The First Public Playtest Is Starting Next Week
[h3]Scyrons![/h3][p]As promised in our previous update, it’s time to share some more information about our upcoming playtest. Our very first, public playtest to be precise. And we cannot tell you how excited we are for you to get your hands on this early build.[/p][p]Your impressions, reports and feedback will be highly anticipated and play an important role in the development of the game moving forward. Some Suggestions from the recent Technical Test were already implemented. And we will do our very best to be responsive and at your side over this coming weekend starting July 31st.[/p]
[/p][p]The Unraveler is waiting for you / 📸 Tindalos Interactive (Concept Art)[/p][p]Despite already containing a load of features, this build still remains an early (alpha) build. Not only does this mean that there is more to come, but more importantly – issues can occur.[/p][p]So, please be aware that you can encounter placeholders, bugs, glitches and crashes. Impacts on your progression and save files cannot be excluded.[/p][h2]About the Playtest[/h2][p]We are holding this playtest at the end of July, with a focus on balancing and polishing the solo experience.[/p][p]Your feedback on the onboarding experience & knowledge sharing, but also the character controls & progression are especially important in that regard. Other points of interest, suggestions or feedback on game loop and systems are also always welcome of course.[/p]
[p]💡This first playtest is public but strictly limited in attendance. Please be mindful that not everybody will receive an invitation at this stage; all invites are picked at random. For more information on playtests and how invites are determined, please read the FAQ below.[/p][h2]About the build[/h2][p]While this build does not include multiplayer co-op just yet, which our team is pushing forward as we speak, you’ll be able to choose between 4 different hero types or “Wargears” and 5 different skill sets or “Ancient Essences”. This leaves you with plenty of variety in playstyles and approaches to try and overcome the Unraveller.[/p][p]Before fighting the ancient evil, you’ll find yourself excusing through the realms surrounding Bastion, finding a wide variety of quests, mobs, and dungeons. Each tempting with you with a valuable XP boost, rewards and a unique challenge. All while managing your lane and improving Bastions defenses.[/p][p]And of course, meta progression is active and will come into play following your attempts, allowing you to adapt better to every challenge the game will throw at you.[/p][p]
[p]💡To share your insights, experience and feedback with us, please do so on our dedicated Discord server. At this stage we won’t be able to fully get into comments on Steam’s discussion forums.[/p][h3]🔥Important information[/h3]
- [p]31st July - 4th August[/p]
- [p]Public, but limited attendance list[/p]
- [p]Automated participant selection through Steam[/p]
- [p]No restrictions on sharing and showing content online[/p]
- [p]Build updates expected throughout the playtest[/p]
- [p]Discord as a means to communicate[/p]
- [p]Playtests are timely limited events where a select number of people are granted access to play the game in its current state in order to give feedback, report points of friction and possible major issues.[/p][p]These sessions also allow the developer to observe how players interact with the game using anonymized telemetry data. Additional surveys can be sent out for dedicated, qualitative feedback.[/p]
- [p]Every playtest will come with a different set of goals which can be anywhere from squashing bugs to tests of core game play or meta progression elements, to simply uncover points of friction.[/p]
- [p]You can register for a chance to be part of the early playtests by clicking on the ‘Request Access’ button on the game’s Steam Store Page.[/p][p]Please be aware that clicking the ‘Request Access’-button on the store page does not guarantee access. In a sense, clicking the button simply puts your name in the hat.[/p]
- [p]While we select the number of players required for the playtest, Steam randomly selects a group of players from the list of registered applicants. It's entirely random.[/p]
- [p]You will receive a notification from Steam to the email address linked to your Steam account.[/p]
- [p]We will also share a notification using the game’s Steam News channel for all playtest details. So, if you want to be sure you’re to remain up to speed, playtest and otherwise, go and click the ‘Follow’ button on our store page.[/p]
- [p]Yes, but you’ll only ever receive an email notification for the first admission. To make sure you won’t miss any following playtest sessions, follow the game’s news.[/p]
- [p]No. On Steam, the playtest application for EverSiege: Untold Ages is a different one than the future full game. The playtest app is only available and usable for the select time frame of the playtests. If you are interested in the game, you’ll still have to purchase it once available.[/p]
- [p]An Early-Access game is in active development and constantly evolving. [/p][p]Playtest on the other hand will most certainly require a fresh start per playtest period.[/p]