Sprint 15 Progress Report: Raiders Rise
[h2]Missions[/h2][p]The mission system is 99.9% complete, a major milestone for our meta loop.
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[/p][p][/p][p][/p][hr][/hr][h2]Localization[/h2][p]Most of the UI has been localized:[/p]
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Follow our page for more updates and don’t miss Early Access! 🔥[/p]
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- [p]Daily and weekly missions implemented.[/p]
- [p]Missions unlock progressively with the Battle Pass (6 missions at start +6 each week).[/p]
- [p]Mission integration brings the core game loop very close to completion.[/p]
[/p][p][/p][p][/p][hr][/hr][h2]Localization[/h2][p]Most of the UI has been localized:[/p]
- [p]Available languages: Italian, German, and French (via machine translation).[/p]
- [p]System stabilized, pending minor adjustments.[/p]
- [p]Final configuration integrated with currencies and economy.[/p]
- [p]Multiple reward types functional: Gacha, character tokens, free and premium rewards.[/p]
- [p]Unlock system working (Battle Pass can now be claimed and upgraded).[/p]
- [p]Premium rewards properly displayed and redeemable.[/p]
- [p]Basic AI implemented.[/p]
- [p]Bots can: move, shoot, open chests, and be defeated.[/p]
- [p]Playable in casual mode; early internal tests show fun interactions.[/p]
- [p]Character stats checked and balanced.[/p]
- [p]Completed skins:[/p]
- [p]Nikki: Steampunk[/p][p]
[/p] - [p]Corin: Tribal[/p][p]
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- [p]Sky: Pirate[/p][p]
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- [p]Nikki: Steampunk[/p][p]
- [p]Additional character concepts prepared (Carrot, Jagger, etc.), currently on hold.[/p][p][/p][p]
[/p][p][/p] - [p]3D models ready for Vode, Sky Steampunk, and Nikki J-Pop skins.[/p][p]
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- [p]Lance animations: idle, running (left/right), attack.
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[/p] - [p]Animations completed for Vode and Zen.[/p][p]
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[/p]- [p]VFX for Sky’s abilities finished (flying, shooting, attack, ultimate).[/p]
- [p]Skill voice effects for Penguin integrated.[/p]
- [p]Skin animations working as intended.[/p]
- [p]Train design finalized and integrated; train level nearly complete.
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[/p]- [p]World level first/middle/end sections completed.[/p]
- [p]Rush level updated based on new feedback.[/p]
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[/p] - [p]Pushable door mechanic completed.[/p][p]
[/p]- [p]New pass obstacle designed and animated.[/p]
- [p]Vegetation and coral elements added to the world level.[/p]
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Follow our page for more updates and don’t miss Early Access! 🔥[/p]