1. Super Cane Magic ZERO
  2. News

Super Cane Magic ZERO News

Patch 21 Preview - Story Mode Incoming!

Explorers of virtual worlds, we salute you! We are here to make a huge announcement: the story mode is coming soon! On Friday 17th you will be able to start exploring the world of WOTF in Early Access!



Get ready to secrets, traps, dialogues and huge levels to explore, alone or in local co-op up to four players. You will meet dozens of new NPCs and monsters, including the characters suggested by our backers and a bunch of new and wild bosses!



The three procedural levels you already met will return in the story mode, improved and expanded. You will also find WPD spaceships and the flaming corridors of the lava bakery. But this is only a taste, because tons of new levels and environments will arrive soon, and we can’t wait for you to play them all!



New levels and new environments means new treasures to find! Prepare to wear weird and absurd armors and to brandish powerful fruit baskets!

Last but not least, one of the main features will be the new game hub: the Poptarts Village, place of the prestigious Academy of Magic and Bakery. At the beginning of the adventure you will find it ruined, destroyed by the cataclysm caused by the magic dog AAAAH! You will be the hero who will rebuild the village, unlocking characters, stores and items that will help you through your journey!



Patch 21, that will arrive on November 17th, includes more than half of the story contents, and will be followed in short time by a series of smaller updates that will complete the whole story mode before the end of 2017. In this way you will be able to enjoy story mode without big interruptions, and will allow us to do more granular patches, making the management of all the new stuff easier for us.



With your help and your feedbacks, once the story will be released we will focus on polish and debug, so we will be able to leave Early Access in the first half of 2018. The game will also be released for all the main latest generation consoles.

Prepare your wooden pants and alert your friends, because the adventure is about to begin!

Patch 21 Preview - Story Mode Incoming!

Explorers of virtual worlds, we salute you! We are here to make a huge announcement: the story mode is coming soon! On Friday 17th you will be able to start exploring the world of WOTF in Early Access!



Get ready to secrets, traps, dialogues and huge levels to explore, alone or in local co-op up to four players. You will meet dozens of new NPCs and monsters, including the characters suggested by our backers and a bunch of new and wild bosses!



The three procedural levels you already met will return in the story mode, improved and expanded. You will also find WPD spaceships and the flaming corridors of the lava bakery. But this is only a taste, because tons of new levels and environments will arrive soon, and we can’t wait for you to play them all!



New levels and new environments means new treasures to find! Prepare to wear weird and absurd armors and to brandish powerful fruit baskets!

Last but not least, one of the main features will be the new game hub: the Poptarts Village, place of the prestigious Academy of Magic and Bakery. At the beginning of the adventure you will find it ruined, destroyed by the cataclysm caused by the magic dog AAAAH! You will be the hero who will rebuild the village, unlocking characters, stores and items that will help you through your journey!



Patch 21, that will arrive on November 17th, includes more than half of the story contents, and will be followed in short time by a series of smaller updates that will complete the whole story mode before the end of 2017. In this way you will be able to enjoy story mode without big interruptions, and will allow us to do more granular patches, making the management of all the new stuff easier for us.



With your help and your feedbacks, once the story will be released we will focus on polish and debug, so we will be able to leave Early Access in the first half of 2018. The game will also be released for all the main latest generation consoles.

Prepare your wooden pants and alert your friends, because the adventure is about to begin!

Early Access Update 19


Salutations, creatures of planet earth!
We are proud to present you the new features of Super Cane Magic ZERO Update 19!

In this patch we wanted to make the game more dynamic and more responsive, and we also introduced dozens of new items and gameplay options. We optimized the RPG system, making the core stats stand out.

What about the story mode?

In addition to all the improvements that you’ll read below, we also moved forward on the story mode. We created the tiles and elements that will compose the new areas as well as the items that you will find inside them. We built the internal tools that allow us to easily and quickly make game levels, and crafted some missing gameplay mechanics. Almost all enemies and most levels have also already been designed and drawn.
Most of this progress will not be shown in this patch. This is because we have chosen to release the story only when it will be complete.
Our plans are to release the story in the next big update. There will only be in-between patches if necessary (bugs, balance issues, etc...) or if some of our work will be easily implemented in a release (e.g. upgrades to AI made while we build new enemies)

Let’s see what’s new in patch 19.00:


Dynamic and Reactive Game
  • Sprint, brake, dash and knock back your enemies with new mechanics, effects and animations.
  • We significantly increased the amount of mana available to characters. More mana means more choice, more combinations of attacks and abilities.
  • Respawn, cooldown and pickup times have been reduced, while attack and throw animations have been sped up. This makes the character far more responsive.
  • You can now control even the smallest movements with increased precision at low speeds (curse you lava!)
  • Enemies and players are more fragile: every attack counts and every dodge can save your life.


New Items, Unique Traits and Off-Hand Actions
  • Off-Hand items now have actions just like Main Hand items. They can also be swapped using the quick slot belt. Off-Hand abilities are different from main hand actions: they are indirect attacks, power ups, mobility actions, etc...
  • We introduced about 30 new item traits, some of which are only found in unique items. This makes unique items really special as they offer combinations of traits and stats that cannot be obtained in other ways!
  • New stats for all items and their affixes: now it’s easier to obtain core stats.
  • We added more than 100 new equipment items of all types: Standard, Uniques and Set Items.


RPG system upgrade
  • We made big changes in our RPG rules to achieve a smoother progression and to remove uninteresting or obscure stats. This upgrade was necessary to include the large number of new items we added in update 19 and the upcoming story mode.
  • To create more interesting progression choices, we introduced character Classes. Classes define the strengths and weaknesses of your chosen characters. Will you make an extreme build exploiting your strong stats or will you try to compensate the weaknesses?
  • Power Level now increases your stats based on your character’s Class. All informations about your character’s Class can be found in the character sheet within the inventory or during character selection.
  • Beliefs have been updated to follow the RPG changes. Now the Power Level is gained by spending points in the belief page. Don’t forget to spend your points when you level up, it will make a difference!


Contents:
  • Added LASEEEERS!
  • Added a tooltip that shows the stats for items on the ground or in a shop
  • Added all missing backer items (some of them cannot be obtained due to their spawn area not being accessible at the moment)
  • Added many items both Standard and Unique (some of them cannot be obtained due to their spawn area not being accessible at the moment)
  • New game mechanics, animations and effects for attacks, abilities, sprinting, braking, etc...
  • New effects for explosions, projectiles, status effects (poisoned, on fire, chilled, etc...)
  • Atmospheric effects like rain, snow and more
  • Improved inventory and map interfaces, and added a Fog of War system
  • Added new musics and fixed some old musics that were not playing due to an error
  • You can now buy surprise boxes in some shops
  • We added a “magnetic” effect that allows player to pick-up Salami in a small area around the character
  • Every game area has now specific loot that drops from thematic treasure chests


Balance:
  • Due to big chances to our RPG ruleset, we re-evaluated all game calculations. Damage, armors, special abilities and other game stats may have now different values.
  • New lives system: lives are now persistent and are reset only when accessing the map or being defeated. The base number of lives is determined by game difficulty
  • Set items now have a green trait that identifies them
  • Foods that grants the “vitamins” buff will heal the “poisoned” status effect
  • Every level will have a boss now. The boss is randomly chosen from the area bosses (This is a temporary solution before the story gets released)
  • Random Traits will now spawn only on purple items (and no longer in green and blue items)
  • Many effects that are continuously applied will have a less invasive notification (e.g. walking in the mud)
  • Explosions and area effects can now hit stunned characters, inflicting 50% damage
  • Levers and pressure plates have been made more reactive and the interaction with them has been made quicker


Fixes:
  • Fixed many bugs both major and minor on gameplay issues
  • Fixed some enemies attack AI. Now they’ll do rapid attack sequences alternated with pauses, instead of attacking slowly and continuously
  • Fixed some bugs with interface scaling (text disappearing)

Early Access Update 18



Hello Friends, Cats, Dogs and a specific Chicken!
We present you Super Cane Magic ZERO update 18.00 (and Hotfix 18.01)!


Let’s see what’s new in Patch 18.00:



New Arena: Brainfreeze

This arena introduces the new Ice Environment! A Magic Frozen Jelly stands in the middle of this arena, eat it to gain incredible powers! Be quick, as there is only one jelly at a time for all the players!


New Arena: Insta-Friends

There are 4 Ultra-Powered-Insta-Kill staves in this arena, get them quick and be ready to dodge those bullets! You can slow down the most elusive opponents using sticky jelly drops. Watch out for the timed traps too, they can cripple you and make you an easy target.


New Arena: Bouncy Bombers

Bounce around using your spring and drop a vast array of explosive items on your frenemies! Keep your eyes open to spot yellow potions that can turn the tide of the game. Avoid falling into the lava pits though, there is no way out of those!

Other Additions

We revamped the old arena selection menu, and now it's atleast 3 times nicer!
It also gives you informations on arenas old and new.

We have renamed old arenas with cool names too:
  • Close Quarters: the WPD office arena for close combat brawls
  • Hot Shower: the volcanic arena with falling meteors and fiery rocks
  • Portugal: the mildest arena with grass, sun and water (ideal for a picnic!)


Balance:
  • Magic staffs and wands now have faster bullets that travel further. We also added cool trails!
  • The Spring now creates a - literally - stunning explosion upon landing.


Fixes:
  • Fixed a bug that kept controller vibration going when a level was over
  • Fixed the loot tables for some of the bosses
  • Fixed a bug that sometimes caused a black line to cut through the level and block passage (This bug was kinda rare, and for this reason we can’t be 100% sure that the fix is definitive. If this bug still happens to you, please tell us!)
  • Fixed a bug that caused explosion marks and decals to be shown as purple areas on Linux and OSX (actually due to an incompatibility between our shader and the OpenGL Library)


Hotfix 18.01:


Fixes:
  • Fixed a bug that caused shadows to be drawn on top of other stuff (e.g. salami)
  • Fixed a bug with the “Bad Digestion” perk that you get by eating some items. The perk wrongly caused all incoming healing to be inverted. Now it correctly inverts only the healing caused by items that you eat.
  • SFX volume now correctly fades with distance. We also reduced the volume of the most common sounds like impacts and shooting. Some minor eq has also been applied to SFX.
  • (ARENA ONLY) Reduced the invulnerability period when recovering from stun by half. A bug caused it to be double its value.
  • Mouse cursor is now confined to the game window


Balance:
  • Base Ego values for all characters has been raised from 75 to 100. Now all special abilities will be more effective from the start.
  • Removed the brief invulnerability period when using a special ability. Be careful how you use them!

  • Dr.Buttdog special ability:
    • Duration reduced from 10 fixed seconds to 1 second + (Ego
    • 0.01)
    • Absorption bonus slightly reduced
    • Armor given to team members increased
    • Mana cost reduced from 50 to 30

    These changes are aimed at making the ability less “autowin” while still keeping it very effective if used at the right moment.

  • Flashio special ability:
    • The number of lighting bolts in the trail has been increased by 20% (Total damage remains the same)
    • Dodge bonus reduced: instead of setting the value to 500, now adds 100 points to the current value

    These changes are aimed at making the ability slightly less powerful and increasing the skill required to use it properly.

  • Evilio special ability:
    • Base duration increased from 12 to 15 seconds
    • Mana cost reduced from 40 to 30

    These changes are aimed at making the ability easier to use.

  • Yogurt special ability:
    • Base duration reduced from 6 to 5 seconds
    • Mana cost reduced from 40 to 30

    These changes are aimed at making the ability more effective if used at the right moment.

  • Laser Grampa special ability:
    • Base damage increased from 1 to 2 per bullet
    • Ego damage multiplier increased from 0.02 to 0.03

    These changes are aimed at making the ability stronger. Laser Grampa’s ability makes him an easy target, but now it also makes him dangerous!

  • Fishman special ability:
    • Mana cost reduced from 50 to 40

    These changes are aimed at making the ability use more frequent.

Early Access Update 17.51



Hello dogmancers! We finally present you Super Cane Magic ZERO update 17.51
codename: いただきます!
This update is about tech and localization but we added some some new content as well. Let’s see what’s new:

Japanese Localization

To celebrate our showcase at Tokyo game Show 2016 this update adds support for the japanese language!
Please note that Super Cane Magic ZERO is still in early access, so as we move forward in the development of the game you might find some parts of the game are still in English even if you set the game in Japanese. We will try to limit these issues as much as possible, but we must wait for the new content to be “stable” before being able to translate everything properly.

Improved Eating

Eating plays a big part in Super Cane Magic ZERO, it creates ridiculous situations and it is useful for recovering health, but we felt it could be improved to deliver more fun. Eating different food now grants your character unique buffs in addition to the usual effects and health recovery. You can only have two “diet buffs” active at the same time. Eating a third diet-enhancing object will make your hero digest it’s meal loudly and resets all diet perks.

Different food improves several aspects of your adventuring, from mana regeneration to damage resistance and movement speed. Experiment which combination better suits your characters and play-style and do not eat too many bombs!

Visuals and interfaces:
  • Redesigned lava bakery items to be more visually unique and interesting
  • Added a warning message when you are leaving the belief interface with unconfirmed talent points
  • Improved tutorial and hub areas with the addition of interactive signposts that explain game controls
  • Improved item tooltip balloon visuals
  • Improved loading screen background art
  • Changed “retro” mode to be less gameplay breaking
  • Re-designed icon for “max mana”


Optimizations and Fixes:
  • Updated the game to Unity 5.4
  • Improved game performances by reducing memory usage and lighting calculations
  • Improved off-screen culling system
  • Improved game elements caching system
  • Fixed a bug that caused some bullets to hit twice
  • Fixed some bugs with liquid interaction effects
  • Fixed a bug with camera auto-zoom