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HOTFIX #5 | Improvements, Rebalancing, and New Faction Intros

[p]Hello Scyron,

Today we are releasing Hotfix #5.
This marks our last planned update to the Demo before we move toward the official launch.

You can find the changlog below:

[/p][h2]โš”๏ธ Heroes & Combat[/h2]
  • [p]Fixed the option to hide damage numbers [/p]
  • [p]Numerous fixes on evolution and artifact effects
    [/p]
[h2]๐Ÿงช Potions & Items[/h2]
  • [p]Fixed potion stacking which could malfunction [/p]
  • [p]New potion effect on the Warlord concoction allowing life drain from enemies
    [/p]
[h2]โš–๏ธ Balancing[/h2][p]We've performed a deep pass on game balance to ensure a fairer, more challenging experience:
[/p]
  • [p] Rebalanced scaling for enemies[/p]
  • [p] Adjusted power levels for several skills, evolutions, and artifacts.
    [/p]
[h2]๐Ÿ–ฅ๏ธ Interface[/h2]
  • [p]Added animations (motion design) on several UI elements [/p]
  • [p]Rework of the essence interface [/p]
  • [p]Rework of the Wargear unlock interface [/p]
  • [p]Rework on some icons [/p]
  • [p]Added hover and press states on certain buttons [/p]
  • [p]Fixed keyboard/controller focus on several menus [/p]
  • [p]Fixed the fresco in 4K resolution [/p]
  • [p]Added a validation popup when abandoning or quitting
    [/p]
[h2]๐ŸŒ Multiplayer & Online[/h2]
  • [p]Improved desync detection with a new dedicated callback [/p]
  • [p]Fixed an issue where the leader leaving the game caused errors [/p]
  • [p]Fixed a bug where players would not correctly complete the game session [/p]
  • [p]Fixed desynchronization in multiplayer when fighting jungle creatures and using direct control
    [/p]
[h2]๐ŸŽฏ Missions[/h2]
  • [p]Fixed daily missions that were not triggering correctly
    [/p]
[h2]โœจ Visuals Effects (VFX)[/h2]
  • [p]Numerous visual improvements on VFX [/p]
  • [p]Major optimization of weapon effects [/p]
  • [p]Optimization of thunder and storm puddle effects[/p]
  • [p]General optimization of VFX materials
    [/p]
[h2]๐ŸŽž๏ธ Animation & Cinematics[/h2]
  • [p]Numerous visual improvements on VFX [/p]
  • [p]Major optimization of weapon effects [/p]
  • [p]Optimization of thunder and storm puddle effects[/p]
  • [p]General optimization of VFX materials
    [/p]
[h2]๐Ÿ–ผ๏ธ Graphics & Environment[/h2]
  • [p]Numerous visual improvements on VFX [/p]
  • [p]Major optimization of weapon effects [/p]
  • [p]Optimization of thunder and storm puddle effects[/p]
  • [p]General optimization of VFX materials
    [/p]
[h2]โš™๏ธ Stability & Performance[/h2]
  • [p]Numerous visual improvements on VFX [/p]
  • [p]Major optimization of weapon effects [/p]
  • [p]Optimization of thunder and storm puddle effects[/p]
  • [p]General optimization of VFX materials [/p]
[p][/p][p]Thank you for your continued feedback on Steam Discussion and Discord, we read all of it - so keep it coming![/p][p][/p]