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HELL OF FEAR: Mind Breach News

HELL OF FEAR: Mind Breach: HOTFIX #1 - Rebind Support, Bug Fixes and More!

[p]The first hotfix for HELL OF FEAR: Mind Breach Thank you all for your incredible support. We've been reading comments and reviews across all our socials. We're grateful for this immense support, so we will be working hard to iron out bugs while also introducing new systems and QoL improvements. [/p][p][/p][p]Here's what Hotfix v1.0.4 has in store! [/p]
  • [p] Added rebind support for "WASD" movement keys.[/p]
  • [p] Added multiple save slot support to save stations.[/p]
  • [p] Fixed a bug in the upgrade system that occurred after reloading the game following an upgrade.[/p]
  • [p] Fixed an issue where draggable objects could get stuck on walls.[/p]
  • [p] We noticed a bug that lets you place laser mines on moveable objects (boxes, chairs etc..) and then throw them as weapons; we kept it. Now it's a feature.[/p]
  • [p] The save system now writes instantly to disk to prevent potential save loss issues. [/p]
  • [p] Fixed a localization issue affecting the Polish language. [/p]
  • [p] Fixed an issue in Sector P-1 where the cutscene was not displaying correctly after interacting with the rocket door terminal. [/p]
[p] Fixed a bug in Sector P-1 where the rocket terminal would stop working after loading a save.
[/p][p] IMPORTANT: All new features are compatible with old save files. But to be safe, we suggest starting a new playthrough. [/p][p][/p][p]Thank you! [/p][p]Join our Discord server! https://discord.com/invite/8NFBqhanVf[/p]

HELL OF FEAR: Mind Breach is Alive!

[p]What began as a simple dream and later took shape as a Flash game twenty years ago, Hell of Fear: Mind Breach is now closer than ever to reaching its final form.

After long days and nights of work, thought and care, we are incredibly proud and excited to finally place our game in your hands.

Play it and enjoy. Thank you endlessly for being part of this journey.[/p][p][/p][p]- Abyss Assembly[/p]

Hell of Fear: Mind Breach Joins Next Fest with It's New Demo!

[p]Hello,[/p][p]As Abyss Assembly, we are very happy to share our demo with you in this wonderful event where indie developers can truly shine, like the Next Fest. Our current demo actually covers the first 30–40 minutes of the game. Since the full version of the game is expected to last around 6–8 hours, the demo only shows a small portion of the content :) The reason this demo is “new” is because we are constantly updating enemy models and adding new mechanics to the game.[/p][p]Your feedback is extremely important to us. We will continue to develop the game based on the comments we receive. As the game stands out with its similarities to Immersive Sim and Survival Horror genres, we are particularly looking forward to your suggestions regarding balancing and mechanics.
[/p][h3]What’s next for Hell of Fear: Mind Breach?[/h3][p]We can say that Hell of Fear is actually very close to its release. Our main plan is to launch the game in the early weeks of December. The game has generally completed its development process. In this remaining time, we will be focusing on improving the story elements and balancing the new mechanics we’ve added.[/p][p]We’ve redesigned nearly all of the enemy models in the game. Only one enemy remains to be updated: the eight-eyed creature with tentacles in its mouth. While we like its appearance, we think it looks a bit weak compared to the other redesigned models. We will replace it in the full release.[/p][p]As for new mechanics, we’ve added a sledgehammer and an Upgrade Station to the game. The balancing process for these two is still ongoing, but we believe they are strong additions that make the gameplay more engaging. We’ve also made some adjustments to the rifle: it now has a higher fire rate but deals less damage.[/p][p]We look forward to sharing more updates with you soon. Until then, feel free to join our Discord and share your feedback with us :)[/p][p]Take care![/p]

The DEMO is updated to v3!

[p][/p][p]We are excited to announce that our demo has been updated once more![/p][p] This new update, like the previous one, brings several major improvements, including:[/p]
  • [p]New features[/p]
  • [p]New enemy models[/p]
  • [p]Bug fixes[/p]
  • [p]Balance improvements[/p]
[p]We would love to hear your feedback. Thank you for your support![/p]

The DEMO is updated!

[p][/p][p]We are excited to announce that our demo has been updated![/p][p]
This update brings several major improvements, including:[/p]
  • [p]New features[/p]
  • [p]New enemy models[/p]
  • [p]Bug fixes[/p]
  • [p]Balance improvements[/p]
[p]We would love to hear your feedback. Thank you for your support![/p]