Big “Game Feels” - Update for the Demo
Hey, Scyron!
[p]Similar to a well-balanced game, working on how a character feels when moving and acting in the world is an ongoing and crucial endeavor in game development. And where earlier playtests and Demo feedback were already a great help in refining these matters, the additional, fresh feedback from the recent Steam Next Fest gave us even more input to think about.[/p][p]These changes coming to the demo today are a direct result of the ongoing conversations we have internally and with you.[/p][h2]Changes to the Game Feel[/h2][p]With this update we want to introduce adapted controls and a more overarching change to the game feel through defined parameters:[/p][p]To give you a bit more of an edge when patrolling the map, we increased the base walk speed by 15% & base running speed by 25%.[/p][p]We swapped the base lane enemies to Acid instead of Frost to make those early waves feel less punishing, that change is here to stay for the full game.[/p][p]A big change is coming with removing the character rotation animation when changing your Scyrons direction. Now, the character will now instantly face the desired direction of movement – even on 90-degree turns. In line with that, we chose to smooth out and shorten the previous stopping animation when the Scyron comes to a halt.[/p][h2]
Changes to the Controls (selection)[/h2][p]Another impactful change introduced with this update targets the controls directly.[/p][p]The mouse controls received a very noticeable overhaul and are now called Click-to-Move.
The big change goes back to what our devs call the “dual click”.[/p][p]Playing with dual click, you now:[/p]
- [p]walk with left click[/p]
- [p]run with right click¹[/p]
- [p]target with both[/p]
- [p]interact with left click[/p]
[/p][p]New: In Direct Control, attacks now could also be performed manually with Left Click. Also, we’ve improved the targetting system with the mouse.
We’ve significantly improved the Scyron’s responsiveness:[/p]
- [p]Movement: Increased rotation speed, faster walk/run movement, and faster stopping with a smoother deceleration animation.[/p]
- [p]General Feel: Overall, movement input feels more responsive and immediate.[/p]
- [p]Combat: Most skills now feature near-instant cast times to improve combat fluidity.[/p]
And rest assured, you can still change your layout and control mode anytime in the settings of the game.[/p][h2]
Performances
[/h2][p]We’ve heard your feedback loud and clear.[/p][p]This update is focusing on making the game feel smoother, tighter, and more fluid across the board. This is a major optimization pass, we are committed to this effort and will keep refining based on your experiences.[/p][p]Please, keep the feedback coming.
[/p][hr][/hr][p]Coming to a close, we want to thank all of you again for your unfaltering support. Your shared feedback and experience help us immensely to create a better game, so – thank you![/p][p]If you have any specific feedback on this update, we’d love to hear it. You can share your words either right here on Steam, or on our Discord.[/p][p][/p]
[p]⚠️P.S. Thallos left the demo roster but will be back soon™️ on March 26 in the full release of the game.[/p][p][/p][h3]~Tindalos Interactive[/h3]