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  3. Patch Notes 0.5.2 - Star Path & Difficulty Adjustment

Patch Notes 0.5.2 - Star Path & Difficulty Adjustment

[p]Hi everyone! [/p][p]This patch focuses on reducing the difficulty spikes and grind in Starpath quests that many of you have felt. Weapons, characters, and skills now unlock much earlier, giving you more freedom to experiment and discover fun builds.[/p][p][/p][p]Runs should feel smoother and less restrictive from the start. We’ve also adjusted overall difficulty so it’s easier to reach builds that feel strong and satisfying. We hope that every run feels rewarding, without slowing you down or getting in the way of the fun.[/p][p]
[/p][hr][/hr][p][/p][h2]Gameplay Changes[/h2]
  • [p]Starpath Quests have been readjusted.[/p]
    • [p]Access to new Skills and Passives is now easier early on, allowing players to build fun runs the way they want.[/p]
    • [p]Weapons and Characters are more accessible, allowing for earlier experimentation.[/p]
    • [p]Several values that felt overly grindy have been tweaked to encourage trying different runs.[/p]
  • [p]Fire Offer costs have been adjusted. Less punishment for taking valuable cards.[/p]
    • [p]Skill Upgrade Epic and Legendary costs have been reduced from 4 and 5 to 2 and 3.[/p]
    • [p]Passive Upgrade Epic and Legendary costs have been reduced from 3 and 4 to 1 and 2.[/p]
  • [p]Fiery Speed initial value has been reduced from 5% to 1%. (We noticed there are too much of Fire Curse runners very early in the curse)[/p]
  • [p]King’s Favourite initial value has been reduced from 13% to 5%.[/p]
  • [p]The amount of XP dropped by Shrine XP has been increased.[/p]
  • [p]Shrine spawn chance has been increased from 60% to 80%.[/p]
  • [p]Skill and Passive Shrines are now guaranteed to offer a minimum of Rare rarity.[/p]
  • [p]The effect of Luck on rarity has been increased, previously the value does not reflect how it feels to be lucky.[/p]
  • [p]Sanctuary Pond Luck costs have been reduced from 1000 / 2000 / 3000 / 5000 / 9000 to 500 / 1000 / 2000 / 3000 / 5000.[/p]
  • [p]Sanctuary Pond Powerup Drop costs have been increased from 500 / 2000 / 4000 to 1000 / 3000 / 5000.[/p]
  • [p]Shrooms can now drop during the first run.[/p]
[p][/p][hr][/hr][p][/p][h2]Character Balancing[/h2][p]Ersa[/p]
  • [p]Now has a 25% chance to shatter all Frozen enemies, instead of rolling separately for each enemy. In the previous version, triggering this doesn’t feel as satisfying.[/p]
  • [p]Cooldown reduction per Water Card has been increased from 7.5% to 10%, with a maximum of 80%.[/p]
[p]Fuzzbug[/p]
  • [p]Pixie damage now scales with the number of Pixies you have.[/p]
[p]X-olotl[/p]
  • [p]Now starts with 1 clone that deals 25% of your weapon damage.[/p]
  • [p]Weapon damage percentage now scales with Beast Cards.[/p]
  • [p]When you have 4 or more Beast Cards, an additional clone is summoned.[/p]
[p]Chimpy[/p]
  • [p]Retaliate area radius has been increased to 1250.[/p]
[p][/p][hr][/hr][p][/p][h2]Skill and Passive Balancing[/h2][p]Water Snek[/p]
  • [p]Damage upgrade card value has been increased from 3.75 to 5 at Common rarity.[/p]
[p]Infernal Leap[/p]
  • [p]Cooldown upgrade card value has been reduced from 0.75s to 0.5s.[/p]
    • [p]Focused Laser (Mutation)[/p]
    • [p]Damage has been increased from 5–6 to 14–16.[/p]
[p]Quick Cast[/p]
  • [p]Now unlocked by default. Allowing for early cooldown builds.[/p]
[p]Wider Reach[/p]
  • [p]Now locked by default and unlockable by completing Carrot Farm.[/p]
[p][/p][hr][/hr][p][/p][h2]Relic Balancing[/h2][p]Hellcap[/p]
  • [p]Bonus damage per Fire Curse has been reduced from 10% to 5%.[/p]
  • [p]Hellcap now reduces the chance of HP drops, instead of adding a timer to health drops.[/p]
[p]Commoncap[/p]
  • [p]Weapon bonus damage per Common Card has been reduced from 5% to 2%.[/p]
  • [p]Commoncap is now affected by both Common Skill and Passive Cards.[/p]
[p][/p][hr][/hr][p][/p][h2]Enemy Balancing[/h2][p]Charger[/p]
  • [p]Aim Time has been increased from 0.7s to 1s.[/p]
[p]Charger Elite[/p]
  • [p]Aim Time has been increased from 0.7s to 1s.[/p]
  • [p]HP has been reduced from 12K to 10K.[/p]
[p]Frozen Frog Elite[/p]
  • [p]Projectile speed has been reduced from 1304 to 850.[/p]
  • [p]HP has been reduced from 2800 to 2400.[/p]
  • [p]Movement speed has been reduced from 500 to 450.[/p]
[p]Big Whale Elite[/p]
  • [p]HP has been reduced from 30K to 28K.[/p]
[p]Cave Chieftain Elite[/p]
  • [p]HP has been reduced from 10K to 9K.[/p]
[p]Volcana Elite[/p]
  • [p]HP has been reduced from 36K to 32K.[/p]
[p]Appletini[/p]
  • [p]HP has been reduced from 42K to 38K.[/p]
[p]Mega Catfish[/p]
  • [p]HP has been reduced from 69K to 64K.[/p]
[p]Dragonfruit[/p]
  • [p]HP has been reduced from 102K to 92K.[/p]
[p]Chicken Caesar[/p]
  • [p]Phase 1 HP has been reduced from 35K to 12K.[/p]
  • [p]Phase 2 HP has been reduced from 160K to 110K.[/p]
[p][/p][hr][/hr][p][/p][h2]Bug Fixes and Improvements[/h2]
  • [p]Fixed an issue where Elites failed to teleport under certain conditions.[/p]
  • [p]Fixed Bow mutations Moon Stinger and Simple Geometry not working correctly together.[/p]
  • [p]Fixed Treeling Bounty sometimes not giving rewards even when the player’s cards were not all maxed out.[/p]
  • [p]Fixed Mega Catfish erratic movement when playing as X-olotl.[/p]
  • [p]Fixed certain Dash Skills can cause player movement to be stuck after boss fights.[/p]
  • [p]Fixed animation issues with some Dash Skills under certain conditions.[/p]
  • [p]Fixed revive animations sometimes not playing correctly.[/p]
  • [p]Fixed multiple crash issues.[/p]
  • [p]Fixed translation errors.[/p]
  • [p]Various VFX improvements.[/p]
[p][/p][hr][/hr][p][/p][p]
Thank you for reading,[/p][p][/p][p]Stairway Games[/p]