🎮 Raiders Rise – Comunnity Update | Sprint 23
[p]🧩 Unlocks, Progression & Meta Systems We’ve completed the core implementation of the new skin and rider unlock system. Players can now clearly track their progress thanks to a new widget that shows how close they are to unlocking a rider using tokens.[/p][p]
[/p][p]Different claim sequences have also been implemented depending on the unlock state:[/p]![]()
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[/p][p]On the enemy side:[/p]
[/p][p]To visually differentiate sub-planets without increasing asset count:[/p]
- [p]Owned fragments are converted into currency[/p][p]
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- [p]New fragments are added to a visual puzzle[/p][p]
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- [p]Fully completed unlocks trigger a final reveal sequence[/p][p]
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- [p]Improved enemy spawn validation, ensuring monsters appear correctly based on the level state[/p][p]
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- [p]New enemy behavior in open areas, improving control and movement for flying enemies[/p][p]
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- [p]A new collision editing tool that greatly simplifies the creation and iteration of level colliders[/p][p]
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- [p]Build times were reduced from ~30 minutes to under 6 minutes[/p]
- [p]A new Armadillo enemy with three variants (A/B/C)[/p][p]
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- [p]Initial animations implemented and tested in-game[/p][p]
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- [p]Early development of desert kamikaze enemies[/p][p]
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- [p]New foliage variations were added[/p][p]
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- [p]Base assets were reused while adjusting rocks and vegetation to give each biome its own identity[/p][p]
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