🚨Raiders Rise 0.4 is here!🚨
[p]Hi Everyone, first off, a huge thank you for testing Raiders Rise! Your support and feedback mean a lot to us. The 0.4 update is here, and we’ve made some key fixes and improvements. Check out what’s new below, and we hope you enjoy what’s coming next![/p][p][/p][h3]Gameplay and Balance Improvements[/h3]
- [p]New Melee Attack System:[/p]
- [p]Rotation restriction during attacks.[/p]
- [p]More fluid combo animations.[/p]
- [p]Specific adjustments for melee characters for improved balance.
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- [p]Significant VFX Improvements:[/p]
- [p]New visual effects for abilities and ultimates.[/p]
- [p]Enhanced visual feedback in key situations (teleportation, shields, slowdown).
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- [p]Matchmaking System Changes:[/p]
- [p]Client version verification to improve matchmaking stability.[/p]
- [p]Adjustments to lobby configurations and player limits per team.
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- [p]Enhanced Evacuation Area:[/p]
- [p]The evacuation area now progresses whenever at least one player is inside, with increased evacuation speed as more players join, preventing blocks if a player is uncooperative or disconnected.
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- [p]The evacuation area now progresses whenever at least one player is inside, with increased evacuation speed as more players join, preventing blocks if a player is uncooperative or disconnected.
- [p]New Levels and Significant Updates in Existing Environments:[/p]
- [p]Two new levels: Maze and Wall.[/p]
- [p]Levels appear randomly instead of in a predefined order.[/p]
- [p]Visual and functional improvements in existing levels, including collision adjustments and interactive elements.
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- [p]Updated Unity engine for overall performance enhancement.[/p]
- [p]Fixes in online state management and reconnection.[/p]
- [p]Audio system improvements, disabling all sounds at the end of matches.[/p]
- [p]Shader optimization for characters and enemies.
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- [p]Enhanced visual feedback on reward screens and Raiders details.[/p]
- [p]Added animations for crystal collection and other key events.
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