π New Demo Patch d0.2.8 is here π
[p]A fresh demo update for Tidal Rush is now live, bringing a lot of visual upgrades to the UI and plenty of fixes. Hereβs whatβs new:[/p][p][/p][h3]Visuals & UI[/h3]
- [p]Consistency pass across major UI screens (track/character select, leaderboards, main menu and more) β : cleaner icons, updated stat bars, and improved formatting.[/p]
- [p]Leaderboards improved with scrollable entries, better placement handling, and visual polish.[/p]
- [p]Backgrounds updated with new effects, particles, and fade transitions.[/p]
- [p]Blur effects and tidier presentation across frontend menus.[/p]
- [p]New waterfall VFX in Shatterstone Caverns[/p]
- [p]Wrong way indicator added.[/p]
- [p]Drift steering deadzone adjusted to reduce unintended drifts.[/p]
- [p]Autopilot recovery tweaked; invincibility and stuns better respect shields.[/p]
- [p]Jumping is now possible on sand and solid surfaces.[/p]
- [p]Expanded vertical draft zone for smoother racing.[/p]
- [p]Controller layouts and navigation fixes in frontend menus.[/p]
- [p]Lobby stability fixes (e.g. preventing overfill, handling bot removal).[/p]
- [p]Post-race audio mixing adjusted for clearer results screens.[/p]
- [p]Numerous animation fixes for hits, character impacts, and UI transitions.[/p]
- [p]Added Wishlist button to the main menu.[/p]