Launch and Balancing
[h2]Hi everyone![/h2]
When I started this project last October, it was just a funny little side project for a game jam (shoutout to Hawkzombie for running it!), and I had no idea the original modest demo build would blow up so much. Now, six months later, with the help of many wonderful people, we have a full launch on Steam with very positive reviews! What a journey!
[h2]Thank you all for your support for this amazing launch![/h2]
That said, I am aware that some of you are experiencing certain issues with the game. I am doing my best to keep track of all your reports, and I'm grateful for all and any feedback you send my way.
Earlier this morning, I deployed the first patch to address some critical issues, and I'm currently working on another one.
I'm also aware that some of you are struggling with the difficulty in the first part of the game, while finding the later parts too easy.
Some early balance adjustments were made already. Some of the more obviously overpowered items were tweaked which should help with the too forgiving latter half of the game.
We want to be careful not to overtune things, or the early game could become too easy, and the late game could become too hard. We're looking for that nice goldilocks zone. We want to work on that and get it just right!
I'll be making further balance tweaks in upcoming updates to smooth the difficulty curve. After deploying the next bug-fixing update next week, this will be my main focus.
Thank you for your patience.
I already have some ideas on how this will go, but I'd appreciate any and all input you may have.
Do you have any specific balance feedback?
Do any moments in the game feel frustratingly difficult or mindlessly trivial? Do some characters, abilities or items feel way too powerful or completely useless? Are there any game locations that feel too harsh, or some where you feel like you are mostly just mashing buttons through without having to think at all? I want to hear about them all.
To leave feedback, please respond here with smaller bits or start a new thread in the Feedback subforum for more elaborate feedback. Please mention whether you played version 1.00 or 1.01 with your feedback.
When I started this project last October, it was just a funny little side project for a game jam (shoutout to Hawkzombie for running it!), and I had no idea the original modest demo build would blow up so much. Now, six months later, with the help of many wonderful people, we have a full launch on Steam with very positive reviews! What a journey!
[h2]Thank you all for your support for this amazing launch![/h2]
That said, I am aware that some of you are experiencing certain issues with the game. I am doing my best to keep track of all your reports, and I'm grateful for all and any feedback you send my way.
Earlier this morning, I deployed the first patch to address some critical issues, and I'm currently working on another one.
I'm also aware that some of you are struggling with the difficulty in the first part of the game, while finding the later parts too easy.
Some early balance adjustments were made already. Some of the more obviously overpowered items were tweaked which should help with the too forgiving latter half of the game.
We want to be careful not to overtune things, or the early game could become too easy, and the late game could become too hard. We're looking for that nice goldilocks zone. We want to work on that and get it just right!
I'll be making further balance tweaks in upcoming updates to smooth the difficulty curve. After deploying the next bug-fixing update next week, this will be my main focus.
Thank you for your patience.
I already have some ideas on how this will go, but I'd appreciate any and all input you may have.
Do you have any specific balance feedback?
Do any moments in the game feel frustratingly difficult or mindlessly trivial? Do some characters, abilities or items feel way too powerful or completely useless? Are there any game locations that feel too harsh, or some where you feel like you are mostly just mashing buttons through without having to think at all? I want to hear about them all.
To leave feedback, please respond here with smaller bits or start a new thread in the Feedback subforum for more elaborate feedback. Please mention whether you played version 1.00 or 1.01 with your feedback.