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Development Update #4 – Road to Co-Op

[h2]Very good day Scyrons![/h2][p]Let us start out by saying thanks! With 10.000+ Scyrons defending Bastion, we are truly humbled by your dedication. With a lot of great new insights from this past playtest, we are getting ready for November.
If that’s even enough at this point.
Because to be real, we have no idea how you do it, but you keep doing it.[/p][p]Every playtest we see more sessions, more Scyrons and more feedback!
10.000 players? It’s crazy! Thanks so much 🙏[/p][p]Yeah, okay, okay, we also invited everyone that was enlisted this time around, but still. Your enthusiasm and dedication truly speak volumes, while we are just over here taking notes.[/p][p]And its moment’s this time of the month, where we share our notes with you.[/p][p]Ready? Ready![/p][p][/p][h3]Things we noted down[/h3][p]It truly is as Uncle Ben once said: with great participation comes great analysis and analysis we did.[/p][p]Not only do we now know that there is a big bunch of Warcraft III players among you, but also that we had a good bunch of new players. (“Hello!” to all of you 👋)[/p][p]Our main goal for Playtest 3 however, was to collect input on the newly enriched solo play & adapted tutorial. Seeing through your feedback, we feel confirmed that we are on the right path and made the right calls on certain elements in the game (pacing on unlockables, changes to totems & more).[/p][p]We also received very insightful feedback on included WIP features such as the “battle prep”-menu and the new ages “constellation”-visualization.[/p][p][/p][p]And your constructive feedback didn’t stop there.
We hear your concerns with spikes in difficulty (especially following Day 3), missing info in the game’s tutorial, requests to polish control schemes and game feel more. Which is why we are happy to let you know that we are well underway on exploring and addressing these mentions.[/p][p]For the tutorial and explanation of features, we are working on a more dynamic way by introducing information via tooltips. In the controls department, we are making “running” the new default movement over “walking” (toggleable), look closer at pathing issues and ways to better visualize traversable objects.[/p][p]Balancing – we won’t lie to you here – will be an ongoing topic for us, especially as we are still working on new elements for the game like new mobs.\[/p[/p]
[p]💡If you want to have a look at other community introduced topics and their development status, have a quick look right here.[/p]
[p]Now, speaking of new elements, here is our freshly updated roadmap for the game.[/p][h3][/h3][h3]Things to come[/h3][p]So, what is coming next?
Well, the roadmap is pretty clear on that, only missing the exact dates:[/p]
  1. [p]A Co-Op Technical Test in November[/p]
  2. [p]A Demo in December[/p]
[p]Please take note that the Technical Co-Op Test will be restricted to our Discord only and won’t be public. So, if you want to join it, please join us on our server and keep your eyes peeled for an announcement in the coming weeks.[/p][p][/p][p]See you there,[/p][p][/p][h3]~Tindalos Interactive[/h3][p] [/p][hr][/hr][h3]Previous Articles[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]