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Raiders Rise – Sprint Update #3

[h3]🚦 Sprint Status[/h3]

  • βœ… Green: Objectives met
  • ❌ Red: Delayed tasks β€” Not to point fingers, just to detect risks and prioritize next steps.


[h3]🚨 Next Big Milestone: Tournament Showcase[/h3]
πŸ“… June 10 – Private event with a Raiders Rise tournament

  • ~150 players including developers and investors
  • Huge opportunity to secure long-term support (and possibly funding!)
  • We must deliver a stable, polished, and impressive version

πŸ‘‰ Key goal: no crashes, no broken animations, no matchmaking bugs. Let’s go for the wow factor.

[h3]🧼 Polishing Initiative[/h3]
We’re officially dedicating up to 20% of the sprint (1–2 days per person) to improve:

  • Art
  • Code
  • Design
  • Gameplay feel

πŸ›  This will be planned per person based on feedback gathered before each sprint.

[h3]πŸ” New Feedback Workflow for VFX and Animation[/h3]

  • Pull Requests will now include early feedback from Elias and Damien
  • Goal: detect changes or issues before merging
  • Better alignment with style and quality from the start


[h3]πŸ§ͺ Playtesting and UX Improvements[/h3]

  • Improved feedback for connection errors
  • Visible connection status and game version in the UI
  • "Join match" button hidden if no match is active
  • Ongoing internal testing and bug fixing (20% of sprint)



[h2]πŸ’₯ New Content & Characters[/h2]

[h3]πŸ—‘ River is now playable[/h3]

  • Assassin with piercing ranged attack
  • Teleport dash: aim-based and wall-piercing
  • Melee ultimate: high burst kill potential


[h3]🐦 Snowbird in development[/h3]

  • Partially playable
  • New VFX for:

    • Gerard’s ultimate
    • Maya’s stealth and ultimate




[h2]πŸ§‘β€πŸŽ¨ Art & Characters[/h2]

[h3]✨ Key Character Progress[/h3]

  • Final concept for the gorilla tank

  • New concept: Nikki, a futuristic electricity wielder
  • Updated versions of Corin, Jack, and Snowbird (done!)


  • New animations in progress (e.g. River aging, Jack’s bomb)




[h2]πŸ™ Environments & Props[/h2]

[h3]🏒 Urban Elements Progress[/h3]

  • New high-rise modular buildings

  • Pushable doors updated for better integration

  • Alien language signage and ads for immersion

  • Garbage truck and other urban props added





[h2]πŸ“† Next Steps[/h2]

  • Short sprint ahead: ~1.5 weeks
  • Watch out for regional holidays (April 17–21 varies by region)
  • Flag any conflicts during Sprint Planning
  • Upcoming milestones:

    • May 16 – Incremental milestone (more info Monday)
    • June 10 – HEFA tournament presentation




πŸŽ‰ That’s all for now! Amazing work from everyone. Keep polishing, testing, and pushing forward.
πŸš€ Let’s raid the rise.