Funguys Swarm 0.4 Starpath Update Out Now!
[p][/p][p]
[/p][p]SUP FUNGUYS,
STARPATH UPDATE IS OUT NOW![/p][h2]
Progression and Difficulty Overhaul[/h2]
[/p][h2]New Content[/h2]
[/p][h2]Improvements[/h2]
[/p][h2]Gameplay Changes & Balance[/h2]
[/p][h2]Weapon & Skill Balance Changes[/h2][h3]
Throwing Grape[/h3]
[/p][h2]Potatobot Changes[/h2]
[/p][h2]Treeling Balance[/h2][p][/p][h3]Dashy[/h3]
[/p][h2]Bug Fixes[/h2]
STARPATH UPDATE IS OUT NOW![/p][h2]
Progression and Difficulty Overhaul[/h2]
- [p]Added 47 new Star Path, bringing the total to 103 unlockable Star Path.[/p]
- [p]Increased overall difficulty for older Arenas.[/p]
- [p]Added new Arena difficulty: Very Hard. Check the Star Path to see the unlock conditions.[/p]
[/p][h2]New Content[/h2]
- [p]New Dash Skills[/p]
- [p]Added 6 unique Dash Skills that replace the default dash behavior.[/p]
- [p]Dash Skills variants include digging and jumping mechanic.[/p]
- [p]New Treelings[/p]
- [p]Added 5 new Treelings, including Marathony, which increases movement speed based on distance traveled.[/p]
- [p]New Funguys Evolutions[/p]
- [p]Added 3 new Funguys Evolutions, including Hellcap, where your damage scales with Fire Curse, by HP Drops now expire after a duration.[/p]
[/p][h2]Improvements[/h2]
- [p]UI animations can now be skipped by spamming any button.[/p]
[/p][h2]Gameplay Changes & Balance[/h2]
- [p]Haste Power-Up[/p]
- [p]Bonus movement speed increased from +50% to +100%.[/p]
- [p]Health Drops[/p]
- [p]Enemies and Environment breakables now drop Half-Heart pickups instead of Full-Hearts.[/p]
- [p]Half-Hearts heal for ½ Heart.[/p]
- [p]Heart breakables still drop Full-Hearts.[/p]
- [p]Flower Encounters[/p]
- [p]Pickup radius increased, making them easier to collect.[/p]
- [p]Currencies[/p]
- [p]Removed Treeling Egg currency from the game.[/p]
- [p]Treeling Progression[/p]
- [p]Level-up requirement increased:[/p]
- [p]3000 / 7000 to 5000 / 10000[/p]
- [p]Level-up requirement increased:[/p]
[/p][h2]Weapon & Skill Balance Changes[/h2][h3]
Throwing Grape[/h3]
- [p]Damage Cards[/p]
- [p]+20% / +40% / +100% to +10% / +20% / +50%[/p]
- [p]Attack Speed Cards[/p]
- [p]+20% / +30% / +40% to +10% / +20% / +40%[/p]
- [p]Meteor count reduced from 3–5 to 2–4.[/p]
- [p]Damage reduced from 34–50 to 34–46.[/p]
- [p]Damage reduced from 20–30 to 20–28.[/p]
- [p]Required weapon attacks to trigger increased from 7 to 8.[/p]
- [p]Protective Spear[/p]
- [p]Linger duration reduced from 2s to 1.25s.[/p]
- [p]Damage reduced from 18–30 to 18–26.[/p]
- [p]Twinkle Stars drop chance reduced from 8% to 5%.[/p]
- [p]Poison re-apply interval reduced from 2s to 1s
(Poison stacks are applied faster).[/p][p][/p]
- [p]Cooldown reduction decreased from -40% to -35%.[/p]
- [p]Bonus range reduced from +50% to +35%.[/p]
[/p][h2]Potatobot Changes[/h2]
- [p]Activating Mecha now drops 1 Potato currency.[/p]
- [p]Enemies killed by Potatobot now have a 0.1% chance to drop Potato currency.[/p]
[/p][h2]Treeling Balance[/h2][p][/p][h3]Dashy[/h3]
- [p]Dash refill chance reduced:[/p]
- [p]20% / 25% / 30% to 15% / 20% / 25%[/p]
[/p][h2]Bug Fixes[/h2]
- [p]Fixed Treelings not saving correctly when equipped.[/p]
- [p]Fixed players receiving banished skills from Chestnut.[/p]
- [p]Fixed Fire Curse icon missing from weapon mutation offers.[/p]
- [p]Fixed Treeling Bounty triggering on duplicate Elite kills.[/p]
- [p]Fixed Potatobot basic attack not destroying breakables.[/p]
- [p]Fixed Sanctuary Pond reset removing the latest unlocked upgrade.[/p]
- [p]Fixed occasional extended dash duration caused by frame drops.[/p]
- [p]Fixed various UI issues. [/p]