HOTFIX #5 | Improvements, Rebalancing, and New Faction Intros
[p]Hello Scyron,
Today we are releasing Hotfix #5.
This marks our last planned update to the Demo before we move toward the official launch.
You can find the changlog below:
[/p][h2]โ๏ธ Heroes & Combat[/h2]
[/p]
Today we are releasing Hotfix #5.
This marks our last planned update to the Demo before we move toward the official launch.
You can find the changlog below:
[/p][h2]โ๏ธ Heroes & Combat[/h2]
- [p]Fixed the option to hide damage numbers [/p]
- [p]Numerous fixes on evolution and artifact effects
[/p]
- [p]Fixed potion stacking which could malfunction [/p]
- [p]New potion effect on the Warlord concoction allowing life drain from enemies
[/p]
[/p]
- [p] Rebalanced scaling for enemies[/p]
- [p] Adjusted power levels for several skills, evolutions, and artifacts.
[/p]
- [p]Added animations (motion design) on several UI elements [/p]
- [p]Rework of the essence interface [/p]
- [p]Rework of the Wargear unlock interface [/p]
- [p]Rework on some icons [/p]
- [p]Added hover and press states on certain buttons [/p]
- [p]Fixed keyboard/controller focus on several menus [/p]
- [p]Fixed the fresco in 4K resolution [/p]
- [p]Added a validation popup when abandoning or quitting
[/p]
- [p]Improved desync detection with a new dedicated callback [/p]
- [p]Fixed an issue where the leader leaving the game caused errors [/p]
- [p]Fixed a bug where players would not correctly complete the game session [/p]
- [p]Fixed desynchronization in multiplayer when fighting jungle creatures and using direct control
[/p]
- [p]Fixed daily missions that were not triggering correctly
[/p]
- [p]Numerous visual improvements on VFX [/p]
- [p]Major optimization of weapon effects [/p]
- [p]Optimization of thunder and storm puddle effects[/p]
- [p]General optimization of VFX materials
[/p]
- [p]Numerous visual improvements on VFX [/p]
- [p]Major optimization of weapon effects [/p]
- [p]Optimization of thunder and storm puddle effects[/p]
- [p]General optimization of VFX materials
[/p]
- [p]Numerous visual improvements on VFX [/p]
- [p]Major optimization of weapon effects [/p]
- [p]Optimization of thunder and storm puddle effects[/p]
- [p]General optimization of VFX materials
[/p]
- [p]Numerous visual improvements on VFX [/p]
- [p]Major optimization of weapon effects [/p]
- [p]Optimization of thunder and storm puddle effects[/p]
- [p]General optimization of VFX materials [/p]