🚨Raiders Rise Dev Update - Supercell Announcement & What’s New!
[p]We’re back with another exciting update and this one’s a big one. These past few weeks have been packed, both in and out of the game, and we’re thrilled to finally share what’s been going on.[/p][p]
[/p][h3]🎉 Supercell TimeOut Tournament[/h3][p]We were honored to be invited to Supercell’s annual TimeOut event, where we held a live Raiders Rise tournament in Helsinki![/p][p]It was an incredible experience to connect with fellow developers, exchange stories about the wild ride that is game development, and feel part of a community that truly understands the journey.[/p][p]And a personal highlight? Mike Morhaime - yes, The former CEO of Blizzard - played our game! 😱[/p][p]Huge thanks to the team at Supercell for the invite and for putting together such a fantastic event. We're still buzzing![/p][p]![]()
[/p][p]But just because we hit this milestone doesn’t mean we’re slowing down - here’s what’s been cooking in development while the event was happening:[/p][p][/p][h3]💥Core [/h3]![]()
[/p][p][/p][h3]🧑🚀Characters[/h3][p]Our character team continues to push forward with new additions and refinements:[/p]![]()
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[/p][p][/p][h3]🌍Environments[/h3][p]Things are shaping up beautifully on the environment front:[/p]![]()
[/p][p][/p][h3]🎬That’s a Wrap![/h3][p]Thanks for following along on our development journey - it means the world to us.[/p][p]Seeing Raiders Rise up on the big screen in Helsinki was a surreal moment that made these past few weeks unforgettable. We couldn’t have gotten here without the incredible efforts of our team - and you, our community.[/p][p]
[/p][p] Want to help shape the future of a Supercell-backed indie game?[/p][p]➡️ Wishlist Raiders Rise on Steam[/p][p]➡️ Join our Discord to playtest and share your thoughts[/p][p]
[/p][p]Until next time,[/p][p]- The Raiders Rise Team[/p][p]
[/p]
[/p][h3]🎉 Supercell TimeOut Tournament[/h3][p]We were honored to be invited to Supercell’s annual TimeOut event, where we held a live Raiders Rise tournament in Helsinki![/p][p]It was an incredible experience to connect with fellow developers, exchange stories about the wild ride that is game development, and feel part of a community that truly understands the journey.[/p][p]And a personal highlight? Mike Morhaime - yes, The former CEO of Blizzard - played our game! 😱[/p][p]Huge thanks to the team at Supercell for the invite and for putting together such a fantastic event. We're still buzzing![/p][p]
- [p]Snowbird & River are now in the testing phase, with ongoing balancing and visual implementation.[/p]
- [p]The Wall and Maze levels are also now in testing - visuals are shaping up nicely.[/p]
- [p]Our design team is hard at work drafting documentation for Characters 11 to 20! These are now in review and will be iterated on in the upcoming weeks.[/p]
- [p]Finalized concept for Character 10: Sky[/p]
- [p]First concept art drafts for Character 11: Zantetsu[/p]
- [p]New base concepts for both Atabusk and Maya[/p]
- [p]Modeling is now complete for Snowbird[/p]
- [p]Big Bee enemy variants[/p]
- [p]Animation progress for River and Nikky[/p]
- [p]Ongoing animation iteration for Korin, we’re still trying to get a feel for this character’s movement.[/p]
- [p]The Wall and Maze levels are now ready for internal review and they’re looking great![/p]
- [p]We’ve revisited the Shop Level so now the shop screens match our vending machines dotted around the levels! [/p]
- [p]Exploration has started on our next biome which will be desert themed.[/p]
[/p][p] Want to help shape the future of a Supercell-backed indie game?[/p][p]➡️ Wishlist Raiders Rise on Steam[/p][p]➡️ Join our Discord to playtest and share your thoughts[/p][p]
[/p][p]Until next time,[/p][p]- The Raiders Rise Team[/p][p]
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