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Raiders Rise – Sprint Update #2

[h2]🎮 Core Features & Systems[/h2][h3]✅ Battle Pass Fully Integrated[/h3][p]The Battle Pass UI is up and running! Players can now:
View milestones Track progression Claim rewardsAll fully connected to our backend systems via Metaplay.
Next sprint, we'll finalize the AT2 and polish the experience even further.
[/p][h3]🧪 Major Stabilization & Versioning Pass[/h3][p]We've spent a good chunk of this sprint making sure the Quantum version of the game is stable and ready for external playtests. Here’s how:
We created a dedicated release branch (v0.1) for bug fixing only—no new features, no distractions. Meanwhile, all ongoing feature work continues in main, including new characters, animations, and VFX.This setup lets us iterate fast without breaking everything. Expect more clean versions like this in the future!

[/p][h2]🧝‍♂️ Characters & Animation[/h2][h3]✨ New Characters Incoming![/h3][p]
Korin is in progress and already in blocking stage. A brand-new tank is in the works, inspired by the iconic albino gorilla from Barcelona Zoo (yes, really).Atabusk is fully modeled and now animated with a strong, aggressive idle pose. [/p][p][/p][h3]🐧 The Penguin is Alive![/h3][p]The Penguin character is now fully animated with:
Idle, attack, jump, and movement loopsPlus a hilarious inflate-and-pop ultimate in the works.
It’s one of our most expressive characters so far!
[/p][h2]💥 VFX & Combat Polish[/h2][p]Maya’s attack and ultimate animations are looking slick with some flashy new VFX from Alex. We're pushing for every character to feel distinct and powerful in battle.

[/p][h2]🏜 Environment & Tools[/h2][h3]🌵 Desert Biome Progress[/h3][p]We’re working hard to lock down the visual style of the desert biome. Highlights:
Unique materials tied to the desert’s lore Level dressing tools to speed up iteration Deeper, more layered layout designs
In-world animated signs and visual storytelling elements[/p][h3]📢 In-World Advertising Concepts[/h3][p]
We’re also exploring how in-world signage and ads can tell stories and build immersion. These aren't just decoration—they tie into the lore and factions.
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