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Paint the Town Red News

Version 0.12.20 - Zero G Modifier for Scenarios



In this 0.12.20 update we've added a new modifier currently only for Scenarios called 'Zero G' which removes gravity during scenario levels so physics objects including killed enemies will float around the level. As usual you can combine this with the other modifiers.

You can see some gameplay with this modifier in the video below.

[previewyoutube][/previewyoutube]



Most of our work continues to be on working through major bugs and performance issues, particularly memory issues and we've made significant progress on that. If you've previously had crashes while playing Beneath, particularly if you have a low amount of system RAM, you might have better luck now.

With work on simply getting the game working at a good framerate and within memory constraints on consoles finally complete, you'll start to see more of a focus on polish and finalisation of features in Paint the Town Red in the coming updates.

[h2]Fan Art[/h2]

We also wanted to showcase this amazing fan art from Kersher, one of the most prolific and talented map makers and a very helpful community member. It's very humbling to have someone so talented put so much time into creating such a fantastic piece of art based on the Disco level's Club Beatdown.

Click to see a larger image.


Check out Kersher's Paint the Town Red Workshop levels

[h2]Changelist[/h2]

Version 0.12.20
  • Added a 'Zero G' modifier for Scenarios
  • Memory usage in longer Beneath sessions reduced significantly
  • Fixed a rare crash in Beneath
  • Fixed Leaderboard display

Version 0.12.18 - Top Down modifier for Workshop Levels



The Top Down modifier is now available in all Workshop levels. Now there's a whole new way to experience the thousands of levels our fantastic community has created so far, and creators can now build levels with the intention of them being played this way.

Check out the video below to see some of our great community created levels in the Top Down mode.

[previewyoutube][/previewyoutube]

As with the Scenarios, the modifiers can be combined so Workshop levels can now be played with both Top Down and SUPERHOT modifiers active. We'll continue adding more modifiers to the Scenarios and Workshop levels for a long time to come.

Most of the other changes in this update are part of our ongoing work to get the game to a 1.0 state and prepare the game for lower memory computers and other platforms. In the changelist there's be some catch-all points for bug fixes and optimisation that covers a wide variety of changes and improvements we've been making. There is also a lot of ongoing work going into sounds and music and some of these changes are in this update and many more will be coming in updates soon.

[h2]Changelist[/h2]

Version 0.12.18
  • Added Top Down modifier for use in Workshop levels
  • Current Workshop level name and creator are now displayed when paused
  • WIP new Arena sounds and Arena UI sounds
  • Various performance and memory optimisations
  • Various fixes for voxel related errors
  • Added hit sounds for some of the traps when damaging or sticking enemies
  • Some minor UI and text improvements
  • Fixed spike traps not damaging enemies that can't be knocked down
  • Fixed timing of sound effects for spinning blades trap
  • Fixed some missing environmental sounds in Arena Challenge 3
  • Fixed bug causing some unhittable severed heads
  • Fixed missing enemy running footstep sounds
  • Fixed duplicate footstep sounds in Top Down mode
  • Fixed some issues with some sounds while paused

Version 0.12.14 - Multiplayer Fix

Version 0.12.14 is out now and has a fix for a multiplayer loading bug that was introduced in version 0.12.12.

We apologise for the several days multiplayer hasn't been playable.

For the full information on the larger 0.12.13 update that just came out which includes the SUPERHOT modifier for Workshop levels, check out the update post here:
https://steamcommunity.com/games/337320/announcements/detail/2931240984131812153

[h2]Changelist[/h2]

Version 0.12.14
  • Fixed Multiplayer not working

Version 0.12.13 - SUPERHOT for Workshop Levels



In this update we've started adding Modifiers for use in the Workshop levels. There aren't many to choose from yet, but the Superhot modifier is now usable in all levels on the Workshop. Check out the video below to see some great community levels transformed.

[previewyoutube][/previewyoutube]

It's been really awesome experiencing all the amazing community created levels in a whole new way and I look forward to seeing some built with the modifiers in mind. The next big modifier for the Workshop levels will be the Top Down modifier and we'll be adding more modifiers to Scenarios and Workshop that give alternate gameplay and visual experiences.

Besides working on modifiers for Workshop levels, our main development focus has been on optimisation for lower end PC hardware and other platforms. In this update framerates should be up slightly across the board and more significantly in the Pirate Cove and Saloon scenarios.

There's plenty more optimisations to come over the next several updates, especially in Beneath. Besides global optimisation work that will benefit all, there are some reductions to non-gameplay features or the quality of those features that we need to make for some other lower power platforms and where possible we'll also include options to use these on PC to benefit min spec players.

[h2]Changelist[/h2]

Version 0.12.13
  • Made some modifiers available for use in Workshop levels including Superhot (more to come)
  • Removed some extra sounds that played when enemies died in Beneath
  • Performance improvements
  • Fixed groin censor rendering wrong with Superhot modifier
  • Fixed level exit sound playing in Workshop levels
  • Fixed culling bug with Beneath human bodies
  • Fixed Workshop levels fading in early

Version 0.12.12 Changelist

Version 0.12.12 is on the main branch now and the changelist is below as well as the changelists for the versions since the last update post. You can always see the changelists for updates as they're released on the Steam forum in the sticked topic here.

[h2]Slow Mo Run Modifier[/h2]

The Slow Mo Run scenario modifier allows you to activate slow motion gameplay whenever you press and hold the run button. Now you can play entire levels in slow motion or trigger it for cinematic moments.

We're currently working on a large range of features, fixes and improvements as we continue to move towards completing version 1.0 over the coming months. It's important that all major known bugs are fixed and we also continue to improve performance and load times as well as add polish to the game, particularly to some of the older content and systems.

[h2]Next Update[/h2]

While we won't be rushing the release of 1.0, we're still going to be trying to bring new features as often as we can in updates until then. Next week our goal is to begin adding support for some of the Scenario modifiers to the Workshop levels beginning with the Superhot modifier.

Some of the existing and future scenario modifiers would make playing through difficult Workshop levels trivial and we want to respect the sanctity of the levels by not supporting modifiers like "Weak Enemies" in Workshop levels. That said we do want to bring the more interesting gameplay modifying ones such as Superhot, Top Down and the new Slow Mo Run for use in all Workshop levels.

Supporting something like the Top Down mode on arbitrary levels with unknown ceiling heights and geometry might mean it doesn't always work great, but more often than not it should be a fun way to play the nearly 10,000 (and counting!) levels on the Steam Workshop so we think it's worth adding.

[h2]Changelist[/h2]

Version 0.12.12
  • Added a new Scenario modifier "Slow Mo Run" which allows you to trigger slow motion with the run button
  • Updated translations with latest community improvements
  • Added new sounds to the Beneath Facility
  • New WIP Arena sounds
  • New WIP Scenario exit sounds
  • Performance improvements in Pirate Cove scenario
  • Improved step collision in some areas of Scenarios to improve movement at slow speeds
  • Updated some of the 3D text in the Sandbox
  • Fixed rendering issue with the Centurion
  • Fixed bug in menu causing level loads to not complete
  • Fixed crouching affecting movement speed while in the air
  • Fixed level music playing and pausing during level load
  • Fixed Disco lights not flashing with the music when music volume is lowered or off
  • Fixed Trap sounds not stopping when destroyed between Arena waves sometimes


Version 0.12.11
  • Improved crash report submission to include more relevant data
  • Fixed missing bounce sound for some Saloon weapons
  • Fixed not keeping weapons between Beneath levels if level generation fails and retries
  • Fixed bullets not moving smoothly in slow motion
  • Fixed body parts disappearing sometimes when killed in a certain way
  • Fixed body part texture UV sometimes being wrong when severed
  • Fixed bug with stairs selection not properly changing in Level Editor
  • Fixed another possibility of severed body parts not being fully hittable
  • Fixed Bore Worm not exploding properly and leaving collision above ground if below
  • Fixed bug with some stiff ragdolls after electrocution
  • Fixed remaining bone body parts not being visible after some explosion types
  • Fixed incorrect shader on some character appearances causing incorrect flesh and bones colours
  • Fixed incorrect material on severed body parts with Superhot modifier


Version 0.12.10
  • Fixed bug preventing The End boss fight from playing out correctly (0.12.0 regression)


Version 0.12.9
  • Fixed shields missing from Arena enemies
  • Fixed Level Editor Primitive props being destroyed if entering low height cleanup zones
  • Fixed some larger enemies going invisible when mostly off screen
  • Fixed an error with enemy target selection
  • Fixed missing enemy hand triangles after some elements are separated


Version 0.12.8
  • Fixed transition from Crystal Caverns to Islands not working sometimes (0.12.0 regression)
  • Fixed health and some other settings not being applied correctly from Level Editor (0.12.7 regression)


Version 0.12.7
  • Fixed dead body heads not being hittable sometimes
  • Fixed multiplayer bug where enemies would not always have their starting weapons on clients
  • Fixed Workshop levels fading in before being fully loaded on multiplayer clients
  • Fixed bug with throwing mop bucket
  • Fixed bug with Construct Pursuer spawn
  • Fixed bug with Giant Mage spawning via portals on Workshop levels
  • Fixed faction marker for human characters in the Level Editor having wrong texture
  • Fixed player moving through static weapon props in Workshop levels
  • Fixed other player's textures changing after getting hit in multiplayer
  • Fixed several miscellaneous uncommon errors potentially causing cascading issues


Version 0.12.6
  • Fixed traps not being removed between Arena fights
  • Fixed incorrect Player textures in Beneath
  • Fixed Arena multiplayer not working after last update
  • Fixed rendering bug on Mac with menu background characters