Tidal Rush Demo Update d0.3.0
[p]Hey Racers![/p][p]We’ve just rolled out a wave of updates for the Tidal Rush Demo, and this one’s packed with big new features, smarter systems, and plenty of visual sparkle. Whether you’re mastering tight corners or blasting rivals with a well-timed missile, everything should now feel smoother, fairer, and splashier than ever![/p][p][/p][h3]New: Grand Prix Mode & Two New Race Tracks![/h3][p]
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- [p]Grand Prix / Tournament Mode is now live! Race across multiple tracks in a cup and rack up points.[/p]
- [p]Engage in our new Meteor Cup and enjoy our brand new tracks Mangrove Marsh and Timberfall Peak.[/p]
- [p]We would love to hear your thoughts about the new tracks, which is why we prepared these Google Forms to get your input. Please take the time to send us some feedback.[/p]
- [p]Feedback form for Mangrove Marsh: [/p]
- [p]Feedback form for Timberfall Peak: [/p]
- [p]Of course you can always submit feedback on our Reddit or in our Discord-Community[/p]
- [p]We would love to hear your thoughts about the new tracks, which is why we prepared these Google Forms to get your input. Please take the time to send us some feedback.[/p]
- [p]Determine the Grand Prix champion by tracking your results and gathering GP points[/p]
- [p]Grand Prix is also supported in Online Multiplayer, so invite your friends and give it a try[/p]
- [p]Best scores and first-place finishes are also tracked in your save game, so show off your star count![/p]
- [p]Item distribution rebalanced – fewer blue missiles near the front, better item variety in early ranks.[/p]
- [p]Weapon and collision fixes: proper scaling resets, smarter drift logic, and cleaner player-to-player hits.[/p]
- [p]Buoys & hazards now behave better on sloped surfaces, and unnecessary collisions have been turned off.[/p]
- [p]Invulnerability VFX improved — now consistent and correctly aligned.[/p]
- [p]Lobby fixes: smoother joining animations, correct lap/CC displays, and support for up to 16 players in custom games![/p]
- [p]Text boxes resized and improved for German localization (no more cut-off text!).[/p]
- [p]About screen now includes additional information: About Tidal Rush, Credits, and Special Thanks.[/p]
- [p]General layout and font tweaks across the frontend and results screens.[/p]
- [p]New SFX for impacts and environments.[/p]
- [p]Music volume rebalanced for a more energetic race vibe.[/p]
- [p]Added player join sounds and refined impact audio for different materials (rock, wood, crystal, metal).[/p]
- [p]New Soundtrack for Mangrove Marsh.[/p]
- [p]Tons of technical improvements to shaders, flowmap generation, and the Unity backend.[/p]
- [p]Cleaned up addressables, improved build stability, and streamlined the asset pipeline.[/p]
We’re Getting Close!
[p][/p][p]This update is a big step toward the full Tidal Rush experience – complete with Grand Prix Cups, online play, and our ever-expanding cast of racers. If you’ve got feedback, share it on Steam, Reddit or our Discord – your input really helps us fine-tune the tides.[/p][p]Thanks for playing and see you on the waves![/p]