🛠¡Actualización para desarrolladores #22 de Raiders Rise!
[p]🧩 Gameplay & Systems[/p][p]We’ve improved the Battle Pass reward flow, adding animations when unlocking skins and fragments to make progression feel clearer and more satisfying.[/p][p]
[/p][p]We’ve also added quite a few new emotes that can be used in-game, this time inspired by the playable characters.[/p][p]
[/p][p]⚙️ Technical Improvements & Performance We’ve finally started mobile implementation. We’re still in early testing, but Raiders Rise is already playable on mobile devices![/p][p]There’s still a long way to go before you’ll be able to try it yourselves, but we wanted to share that mobile development is officially underway.[/p][p]
[/p][p]🎨 Skins & Art We continue making progress on new character skins:[/p]
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[/p][p]Additionally, we’ve implemented a new simplified animation controller, replacing the previous more complex system to improve performance and the team’s workflow.[/p][p] [/p][p]
[/p][p]🌍 Environments & Level Design The design of Planet 3 is almost complete, with 11 levels finished and only one pending finalization. [/p][p]
[/p][p]We’ve continued polishing Planet 2 and have begun early work on Planet 4.[/p][p]
[/p][p]New props and buildings with an industrial aesthetic have been added, optimizing the reuse of existing assets.[/p][p]
[/p][p]We’ve also applied visual improvements and balance tweaks to the Marina and Alice levels, and have begun production on the Evac level, the final level for Planet 2[/p][p]
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[/p][p]Thank you all for your continued support and feedback! We’re working hard to make Raiders Rise more exciting and fun with every update.[/p][p]➡️ Don’t forget to wishlist Raiders Rise on Steam so you don’t miss any updates. ➡️ Join our Discord and play with us in upcoming playtests.[/p][p] [/p]
- [p]Nikki (Steampunk)
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- [p]A new cactus-type enemy for the desert biome.
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- [p]An armadillo enemy, currently in production.[/p]
- [p]Updated slug enemies with three variants (A, B, C) and new shaders.[/p]