Raiders Rise β Sprint Update #3
[h3]π¦ Sprint Status[/h3]
[h3]π¨ Next Big Milestone: Tournament Showcase[/h3]
π June 10 β Private event with a Raiders Rise tournament
π Key goal: no crashes, no broken animations, no matchmaking bugs. Letβs go for the wow factor.
[h3]π§Ό Polishing Initiative[/h3]
Weβre officially dedicating up to 20% of the sprint (1β2 days per person) to improve:
π This will be planned per person based on feedback gathered before each sprint.
[h3]π New Feedback Workflow for VFX and Animation[/h3]
[h3]π§ͺ Playtesting and UX Improvements[/h3]
[h2]π₯ New Content & Characters[/h2]
[h3]π‘ River is now playable[/h3]
[h3]π¦ Snowbird in development[/h3]
[h2]π§βπ¨ Art & Characters[/h2]
[h3]β¨ Key Character Progress[/h3]
[h2]π Environments & Props[/h2]
[h3]π’ Urban Elements Progress[/h3]
[h2]π Next Steps[/h2]
π Thatβs all for now! Amazing work from everyone. Keep polishing, testing, and pushing forward.
π Letβs raid the rise.
- β
Green: Objectives met
- β Red: Delayed tasks β Not to point fingers, just to detect risks and prioritize next steps.
[h3]π¨ Next Big Milestone: Tournament Showcase[/h3]
π June 10 β Private event with a Raiders Rise tournament
- ~150 players including developers and investors
- Huge opportunity to secure long-term support (and possibly funding!)
- We must deliver a stable, polished, and impressive version
π Key goal: no crashes, no broken animations, no matchmaking bugs. Letβs go for the wow factor.
[h3]π§Ό Polishing Initiative[/h3]
Weβre officially dedicating up to 20% of the sprint (1β2 days per person) to improve:
- Art
- Code
- Design
- Gameplay feel
π This will be planned per person based on feedback gathered before each sprint.
[h3]π New Feedback Workflow for VFX and Animation[/h3]
- Pull Requests will now include early feedback from Elias and Damien
- Goal: detect changes or issues before merging
- Better alignment with style and quality from the start
[h3]π§ͺ Playtesting and UX Improvements[/h3]
- Improved feedback for connection errors
- Visible connection status and game version in the UI
- "Join match" button hidden if no match is active
- Ongoing internal testing and bug fixing (20% of sprint)
[h2]π₯ New Content & Characters[/h2]
[h3]π‘ River is now playable[/h3]
- Assassin with piercing ranged attack
- Teleport dash: aim-based and wall-piercing
- Melee ultimate: high burst kill potential
[h3]π¦ Snowbird in development[/h3]
- Partially playable
- New VFX for:
- Gerardβs ultimate
- Mayaβs stealth and ultimate
- Gerardβs ultimate
[h2]π§βπ¨ Art & Characters[/h2]
[h3]β¨ Key Character Progress[/h3]
- Final concept for the gorilla tank
- New concept: Nikki, a futuristic electricity wielder
- Updated versions of Corin, Jack, and Snowbird (done!)
- New animations in progress (e.g. River aging, Jackβs bomb)
[h2]π Environments & Props[/h2]
[h3]π’ Urban Elements Progress[/h3]
- New high-rise modular buildings
- Pushable doors updated for better integration
- Alien language signage and ads for immersion
- Garbage truck and other urban props added
[h2]π Next Steps[/h2]
- Short sprint ahead: ~1.5 weeks
- Watch out for regional holidays (April 17β21 varies by region)
- Flag any conflicts during Sprint Planning
- Upcoming milestones:
- May 16 β Incremental milestone (more info Monday)
- June 10 β HEFA tournament presentation
- May 16 β Incremental milestone (more info Monday)
π Thatβs all for now! Amazing work from everyone. Keep polishing, testing, and pushing forward.
π Letβs raid the rise.