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Raiders Rise News

🛠 Raiders Rise Dev Update!

[p]Hey Raiders!
We may be rolling into summer vacation period, but the team is still charging ahead, here’s a quick look at what’s cooking behind the scenes ☀️🔥[/p][p]
[/p][p]🧬 Characters & Skins[/p]
  • [p]Zen, our second medic, is now locked and ready to enter 3D production, thanks to everyone who voted in the poll.[/p]
  • [p]Vode is up next, her concept poll is live now on our socials, so jump in and help us pick her final look![/p]
  • [p]Skins for Bebbo and Blayze are now approved and heading into 3D.[/p]
  • [p]Over in modeling, Bebbo’s base model is complete![/p]
  • [p]Animation wise, Maya’s new skin is fully animated (this will become her new base look) and Blayze’s animations are now wrapped too.[/p][p][/p]
[p]🚆 New Levels & Worldbuilding[/p][p]Our Level Designer is deep in development on the new desert train and evacuation levels, while the Environment team is bringing earlier layouts to life with beautiful props and visual storytelling.[/p][p]To speed up future production, we’re also expanding our environment tool library, which will help us build worlds faster![/p][p][/p][p][/p][p]🎯 Join the Dev Journey[/p][p]That’s it for this update!
Want to shape the future of Raiders Rise while it’s still in development?[/p][p]➡️ Wishlist us on Steam
➡️ Join our Discord to playtest every Saturday @10pm CET[/p][p]Thanks for being part of the crew - see you in the next update! 🚀[/p][p]
[/p]

🚀 Raiders Rise – Update v0.5 is here!

[p]Hi everyone!
We’ve just pushed a new update with lots of improvements to the game experience, performance, and stability. Take a look at what’s new:[/p][p]
[/p][h3]🌍 Better Connections & Gameplay[/h3]
  • [p]You can now choose your game region/server from the Settings menu. This helps improve connection and reduce lag.[/p]
  • [p]Updated our core tech under the hood (Photon & Quantum) to keep things running fast.[/p]
  • [p]All 5 current Raiders have received balance tweaks and polish to make combat feel even better:[/p]
    • [p]🛡️ Jerar[/p][p]Base HP: 750 → 700[/p][p]Basic attack damage: 45 → 50[/p][p]Primary ability hitbox adjusted (more accurate).[/p][p]Bugfix: passive no longer activates twice.[/p][p][/p]
    • [p]⚡ Kathy[/p][p]Movement speed: 4.8 → 5.0[/p][p]Secondary ability damage: 90 → 80[/p][p]Improved visual clarity on ultimate.[/p][p]Bugfix: secondary now applies slow correctly.[/p][p][/p]
    • [p]🐲 Atabusk[/p][p]Base HP: 1000 → 1100[/p][p]Ultimate cooldown: 40s → 35s[/p][p]New animation for ultimate.[/p][p]Audio tweaks on heavy attacks.[/p][p][/p][p]🎯 Maya[/p][p]Attack range: +0.5[/p][p]Attack speed: 1.2 → 1.0[/p][p]Optimized FX on secondary ability (better performance).[/p][p]Bugfix: projectile no longer passes through small obstacles.[/p][p][/p]
    • [p]🔥 Jak[/p][p]Basic attack damage: 60 → 55[/p][p]Base HP: 650 → 700[/p][p]Improved sound feedback for basic attacks.[/p][p]Bugfix: ultimate no longer cancels accidentally.[/p][p] [/p]
[h3]🖥️ New & Updated Menus[/h3]
  • [p]Several screens have been freshly updated for clarity and style:
    [/p]
    • [p]Add Friend, Enter Code[/p]
    • [p]Character Selection[/p]
    • [p]Reward & Post-Game screens[/p]
    • [p]Settings[/p]
    • [p]Pop-ups when you disconnect or quit
      [/p]
  • [p]Icons across the game have been touched up for a cleaner look.


    [/p]
[h3]🐛 Bug Fixes & Polish[/h3]
  • [p]UI now scales correctly on different screen sizes and resolutions.[/p]
  • [p]Fixed a bug causing enemies to get stuck in corners.[/p]
  • [p]Small fixes across animations and character setups.[/p]
  • [p]Jak’s dash issue when entering shop is now resolved! [/p]
  • [p]Jerar’s ultimate whilst dashing issue is fixed.[/p]
  • [p]Ultimates showing earlier than expected due to poor connection is also resolved! [/p]
[p][/p][p][/p][p]Thanks so much for playing Raiders Rise and helping us improve along the way!
If you want to continue providing feedback or give V0.5 a go, hop onto our Discord where we host play sessions every Saturday 10pm CET! [/p][p]
[/p]

⚙️ Raiders Rise Dev Update - More behind the scenes content!

[p]Hi everyone![/p][p]Welcome back to another Raiders Rise dev update where we share what’s happening behind the scenes as we work toward release. Let’s jump in![/p][p][/p][h3]🧑‍🤝‍🧑 Player Experience Improvements[/h3][p]We’re making the Friends Flow smoother than ever! Changing your name and managing your friends list (adding or removing players) will soon be more intuitive.[/p][p][/p][p]Also coming in v0.5: Regional Settings![/p][p]You’ll be able to select your preferred server region in Settings and view your ping. If left on default, the game will auto-select the best region based on your location, improving your matchmaking and overall experience.[/p][p][/p][p][/p][h3]🧬 Characters & Skins[/h3][p]On the concept side, Lence’s final design is now complete and ready for 3D production![/p][p]We’ve been expanding our skin library too:[/p]
  • [p]Zantetsu is getting our first pirate-themed skin[/p]
  • [p]Jak and Sky are rocking new steampunk reskins[/p]
  • [p]Nikky is joining Kathy in the J-pop themed lineup[/p][p][/p]
[p]
[/p][p]In 3D, Maya’s newest skin is finished and will become her base model. Blayze’s model is done, and Korin is ready to hit the stage with a disco-inspired Elvis skin.[/p][p]
[/p][p]For Animation, the team have been in full swing:[/p]
  • [p]Zantetsu’s movesets are in progress[/p]
  • [p]Blayze’s animations are also underway. [/p]
  • [p]Jerar’s Hell’s Angel skin and Kathy’s J-pop skin are coming to life and we even added keychain physics (tested on Kathy) for some extra flair![/p]
[p][/p][p][/p][p][/p][p]Meanwhile, in the VFX department, River’s teleport effect is done and the first round of Nikky’s VFX is progressing nicely.[/p][p]

[/p][h3]🌍 Levels & Environments[/h3][p]While Planet 2 is on hold for now, we’ve kicked off Planet 1.2![/p][p]This shift has given our environment artists a chance to explore more level design. The new desert biome continues to grow, we’ve added ancient ruins powered by crystals, tying directly into the lore of the Raiders and adding new layers of world-building.[/p][p]

[/p][h3]📣 Join Us![/h3][p]And that’s a wrap for this update![/p][p]If you’d like to help shape the game during development:[/p][p]💠 Wishlist Raiders Rise on Steam[/p][p]💬 Join our Discord for weekly play sessions every Saturday at 10pm CET[/p][p]
[/p][p]Thanks for following along and we’ll see you in the next update![/p][p]
[/p]

🛠 Raiders Rise Dev Update – New Skins, Planet 2, and More!

[p]Hi everyone!
We’re back with another update from Raiders Rise, and there’s a lot of exciting stuff to share. Let’s dive in![/p][p]
[/p][h3]🎯 Battle Pass & Missions Sneak Peak! [/h3]
  • [p]Battle Pass Preview
    You might’ve noticed the Battle Pass tab in-game. We’ve updated it to clearly show that it’s still in progress so players don’t get confused or think it’s broken.[/p]
  • [p]Mission Cleanup
    Missions got a visual overhaul, this is how they're looking now! [/p][p][/p]
[h3]🎨 Raiders[/h3]
  • [p]Latest Raiders!
    Huge thanks to everyone who participated in our polls! Final designs for Blayze and Bebbo are now locked in and looking great.[/p]
  • [p]New Skins Incoming[/p]
    • [p]Snowbird: Disco won but it was a close call with the Mafia skin! [/p]
    • [p]Korin: He’s getting down with a disco-themed skin too, thanks to everyone who joined the live stream and helped shape it![/p]
    • [p]Jerar & Kathy: New models are in. Jerar is sporting a Hell’s Angel aesthetic, and Kathy’s channeling J-pop energy.[/p]
  • [p]Zantetsu: His final model is complete and ready to animate! [/p]
  • [p]Sky’s Moveset
    Animations for Sky are done. [/p]
  • [p]Monster Animation Updates
    We’ve improved the animations for the variations of the bee, big bee, and mortar enemies.[/p]
  • [p]VFX Passes[/p]
    • [p]River: Basic attack, silver bullet, and his sword ultimate now have full VFX. They’re flashy and feel great to use.[/p]
    • [p]Snowbird: His clones now have distinct visuals to help players tell the real one apart. Better readability = better plays.[/p]
[p]Bebbo & Blayze Final Concept[/p][p][/p][p]Snowbird, Korin, Jerar & Kathy Skins[/p][p][/p][p]Zantetsu Model[/p][p][/p][p][/p][h3]🌍 Planet 2! [/h3]
  • [p]Planet 2 Playtesting Begins
    We’ve officially begun playtesting Planet 2! We tried out five brand-new levels and had a blast. There's still plenty of balancing and iteration ahead, but it’s a solid foundation to build on before we move onto adding the visuals to bring the level together.[/p][p][/p][p] [/p]
[h3]🌵Environments[/h3]
  • [p]Desert Biome Expands
    We’ve added more environmental props to the desert biome including:[/p]
    • [p]Crashed spaceships[/p]
    • [p]Tech-themed props and structures[/p]
    • [p]Re-skinned crates, doors, and barriers to fit the new biome.[/p]
    • [p]New metal material exploration[/p]
  • [p]Tooling Improvements
    We built a new tool that lets us make coral formations much faster. [/p]
[p]
[/p][h3]🧭 Join the Development Journey[/h3][p]That’s a wrap for this update![/p][p]
If you want to be part of building our game from the ground up, wishlist Raiders Rise on Steam, and join our Discord to take part in playtests and polls that shape the future of the game.[/p][p]Thanks for being part of the ride!
Until next time![/p][p]
[/p]

🚨Raiders Rise 0.4 is here!🚨

[p]Hi Everyone, first off, a huge thank you for testing Raiders Rise! Your support and feedback mean a lot to us. The 0.4 update is here, and we’ve made some key fixes and improvements. Check out what’s new below, and we hope you enjoy what’s coming next![/p][p][/p][h3]Gameplay and Balance Improvements[/h3]
  • [p]New Melee Attack System:[/p]
    • [p]Rotation restriction during attacks.[/p]
    • [p]More fluid combo animations.[/p]
    • [p]Specific adjustments for melee characters for improved balance.
      [/p]
  • [p]Significant VFX Improvements:[/p]
    • [p]New visual effects for abilities and ultimates.[/p]
    • [p]Enhanced visual feedback in key situations (teleportation, shields, slowdown).
      [/p]
  • [p]Matchmaking System Changes:[/p]
    • [p]Client version verification to improve matchmaking stability.[/p]
    • [p]Adjustments to lobby configurations and player limits per team.
      [/p]
  • [p]Enhanced Evacuation Area:[/p]
    • [p]The evacuation area now progresses whenever at least one player is inside, with increased evacuation speed as more players join, preventing blocks if a player is uncooperative or disconnected.

      [/p]
[h3]Map and Environment Improvements[/h3]
  • [p]New Levels and Significant Updates in Existing Environments:[/p]
    • [p]Two new levels: Maze and Wall.[/p]
    • [p]Levels appear randomly instead of in a predefined order.[/p]
    • [p]Visual and functional improvements in existing levels, including collision adjustments and interactive elements.

      [/p]
[h3]Technical and Performance Improvements[/h3]
  • [p]Updated Unity engine for overall performance enhancement.[/p]
  • [p]Fixes in online state management and reconnection.[/p]
  • [p]Audio system improvements, disabling all sounds at the end of matches.[/p]
  • [p]Shader optimization for characters and enemies.

    [/p]
[h3]Interface and User Experience[/h3]
  • [p]Enhanced visual feedback on reward screens and Raiders details.[/p]
  • [p]Added animations for crystal collection and other key events.

    [/p]