Development Update #3 — We are changing our release strategy
[h2]Hello there Scyrons,[/h2][p]While all of you were dreaming about this month’s playtest, we (Dear Villagers & Tindalos Interactive) had some serious discussions about the future of the game – in a good way.[/p][p]While there was always the plan to create the best possible Co-Op Hero Strategy game together with all of you, there was also the plan to launch the game in Early Access by Fall 2025. And now, let’s just say that the Early Access plan will be… continued in a different timeline (only real Chronomancers will get this one).[/p][p][/p][h3]A new release strategy[/h3][p]We thoroughly enjoy working with all of you on the development of EverSiege: Untold Ages. Fueled by your feedback and enthusiasm, our team was making great progress and some promising changes to the game that we can’t wait to share with you.[/p][p]Building on top of this trust and collaboration raised through playtests, tech tests, and ongoing updates, we want to continue with this approach our early vision.[/p][p]
The main change for the time until the release of 1.0 of EverSiege in 2026 is dropping the Early Access tag from the approach.[/p][p][/p][h3]So, what’s next?[/h3][p]First of all, a message to all of you who have already joined our community forces: thank you for all your help! We hope we can continue to count on you, your dedication, love, interest and feedback moving forward. It’s you and your passion fueling this development![/p][p]While we are writing this, we are already in full swing overhauling the onboarding, and hub. Additional work on the controls is next on our list, while optimizing co-op is our main focus for the following weeks’. Player (feature) ideas are also still being assessed, and implemented.[/p][p]As a little treat, here is a quick sneak peek at our work-in-progress “battle preparation”- menu. It will allow you to pick your spells before jumping into a run; amongst other things.[/p][p]
Looking at this wall of text, you might have guessed it already, there won’t be a Playtest in this month of September. HOWEVER, our next public test is currently planned for October with a focus on game feel & early progression. And October is practically just around the corner. Right?[/p][p]This public Playtest will then be followed up by a Discord exclusive and highly limited technical test of the co-op feature in November. Better make sure you have joined our Discord server until then, or else you won’t have a chance to participate.[/p][p]And that’s of course not all, but why write that much, if we have this handy infographic of our new roadmap right here ready for you. (There will be a Demo in December we heard.)[/p][p]
And to all of you who want to join our future tech- & playtests, please register right here.[/p][p][/p][p]Much love and see you next time, your[/p][p][/p][h3]~Tindalos Interactive[/h3][p][/p][hr][/hr][h3]Previous Updates[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]