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HOTFIX #3 | UI Polish & Multiplayer Loot Bug Fix

Hey, hey Scyrons!
[p]Week two following the release of the demo, we are here with another, smaller update.
And this here Hotfix #3 is all about polished UI elements and better readability.[/p][p]Have a look below for more details on the newest changes to the Demo.[/p][p][/p][h2]Changelog[/h2]
  • [p]Fix a MP issue where a player could loot the Gate Keeper shards twice, denying the other player the possibility to get the shard reward. [/p]
  • [p]Placeholder arrow for objective tracker & Scryron position have been replaced with the definitive assets.[/p]
  • [p]Removed Verandiel WIP asset from fresco due to asset lighting being off.[/p]
  • [p]Removed arrows during the amplifiers tutorial.[/p]
  • [p]Removed the buying status icon from building evolutions.[/p]
  • [p]Additional, several UI elements updated.[/p]
[h2]Known Issues[/h2]
  • [p]All points of interest (POIs) can be remotely interacted with by a player, as long as another player is within the activation radius. Plants, shards, and artifact chests are excluded from this functionality.[/p]
[p]Thank you for your continued feedback on Steam Discussion and Discord, we read all of it - so keep it coming![/p]
[p]🎄Quick info
Support and general staff reactivity on our channels can be a bit slower due to winter holidays and festivities. Thanks for your understanding 🙏[/p]