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Funguys Swarm News

Funguys Swarm is part of Southeast Asian Games Showcase + NEW TRAILER 👀

[p]Something cool happened this weekend 😏 [/p][h2]FUNGUYS SWARM IS PART OF SOUTHEAST ASIAN GAMES SHOWCASE!!!🔥🔥🔥🔥🔥
[/h2][p]We’ve joined the chaos alongside some of the coolest titles from across the region and YES, there's a brand new trailer.[/p][p]Watch it 🔽🔽🔽🔽🔽 [/p][previewyoutube][/previewyoutube][p]Watermelon Axe is in. Mutating skills are in. Absolute veggie mayhem is IN.
also noticed anything special? 👀 [/p][p]We’re incredibly hyped to be part of this event with fellow SEA devs and games! The event runs until June 20—so go show some love and support INDIES:
Southeast Asian Games Showcase - Summer Game Fest Edition

AND PSST...[/p][p]Steam Next Fest starts IN 12 HOURS.[/p][p]Rest up, hydrate, and prepare to survive the swarm (or not).[/p][p]We won't judge 👀[/p]

New Encounter: STEAM NEXT FEST AND NEW WEAPON!!!!! 🍉🔥

[p]Sup Funguys!!!!

Y’all have been absolute legends, thank you SO MUCH for playing the demo and sending in your beautiful, chaotic feedback. It’s been chef’s kiss helpful as we keep working on this very silly, very swarmy game.

AND GUESS WHAT???[/p][h2]🔥Funguys Swarm is officially part of Steam Next Fest: June 2025 Edition!🔥[/h2][p]Mark your calendars: June 9–16, 2025
[/p][p]This time, the demo’s packing even more chaos:[/p][p]🔥THROWING GRAPES – yeet the annoying swarm of chillies, onions, pistachios, from a distance[/p][p]🔥WATERMELON AXE – FINALLY HERE, finally WE CAN SLICE THEM ALLLLLL MUAHAHAHAHA

Whether you’re Team Ranged or Team Slice, there’s a build (and a swarm) waiting for you.

Got thoughts? Ideas? A 7-minute monologue on why Treelings is the best and you have to rescue them NO MATTER WHAT?
Drop it in our Steam Discussions or come scream with us in the Discord.

Try the demo. Survive the swarm. Or die trying. Repeat.[/p][p]See you at Carrot Farm, Funguys.[/p]

Hotfix-0.1.2-Demo Version+149449

Hi Funguys!

We’ve released a hotfix to address some bugs and improve the music in the demo.
Thank you all so much for trying out the Funguys Swarm demo!
If you run into any bugs or have feedback to share, feel free to reach out on our Discord: discord.gg/stairway or Steam Discussions.


[h2]Bugfixes:[/h2]
  • Fixed description and localization issues
  • Fixed buttons sometimes appearing too small
  • Fixed radar lines pointing to encounters remaining after the encounter ends
  • Fixed FPS settings not being applied correctly in some cases
  • Fixed controller interaction issues
  • Fixed cooldown not displaying correctly in the Skill Badge UI
  • Fixed intro movie music not playing correctly in some cases


[h2]Improvements:[/h2]
  • Pause Menu now has background music.
  • Carrot Farm has two different songs.


Thanks,
Stairway Team

Hotfix-v0.1.2

Hi Funguys,

Thank you so much for all the amazing feedback you’ve shared! We’ve been watching you dive into the fiery swarms, and it’s been a blast!

We’ve cooked up a hotfix based on what we’ve seen and heard to help make Funguys Swarm even better. Keep the feedback coming, you can drop it on our Steam discussions, hop into our Discord, or tag us on social media!

Thanks again for playing the Funguys Swarm demo, we hope you're having as much fun dying to the swarm beating the Appletini!

[h3]Added new Skills:[/h3]
Grape Barrage: Your Grape weapon now throws an extra projectile.
[hr][/hr]


Thunderspear: After a number of attacks, you spawn spears in front of you that stab enemies.
[hr][/hr]


[h3]Gameplay Changes:[/h3]
  • New skill progression: start with 2 skill slots, unlock 2 more every 10 levels, up to 6 total.
  • Skills now mutate at level 5 and level 10 (was level 4 and 7).
  • Passive cards reworked:
    • No longer upgradeable to Fire Level.
    • Can now level up to 10 (increased overall effects).
  • Hot Coal (Fire Skill) temporarily removed.
  • New icons for different Auto-Attack states.
  • Adjusted XP bean color variations.
  • Appletini now enters Rage Mode at 50% health.


[h3]Bugfixes:[/h3]
  • Enemies now correctly move around Manafall crystals.
  • Auto-Aim system now correctly targets fire totems and special clutters.
  • Fixed special clutters not showing health bar when damaged.
  • Fixed Auto-Attack delay when an enemy enters attack range.


[h3]Balancing: [/h3]
  • Stand In Circle challenge duration reduced:
    • Normal: 30s → 25s
    • Hard: 20s → 15s
  • Power-up durations (Haste, Amplify Damage, Invulnerability, Resources) reduced to 20s at max level.
  • Changed Encounter and Swarm timings for Carrot Farm
  • Balanced enemy health and movement speed


[h3]Skills:[/h3]
Stardust
  • Projectile amount: 4–6 → 4
  • XP drop chance: 10% → 1%–5%
  • TWINKLE STARS spawn chance: 5% → 1%
  • SPLITTING BOLTS damage: 60% → 55%


Splash Shot
  • Damage: 16–22 → 18–26
  • Spawn amount: 1–3 → 1–5 projectiles


Soulboom
  • HERD HUNT AoE: 200 → 250
  • PRICKLY REACTION AoE: 400 → 600


Thunder Strike
  • ELECTRIC LEAPS radius: 400 → 450
  • ELECTRIC LEAPS now deals reduced damage on each leap
  • STORMCALL now strikes 2 additional targets


Boomshroom
  • DOUBLE TRIGGER chance: 20% → 25%
  • SEED OF DESTRUCTION now uses pseudo-roll


Manafall
  • Damage: 18–30 → 20–30
  • Amount: 1 → 2–4
  • Projectile Range: 1000–1600 → 1200–1600
  • Cooldown: 13s–11s → 10s
  • STAR LINK rework:
    • No longer gives projectile damage reduction or extra amount
    • Now deals 25% of the projectile damage as laser
    • Applies slow if NULLFIELD is also taken
  • IMPACT POINT:
    • Pull range: 400 → 800
    • Pull duration: 0.5s → 0.85s


Boulder Bonk
  • Cooldown: 14s–12s → 10s–8s
  • Damage: 16–28 → 22–38
  • METEORIC SHARD:
    • Damage: 50% → 65%
    • Range: 75% → 65%
    • Reduced visual size
  • METEOR CALL: cooldown reduced by 1s per 4 XP beans collected


Iron Shroom
  • Damage: 16–24 → 14–22
  • FUNGI SONG damage: 80% → 65% of main damage


[h3]Debuffs[/h3]
Shock
  • Increased total damage: ~30 → ~40


Mark
  • Explosion damage now scales with the target’s Max HP


Starlight
  • Now deals burst damage based on number of hits taken
  • If target dies from burst, it drops double XP


Freeze
  • Frozen explosive enemies no longer explode


[h3]Treelings[/h3]
Magnetika:
  • Reduced kill requirements from 800 to 600


Punchy:
  • Reworked mechanics: it now reduces your weapon range by -20%, your weapon deals extra damage per health missing from the target (max at 20% HP to deal additional +100% damage)


Furiosy:
  • Reworked mechanics: it now temporarily increases you attack speed to 80% for 6s (ignore any additional buffs) after every 300 enemies you killed without taking any damage (The count will be reset upon taking damage)


Thanks,
Stairway Team

Hotfix-v0.1.1-145924

Hi Funguys,

We noticed a few issues in the demo reported. We fixed some of them, more to come.

Changes:
  • Remove reset button in sanctuary pond temporarily.


Bugfixes:
  • Fixed crash when picking treeling that is locked in the treeling selection UI.
  • Fixed incorrect tag showing "increase" in skill descriptions.
  • Fixed soft locked cannot choose card if you cancel in the skill selection UI.
  • Fixed can pick another skill card despite all your slots already being full.


Thanks,
Stairway Team