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Sentinels of the Multiverse News

What's New in Version 3.1.6

This update fixes an issue where using the Random button when setting up a multiplayer game could cause problems with the game setup.

This update also adds preliminary support for mod creators to load and test various artwork elements. Full documentation for the artwork naming conventions and formats is in progress and will be released when ready. The game will now attempt to load:
  • Small size card artwork
  • Full size card artwork
  • Character backgrounds
  • Environment backgrounds

Other artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet.

The weekly Workshop dev stream every Friday at 1 PM Eastern will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!

What's New in Version 3.1.5

This update has a few bug fixes:
  • The Adamant Sentinels can now be selected properly in the New Game screen.
  • Losing to Wager Master's card "Who Are You Fighting?" no longer incorrectly counts as a victory for achievements.
  • Fixed an issue where repeating a decision to skip selecting a deck could cause problems later in the game.


This update also adds preliminary support for mod creators to load and test variant cards for existing decks. Artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet.

The Workshop dev stream at 1 PM Eastern on Friday, November 27th will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!

What's New in Version 3.1.3

This update has a number of bug fixes:
  • Cards that prevent damage now work correctly when an ambiguous decision is involved.
  • Fixed a problem where card keywords changed by other cards would be shown incorrectly if you switch battle zones.
  • Heroes can no longer trade objectives with heroes in the other battle zone.
  • Progeny (Scion) no longer prompts to play the top card of incapacitated hero decks.
  • If your hero is incapacitated after Voss becomes OblivAeon, you can choose the incapacitated ability of any face down hero in your play area.
  • Rites of Revival now works correctly in OblivAeon mode.
  • Fixed a problem where destroyed Mission cards could not be returned properly to the bottom of the Mission deck.
  • The cards discarded by Great Fortune now count for other things checking for discards.
  • The Nation in Ruins no longer flips if fewer than two environment cards are actually played.
  • Savage Mana requires Haka to be the source of destruction, either via damage dealt by Haka himself, or a "destroy" card played by Haka's player.
  • Fixed an interaction between Omni-Unity and Caspit's Playground that could leave ongoing cards as permanent targets.
  • More cards such as Super Ultra Kawaii trigger at end of turns even if they occur in the other battle zone.
  • Fixed various issues with Guise copying Reward cards.


This update includes preliminary support for mod creators to load and test their new decks in the game itself. Artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet.

The Workshop dev stream at 1 PM Eastern on Friday, November 20th will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!

[h2]Version 3.1.4 Hotfix[/h2]
This fixes an issue where all variants could be playable in the New Game screen whether you had unlocked them or not.

What's New in Version 3.1.2

This hotfix update has several bug fixes:
  • Achievement tracking is now working correctly for the achievements based on defeating OblivAeon and for defeating all of OblivAeon's shields.
  • Individual Scions no longer show Challenge or Ultimate on the new game or end game screens.
  • The text of No Time to Bleed is changed so that the reaction damage is optional, due to a rare infinite loop problem with A Good Time Span and Fixed Point.
  • Divine Focus now triggers at the start of turns where the associated hero/deck is in the other battle zone.
  • Fixed an issue with Dark Mind's destroyed effect playing cards in the wrong battle zone.
  • Voidsoul (Advanced) now properly adds devastation tokens when flipping to its front side.


This update also includes very preliminary low level support for mod creators to start working on programming new decks. Mod support is still in development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information.

The Workshop dev stream at 1 PM Eastern on Friday, October 30th will show how to get started with mod programming using the new update. Follow us on Twitch to be notified when we go live!

The Future of the Multiverse!

This past Friday, October 16th, marked the 6 year anniversary of Sentinels of the Multiverse making its debut on the digital tabletop. In honor of the occasion, we held a live stream looking back on where we’ve been, but also looking forward at where we may take the multiverse in the future!

[previewyoutube][/previewyoutube]

If you missed the live stream, or just don’t have the time to watch, read on for a breakdown of what we covered.

Season 2 Finale

Sentinels of the Multiverse version 3.1 (released on October 14th) brings Challenge Modes to all the remaining team villains, Trickster Kismet, and OblivAeon, completing the penultimate stretch goal unlocked during the Kickstarter. The final stretch goal was the “Sounds of Victory” goal which brought an album of hero theme music (also released on October 14th). With the release of these 2 items, Season 2 has officially wrapped.

You can currently get the new soundtrack from our store, Bandcamp, or Steam with other digital stores and streaming services coming soon. We also hosted a listening party where Jean-Marc walked us through all the new music, and Guise even stopped by to debut his new music video!

https://store.steampowered.com/app/1430000/Heroes_of_the_Multiverse_Season_One/

Season 2 is complete, so now it’s time to focus on what comes next.

Steam Workshop

Now that all official content has been shipped, where will new content come from? From you of course! We announced on Friday that we have started development on Steam Workshop support for Sentinels of the Multiverse. In brief, this means that we have begun to build support for players modifying the game - new heroes, variants, villains, environments and more could all be possible. Since this feature is all about the community, we’re also taking a different approach to the development and bringing the community right into the process.

You can catch up on the first dev stream here. It starts with the team introducing themselves and talking about the project at a high level. We go into some of the details of what will be involved for us to support mods and what it will take for you to make one. Then John gets right into some prototyping work.

We'll be live streaming development every Friday afternoon at 1 PM Eastern. Tune in to see how it's going and get involved!

The Future

Beyond Workshop support, what else could we see in the future?

[h3]Sentinels of Earth-Prime [/h3]
Currently expected to go to print by the end of the year, Sentinels of Earth-Prime is a Sentinels Engine game but based in the Mutants and Masterminds universe. Once this is shipping, it could very well make its way to digital.

[h3]Console Release [/h3]
Would you like to play Sentinels on your Playstation, Xbox, or even on the go on Switch? We'd like you to, so this is something we continue to look into for the future.

[h3]Campaign/Story Mode[/h3]
Another unreached stretch goal from Season 2 was a campaign or story mode for the game. Could this still be in the future, maybe as part of a console release plan?

[h3]Localization[/h3]
We know there are heroes all across the world, and they don’t all speak English. We’ve looked into bringing additional languages to the game, but for the moment, this remains a bit outside our budget. But if you know of any publishers that would like to help out, have them get in touch!