Winter Play Session, Raiders Rise
[p]Winter has arrived in Raiders Rise, and it brings more than snow: this season comes with a brand-new update packed with improvements, new enemies, refined gameplay… and a special community Play Session to celebrate it![/p][p]The session begins on Friday, December 5th at 17:00 CET, and at 18:00 CET we’ll go live from the studio, streaming the on-site play session with the participants selected through our social media call.[/p][p]And yes—there will also be a giveaway of 3 Steam gift cards (20€ each). To join, simply hop into our Discord and follow the instructions in the event channel.[/p][p] [/p][h2]✨ What to Expect in This Version?[/h2][p]This event coincides with the release of Update 0.7, one of the biggest polish updates we’ve done so far. Nearly every part of the game has been touched—from combat responsiveness to animations, levels, UI, performance, enemy logic, and navigation—preparing Raiders Rise for its upcoming milestones.[/p][p]Here’s a breakdown of what you’ll be able to try during the Winter Play Session:[/p][p] [/p][h2]🧊 NEW Winter Customization[/h2][p]To match the season, we’re introducing the first iteration of the Raiders Profile, a basic but fully functional system that finally opens the door to true character customization.[/p][p]During the Play Session, you can try:[/p]
- [p]5 new skins (temporary, for testing)[/p]
- [p]10 new chromas[/p]
- [p]Early customization for emotes[/p]
- [p]Sprays selection (still in development) [/p]
- [p]Fixed blending[/p]
- [p]Proper walk/run cycles[/p]
- [p]Polished VFX for abilities and ultimates[/p]
- [p]Normalized movement speed[/p]
- [p]Corrected dash, ultimate, debuff and visual edge-cases [/p]
- [p]Train, Hallway, Maze, Coral, Urban, and Planet areas reworked[/p]
- [p]New blockers, improved exits, updated door logic[/p]
- [p]Adjusted chest/crystal/super-chest placement[/p]
- [p]Bullet and player colliders rebuilt[/p]
- [p]Smoother edges (no more getting stuck!)[/p]
- [p]Navigation meshes recreated across the game[/p]
- [p]Fixed bullet-blocking walls + unintended occlusion [/p]
- [p]Smarter upgrade system: equipped perks appear less frequently[/p]
- [p]Better “cannot purchase” feedback[/p]
- [p]Shop rolls now persist across shops[/p]
- [p]Cleaned up visuals and prefabs[/p]
- [p]Battlepass updates:[/p]
- [p]New review popup[/p]
- [p]Late reward screen[/p]
- [p]Claim-all button[/p]
- [p]Fixed premium mission logic [/p]
- [p]General UI cleanup and controller navigation improvements [/p]
- [p]Major reduction in performance spikes while loading configs[/p]
- [p]Improved bot behavior[/p]
- [p]Fixes for late-join interactions[/p]
- [p]Cursor visibility issues fully resolved[/p]
- [p]Massive project cleanup of unused assets[/p]
- [p]Unity upgraded to 6000.0.58f2 [/p]
- [p]Join our Discord [/p]
- [p]Follow the instructions in the event channel [/p]