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EverSiege: Untold Ages News

End of the EverSiege Playtest #3 - Thank You, Scyrons!

Hello Scyrons,

Playtest #3 has wrapped, and we want to give a massive thank you to the 10,000+ players who jumped in, battled through waves, and shared thoughtful feedback. Your time and insights are helping us shape EverSiege into the best version of itself.

  • 10,000+ playtesters joined the siege
  • 1,033 peak concurrent players
  • 287 767 minutes played
  • Tons of great feedback and bug reports via Discord - you rock!

[h3]Survey📝[/h3]
One more favor, if you played, please fill out this survey - it’s incredibly helpful for us!

⚔️

And if you want to keep the conversation going, hop into Discord and tell us what builds, wargears, or strats you loved (or hated!). And if you had fun, please wishlist EverSiege.

And again, from the whole team behind Eversiege: Untold Ages...

THANK YOU!

⚔️Jump into the playtest now!

[h2]Scyrons![/h2][p]It’s playtestin’ time![/p][p]Yes, it’s already Thursday, October 16.
Time flies by when waiting for an EverSiege Playtest to start, right?[/p][p]So, get locked in, jump to our Store Page, download the latest Playtest and start defending Bastion from utter destruction like yesterday. Sounds unthinkable? Well, luckily, you’ll be able to visit different time strains in EverSiege allowing you to do exactly that.[/p][p]And don’t you worry if you forgot to register for this playtest, you can simply download the Playtest directly from the Store Page. Just like a demo![/p][p][/p][p][dynamiclink][/dynamiclink]EVERYONE IS INVITED TO PLAY.[/p][p]So, yes! This is the sign you’ve been waiting for!! ⤴️[/p][p][/p][h3]About the Playtest[/h3][p]The focus of this Playtest lies on polishing the early solo experience.[/p][p]Feedback on the onboarding experience & early progression, but also the character controls & progression are especially interesting to us. Other points of interest, suggestions or feedback on game loop and systems are of course also always welcome.[/p][p]To share your insights, experience and feedback with us, please do so on our dedicated Discord server. At this stage we won’t be able to fully get into comments on Steam’s discussion forums.[/p][p][/p][h3]Important information[/h3]
  • [p]16th October 5PM CEST - 20th October 7pm CEST[/p]
  • [p]The build can be accesses directly from the Store Page[/p]
  • [p]No restrictions on sharing and showing content online[/p]
  • [p]Build updates expected throughout the Playtest[/p]
  • [p]Discord as a means to communicate[/p]
[p]⚡We highly recommend starting a new game and not to continue a previous save in order to avoid possible issues between versions.[/p]
[p]💡We are still heavily working on the co-op feature for November’s Tech Test. It will hence remain unavailable in this Playtest. Join us on Discord to stay up to date on its development.[/p]
[p][/p][p]See you there,[/p][h3]~Tindalos Interactive[/h3]

Playtest Number 3 starts in a week – Access Guaranteed

[h2]Hear ye, hear ye, Scyrons![/h2]

Next week is Playtest weekjust as promised in our most recent announcement.

So, Thursday, October 16 we will open the gates to EverSiege once more to allow registered players to join us in testing the ins and outs of the game. In case you have already received an invitation for a previous Playtest, you are more than welcome to return as your invitation remains valid for this and future playtests.

All new registrations until the launch of the playtest on October 16 will have guaranteed access.
Legacy testers of course keep access.

[h3]About the build[/h3]

A lot has changed since the last Playtest, both under and above the hood.
For example: Remember the battle prep screenshot we shared in our last update? Well, now you’ll be able to use it. Once a suggestion from a user, it is now available for testing! And that’s not the only new addition.

Alongside the ‘battle prep’ menu, we also added a whole new way to display and interact with the meta progression of the game in the hub. Speaking of progression, timeline distortions also received a major rework and wargears can now be upgraded. Buildings now also level up and received touch-ups on their upgrades.

On the game feel front we also worked with your feedback:
  • Direct controls are now fully available
  • Run on “shift + click”
  • Running doesn’t stop stamina regen anymore
  • Toggle auto attack range indicator by pressing ‘alt’
  • Tutorial rework (still WIP).

Everyone that is looking for a bit more of a challenge will be happy to hear that we also turned up the difficulty on the final bosses a bit. In addition to that, the way Towers and Gates work together has been adjusted and (!) you can now shop from anywhere on the map. Pretty darn fancy, amirite?



[h3]💡Important disclaimer[/h3] We are still heavily working on the co-op feature for November’s Tech Test. It will hence remain unavailable in this Playtest.

[h3]About the Playtest[/h3]

The focus of this Playtest lies on polishing the early solo experience.

Feedback on the onboarding experience & early progression, but also the character controls & progression are especially interesting to us. Other points of interest, suggestions or feedback on game loop and systems are of course also always welcome.

To share your insights, experience and feedback with us, please do so on our dedicated Discord server. At this stage we won’t be able to fully get into comments on Steam’s discussion forums.

[h3]Important information[/h3]
  • 16th October - 20th October
  • Public, but limited attendance list
  • Automated participant selection through Steam
  • No restrictions on sharing and showing content online
  • Build updates expected throughout the playtest
  • Discord as a means to communicate

Now is still time to sign up for this and/or future playtests, so head on over to the store page and click on ‘Request Access’.

See you there,
[h2]~Tindalos Interactive[/h2]

Development Update #3 — We are changing our release strategy

[h2]Hello there Scyrons,[/h2][p]While all of you were dreaming about this month’s playtest, we (Dear Villagers & Tindalos Interactive) had some serious discussions about the future of the game – in a good way.[/p][p]While there was always the plan to create the best possible Co-Op Hero Strategy game together with all of you, there was also the plan to launch the game in Early Access by Fall 2025. And now, let’s just say that the Early Access plan will be… continued in a different timeline (only real Chronomancers will get this one).[/p][p][/p][h3]A new release strategy[/h3][p]We thoroughly enjoy working with all of you on the development of EverSiege: Untold Ages. Fueled by your feedback and enthusiasm, our team was making great progress and some promising changes to the game that we can’t wait to share with you.[/p][p]Building on top of this trust and collaboration raised through playtests, tech tests, and ongoing updates, we want to continue with this approach our early vision.[/p][p]The main change for the time until the release of 1.0 of EverSiege in 2026 is dropping the Early Access tag from the approach.[/p][p][/p][h3]So, what’s next?[/h3][p]First of all, a message to all of you who have already joined our community forces: thank you for all your help! We hope we can continue to count on you, your dedication, love, interest and feedback moving forward. It’s you and your passion fueling this development![/p][p]While we are writing this, we are already in full swing overhauling the onboarding, and hub. Additional work on the controls is next on our list, while optimizing co-op is our main focus for the following weeks’. Player (feature) ideas are also still being assessed, and implemented.[/p][p]As a little treat, here is a quick sneak peek at our work-in-progress “battle preparation”- menu. It will allow you to pick your spells before jumping into a run; amongst other things.[/p][p]Looking at this wall of text, you might have guessed it already, there won’t be a Playtest in this month of September. HOWEVER, our next public test is currently planned for October with a focus on game feel & early progression. And October is practically just around the corner. Right?[/p][p]This public Playtest will then be followed up by a Discord exclusive and highly limited technical test of the co-op feature in November. Better make sure you have joined our Discord server until then, or else you won’t have a chance to participate.[/p][p]And that’s of course not all, but why write that much, if we have this handy infographic of our new roadmap right here ready for you. (There will be a Demo in December we heard.)[/p][p]And to all of you who want to join our future tech- & playtests, please register right here.[/p][p][/p][p]Much love and see you next time, your[/p][p][/p][h3]~Tindalos Interactive[/h3][p][/p][hr][/hr][h3]Previous Updates[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Playtest #02 is coming to an end!

With gamescom coming to end, so does our Playtest of August.

Yes, it’s already the end of August.
Time really does run fast when you are playing EverSiege.
It’s crazy!

We do still hope that you also took some time to take care of yourself and were able to spend time with your beloved ones. Maybe even experiencing new trailers, demos and great games together.

Speaking of trailers.
In case you have not seen it yet, here is our gamescom trailer for you:

[previewyoutube][/previewyoutube]

And now, to all of you out there that took time out of your schedules to play and test EverSiege during any of the last six days: thank you!

This was our biggest playtest yet and we feel truly blessed to have the eyes and interest of so many of you! You taking the time to play, learn, exchange, share bug reports, feedback and ideas is truly something else. We mean it!

If you did not yet find the time or place to share your thoughts on the game with us, make use of 📜this nifty survey we had prepared for this very occasion.

Click the bow and fire your feedback!

All feedback is welcome, positive & negative – no matter if you played 60hrs or barely 1.
This of course includes experiences that made you quit the game, get frustrated, or even uninstall it right then and there.
Knowing what doesn’t work is just as valuable (if not more) than knowing what you enjoyed.
It's your honest feedback that helps us the most when shaping the game.

Feel free to also make use of the comments below this article to share your thoughts.

If you however did not receive an invitation to this recent playtest and want to come on board for the following, head over to the store page and click on ‘Request Access’. With a bit of luck, we will see you soon.

Updates, learnings and insights from this playtest will be shared in our next Development Update. Click ‘follow’ to not miss it!

Thanks again & see you around,

~Tindalos Interactive

https://store.steampowered.com/app/3363680/EverSiege_Untold_Ages/