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  3. Funguys Swarm 0.2 Lava Jungle Update Out Now!

Funguys Swarm 0.2 Lava Jungle Update Out Now!

[p]Hello Funguys![/p][p]Funguys Swarm 0.2 (Lava Jungle Update) is OUT NOW!
[/p][h2]What’s New:[/h2]
  • [p]New Arena: Lava Jungle — Unlocks after Frozen Pond. Get ready for some heated battles.[/p]
  • [p]Weapon Progression Revamp — Earn weapon cards every 3 levels, and choose powerful mutations every 12 levels to craft your ultimate weapon build fantasy).[/p]
  • [p]New Weapon: Hornet Spike — Charge up and pierce multiple enemies with sharpshooter precision.[/p]
  • [p]Mecha is Here! Introducing our first Mecha: Potato Bot — Fill the chaos bar to transform into a hot potato and wreak havoc on the Fire King’s minions.[/p]
[p][/p][p]Dive in and show the Fire King who’s boss![/p][p]
[/p][h2]Additional Gameplay Changes:[/h2]
  • [p]Added the ability to re-spec Sanctuary Pond Upgrades.[/p]
  • [p]Replaced old stat-based weapon upgrades with new, diverse weapon upgrade options.[/p]
  • [p]Added base Critical Chance and Critical Damage to all weapons under the new Weapon Progression system.[/p]
  • [p]Shields are now fully recharged when entering the boss room.[/p]
  • [p]Encounter Seeker now treats multiple Encounters as selectable options. Choosing one will despawn all remaining Encounters.

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[h2]Skill Cards Rebalancing:[/h2][p][/p][h3]Dirty Bomb[/h3]
  • [p]Now available for all ranged weapons.[/p][p][/p]
[h3]Earth Spike[/h3]
  • [p]Removed from the game as a skill card due to the new Weapon Progression changes.[/p]
[p][/p][h3]Eagle Claws[/h3]
  • [p]Now available for all melee weapons.[/p]
  • [p]Now deals skill damage instead of percentage of weapon damage.
    [/p]
[h3]Flower Power[/h3]
  • [p]Relocated to the generic pool under the new Weapon Progression update.
    [/p]
[h3]Grape Barrage[/h3]
  • [p]Removed from the game as a skill card due to the new Weapon Progression changes.[/p]
[p][/p][h3]Whale Punch[/h3]
  • [p]Now available for all melee weapons.[/p]
  • [p]Increased damage from 18->28 to 24->34.[/p]
[p][/p][h3]Whirlpool[/h3]
  • [p]Increased damage from 18->26 to 24->32.[/p]
[p][/p][h2]Enemies Rebalancing:[/h2][p][/p][h3]Mega Catfish[/h3]
  • [p]Increased HP from 63k to 69k[/p]
  • [p]Submerge_Rage's FinalAttack maxRadius is inscreased from 2500 to 3500[/p]
  • [p]Spin_Rage projectile scale is increased from 1.0 to 1.5[/p]
  • [p]Spin_Rage projectile speed is decreased from 3000 to 2000[/p]
  • [p]Spin_Rage SpawnProjectile cooldown is increased from 0.2s to 0.35s[/p]
[p][/p][h2]Funguy Evolution Rebalancing:[/h2][p][/p][h3]Luckygill[/h3]
  • [p]Now gives you 1 reroll token every 5 levels instead of every level.[/p]
[p][/p][h3]Shieldshroom[/h3]
  • [p]You now gain 1 shield per Elite killed instead of per Swarm (Retroactive).[/p]
[p][/p][h3]King Amanita[/h3]
  • [p]Now spawn 2 HP drops around you everytime you skip Fireking's Offer.[/p]
[p][/p][h2]Treeling Rebalancing:[/h2][p][/p][h3]Furiosy[/h3]
  • [p]Decreased attack speed from 400% to 300% (with the new attack speed increase calculations).[/p]
[p] [/p][h2]Bug Fixes:[/h2]
  • [p]Fixed cursor appears out of nowhere when using controller.[/p]
  • [p]Fixed using banish on owned skill card results in blank skill card offers.[/p]
  • [p]Fixed using reroll after banishing a card, now correctly readds 3 cards in level up offer.[/p]
  • [p]Fixed rerolls sometimes show the same card again.[/p]
  • [p]Enemies can no longer spawn on player's location.[/p]
  • [p]Fixed the way Attack Speed Increased is calculated. Most of attack speed are unchanged but the values are different.[/p]
  • [p]Fixed override auto-attack sometimes stuck.[/p]
  • [p]Fixed various UI issues.[/p]
[p][/p][p]Thank you,[/p][p][/p][p]Stairway Games[/p][p]

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