers will remain in English, everything that is subtitles, fluff, UI & UX will be completely available for our Scyrons fluent in the aforementioned languages.[/p][p][c]⚠️ These languages won’t be available for the demo yet.[/c][/p][p]So, while you are now waiting for the Demo release, why don’t you hop onto our Discord to exchange with other Scyrons, community members and devs. The hype train can always use a bit more cole.[/p][p]See you there,[/p][p][/p][h3]~Tindalos Interactive[/h3][p] [/p]

Let’s talk about Bastion's heroes: The Scyrons

Hey, hey Scyrons,
[p]It’s back to school today. Or almost.
At least for you and us for the length of this article.[/p][p]With only a couple of weeks until the release of the game and even less for the demo, we thought it’s high time we talk a bit about who you’ll be going into the field with to defend Bastion – humanities final stance against the hordes of darkness.[/p][p]So, let’s kick it off with a bit of lore on who the Scyrons are, where they come from and why they reemerged in this timeline of The Summoning.[/p][p][/p][h2]The Origin of the Scyrons[/h2][p]In the mythic First Age, called the Foundation, the world was created by divine beings known as the First Ones. To guide their creations (nature, creatures, and emerging civilizations) they brought forth powerful magical entities called Scyrons.[/p][p]These god-like beings, often seen as the children or heralds of the First Ones, were gifted with immense powers, especially the ability to travel through time. Throughout the ages they acted as mentors, protectors, and sometimes tyrants. The Scyrons were heavily influencing the shape and form of the early world.[/p][p]Over time, however, humanity began to resist their influence, leading to a great revolt and the eventual fall of the Scyrons. Though they vanished from history, their legacy and mastery of time would echo through the ages.[/p][p]The Scyrons were finally brought back by Verdandiel, a once-exiled Chronomancer who defied her order’s teachings to pursue forbidden knowledge of time magic. Believing that only the Scyrons could defeat the apocalyptic force known as the Grand Enemy, she uncovered the ancient portal called the Chronarch beneath the city of Aegis and used it to summon them from the Veil of Ages.[/p][p]Verdandiel saw the Scyrons not just as warriors, but as instruments of cosmic balance. Her goal was to send them across time to strike the Grand Enemy at key moments in history, weakening its influence and ultimately erasing it from existence. Though her methods were controversial and her motives questioned, Verdandiel’s actions marked the beginning of the Fifth Age, The Summoning, and gave humanity a final, time-bending chance at salvation.[/p][p]Well-fed with chunks of lore, let’s follow up with how those Scyrons translate into the time-bending and war-changing heroes you’ll be playing as.[/p][p][/p][h2]Ferun (The Warrior)[/h2][p]Ferun, the bull-headed and rage driven Warrior archetype is easily recognized by his large battle axe. Much like his helmet would suggest, this Scyron is best played in a more aggressive style, charging enemies head-on to then split them in half with a whirlwind slash.[/p][p][/p][p]With their great axe, each strike draws a half-circle directly in front of the Scyron cleaving through anything their path.[/p][p]Ferun’s starting abilities Beserk, Jumping Strike, and Whirlwind Slash are best paired with other AoE (Area of Effect) abilities and effects to make best use of the Scyron’s built-in wave clearing power. Beserk makes Ferun especially mobile to run from hot spot to hot spot and open tons of cans of whoop-ass.[/p][p][/p][h2]Thallos (The Rogue)[/h2][p]Quick, devastating surprise attacks are Thallos speciality. With an ability to cloak themselves, Thallos needs no pack to kill their pray. Instead of long chases, they’ll be in and out of the action before anyone notices.[/p][p][/p][p]Thallos is all about precise, fast-paced attacks. While their Dual Daggers have some cleave, they only attack in a 60° angle in front of the character, so positioning is important.[/p][p]With their Into the Shadow ability, it is recommended to create a build that makes use of the invisibility and set up their short-distance auto attacks. With its increasing attack speed, a crit-based direction is definitely a plus. If it’s getting too hot to handle and Into the Shadow is on cooldown, you can always escape with a quick Rush Attack or blast an array of knives in an AoE attack with Dagger Deluge to make quick work of the danger.[/p][p][/p][h2]Zirenth (The Archer)[/h2][p]The archer of the bunch, Zirenth, is at their best when working their range. Bow and arrows as their main tool of trait, nothing is more dangerous than being too close to the enemy.[/p][p][/p][p]Predestined to fight at a distance, two of Zirenth’s abilities, Ranged Volley, a devastating AoE, and Power Shot,a linear piercing arrow, are a perfect fit for their repertoire.[/p][p]Should they ever need to get out of harm’s way, ability number 3, Evasive Dash will be your best friend. To support this fighting style and kiting potential, any additional CC (crowd control) type ability or the use of ally minions should do the trick.[/p][p][/p][h2]Vanadius (The Bulwark)[/h2][p]Vanadius, is an ally’s best friend.
With sword and shield as their weapon of choice, they thrive in close combat and in shielding off enemy attacks. Especially the latter makes them popular with Bastion’s soldiers who enjoy the additional, broad-shouldered support.[/p][p][/p][p]Even though Vanadius uses two tools, a sword and shield, the shield takes a more prominent place in their playstyle. With a stance-like defensive ability, Guard, Vanadius reduces incoming physical damage dealt to the Scyron and allied forces in its radius.[/p][p]More than that, when in Guard stance, the Throwing Shield ability (hello Captain America) turns into You Shall Not Pass, releasing an explosive force in its AoE. In combination with Powerstrike, which deals heavy damage following three fracture lines in front of Vanadius, it’s recommended to best stay behind this Scyron.[/p][p]No one will be surprised that we will recommend a mix of healing abilities and ability cooldown effects alongside the Charisma essence to boost survivability of your troops.[/p][p][/p][h2]Rutheon (The Hunter)[/h2][p]Fighting with a trusty spear, Rutheon is probably the most lethal hunter of them all. At mid-distance they can fight just outside of most arm’s reach, dish out heaps of damage at close range when needed and always get away with it.[/p][p][/p][p]Chained Spear is the only starting skill of any Scyron that pulls enemies into the danger zone. Following it up with Thrusting Hurricane, it makes Rutheon the best choice for players who want to pick out their targets with surgical precision and make rapid work of them. Phase Javelin, Rutheons third ability, adds to whatever playbook you feel up to in your run. Being able to use it as an easy get-away, as additional, explosive damage or as some CC. The choice is yours![/p][p]To increase bursting potential following Chained Spear, ability modifiers, an increased cooldown on abilities and more AoE damage would be our recommended method of play.[/p][hr][/hr][p]Wow, okay! And that’s class dismissed.
This was quite a bunch of information in one go, but we hope you enjoyed the first look at your new, time-traveling heroes.[/p][p]Could you make out a potential favorite playstyle yet?
Let us know in the comments.
[/p][p]And for now, see you again very soon™️[/p][p] [/p][h3]~Tindalos Interactive[/h3]

The Co-Op elements of EverSiege: Untold Ages are ready to be tested.

Hello there Scyrons,
[p][/p][p]Starting next week, December 4, you can be among the first players to get their hands on the Co-Op and we definitely suggest to tell a friend, family member or pet about it. Because, let’s be real, playing with randoms is fun (unless they are French), but playing with someone you know makes it so much better.[/p][p]Friendly banter all the way 😎[/p][p]Now, with all those fun parts out of the way, bear in mind that this is first and foremost a technical test. This means that the main focus is on testing the inner workings of it all, including stability, balancing, mechanics and stability. Yes, we said stability twice, because it’s the most important aspect of all for the time being.[/p][p]All the experience and insights you gather while collaboratively saving bastion will play a vital role in testing, polishing and shaping this core feature for generations to come. Generationssss.[/p][p][/p][p][/p][p][/p][h2]About that Tech Test[/h2][p]As mentioned, this Tech Test is all about the multiplayer co-op experience and while you will be able to play solo, it’s not a focus.[/p][p]While the most important aspect is the technical stability of playing with others, game feel, balancing and other noteworthy findings are interesting to us.[/p][p]To share your insights, experience and feedback with us, please do so on our dedicated Discord server. At this stage we won’t be able to fully get into comments on Steam’s discussion forums.[/p][p]Important information[/p]
  • [p]4th December – 7th December[/p]
  • [p]Discord exclusive, limited attendance list[/p]
  • [p]Strict restrictions on sharing and showing content online[/p]
  • [p]Build updates expected throughout the Tech Test[/p]
  • [p]Designated part of Discord server as a means to communicate[/p]
  • [p]Co-Op will only support 2-player groups during this test[/p]
[p][/p][h2]How to take part[/h2][p]This Technical Co-Op Test will be restricted to our Discord only and won’t be public. So, if you want to join it, please jump on our server first and keep your eyes peeled for an announcement in the coming days.[/p][p][/p][p]See you there,[/p][p][/p][h3]~Tindalos Interactive[/h3]

Development Update #4 – Road to Co-Op

[h2]Very good day Scyrons![/h2][p]Let us start out by saying thanks! With 10.000+ Scyrons defending Bastion, we are truly humbled by your dedication. With a lot of great new insights from this past playtest, we are getting ready for November.
If that’s even enough at this point.
Because to be real, we have no idea how you do it, but you keep doing it.[/p][p]Every playtest we see more sessions, more Scyrons and more feedback!
10.000 players? It’s crazy! Thanks so much 🙏[/p][p]Yeah, okay, okay, we also invited everyone that was enlisted this time around, but still. Your enthusiasm and dedication truly speak volumes, while we are just over here taking notes.[/p][p]And its moment’s this time of the month, where we share our notes with you.[/p][p]Ready? Ready![/p][p][/p][h3]Things we noted down[/h3][p]It truly is as Uncle Ben once said: with great participation comes great analysis – and analysis we did.[/p][p]Not only do we now know that there is a big bunch of Warcraft III players among you, but also that we had a good bunch of new players. (“Hello!” to all of you 👋)[/p][p]Our main goal for Playtest 3 however, was to collect input on the newly enriched solo play & adapted tutorial. Seeing through your feedback, we feel confirmed that we are on the right path and made the right calls on certain elements in the game (pacing on unlockables, changes to totems & more).[/p][p]We also received very insightful feedback on included WIP features such as the “battle prep”-menu and the new ages “constellation”-visualization.[/p][p][/p][p]And your constructive feedback didn’t stop there.
We hear your concerns with spikes in difficulty (especially following Day 3), missing info in the game’s tutorial, requests to polish control schemes and game feel more. Which is why we are happy to let you know that we are well underway on exploring and addressing these mentions.[/p][p]For the tutorial and explanation of features, we are working on a more dynamic way by introducing information via tooltips. In the controls department, we are making “running” the new default movement over “walking” (toggleable), look closer at pathing issues and ways to better visualize traversable objects.[/p][p]Balancing – we won’t lie to you here – will be an ongoing topic for us, especially as we are still working on new elements for the game like new mobs.\[/p[/p]
[p]💡If you want to have a look at other community introduced topics and their development status, have a quick look right here.[/p]
[p]Now, speaking of new elements, here is our freshly updated roadmap for the game.[/p][h3][/h3][h3]Things to come[/h3][p]So, what is coming next?
Well, the roadmap is pretty clear on that, only missing the exact dates:[/p]
  1. [p]A Co-Op Technical Test in November[/p]
  2. [p]A Demo in December[/p]
[p]Please take note that the Technical Co-Op Test will be restricted to our Discord only and won’t be public. So, if you want to join it, please join us on our server and keep your eyes peeled for an announcement in the coming weeks.[/p][p][/p][p]See you there,[/p][p][/p][h3]~Tindalos Interactive[/h3][p] [/p][hr][/hr][h3]Previous Articles[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]