What's New in Version 3.1.3
This update has a number of bug fixes:
This update includes preliminary support for mod creators to load and test their new decks in the game itself. Artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet.
The Workshop dev stream at 1 PM Eastern on Friday, November 20th will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!
[h2]Version 3.1.4 Hotfix[/h2]
This fixes an issue where all variants could be playable in the New Game screen whether you had unlocked them or not.
- Cards that prevent damage now work correctly when an ambiguous decision is involved.
- Fixed a problem where card keywords changed by other cards would be shown incorrectly if you switch battle zones.
- Heroes can no longer trade objectives with heroes in the other battle zone.
- Progeny (Scion) no longer prompts to play the top card of incapacitated hero decks.
- If your hero is incapacitated after Voss becomes OblivAeon, you can choose the incapacitated ability of any face down hero in your play area.
- Rites of Revival now works correctly in OblivAeon mode.
- Fixed a problem where destroyed Mission cards could not be returned properly to the bottom of the Mission deck.
- The cards discarded by Great Fortune now count for other things checking for discards.
- The Nation in Ruins no longer flips if fewer than two environment cards are actually played.
- Savage Mana requires Haka to be the source of destruction, either via damage dealt by Haka himself, or a "destroy" card played by Haka's player.
- Fixed an interaction between Omni-Unity and Caspit's Playground that could leave ongoing cards as permanent targets.
- More cards such as Super Ultra Kawaii trigger at end of turns even if they occur in the other battle zone.
- Fixed various issues with Guise copying Reward cards.
This update includes preliminary support for mod creators to load and test their new decks in the game itself. Artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet.
The Workshop dev stream at 1 PM Eastern on Friday, November 20th will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!
[h2]Version 3.1.4 Hotfix[/h2]
This fixes an issue where all variants could be playable in the New Game screen whether you had unlocked them or not.