1. THE HOUSE OF THE DEAD 2: Remake
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THE HOUSE OF THE DEAD 2: Remake News

Major Fixes and Improvements, Better Lighting and Visuals

[p]Patch Notes

Visual Improvements
[/p]
  • [p]Improved level geometry and lighting across all stages[/p]
  • [p]Enhanced visual effects for environmental elements[/p]
  • [p]Improved geometry and lighting in Training Mode and Boss Mode[/p]
  • [p]Optimized textures across all stages[/p]
  • [p]Updated visual effects for the Magician boss[/p]
  • [p]Improved skyboxes across multiple stages[/p]
  • [p]Improved character model rigging and weight painting[/p]
[p]UI and Presentation[/p]
  • [p]Visual tweaks to the main menu to improve readability[/p]
  • [p]Added new controller graphics for PlayStation 4, PlayStation 5, and Xbox controllers[/p]
[p]Performance and Stability[/p]
  • [p]Fixed memory leaks to improve overall stability[/p]
[p]Bug Fixes[/p]
  • [p]Fixed multiple UI logic issues throughout the game[/p]
  • [p]Fixed achievement tracking logic[/p]
[p]Audio[/p]
  • [p]Adjusted music volume during loading screens and gameplay[/p]
[p]Localization[/p]
  • [p]Various localization fixes[/p]
[p]
Thank you for your ongoing feedback![/p]

Smoother Multiplayer, Smarter Achievements, Better Ragdolls

[h2]New update is available now!
[/h2][h3]Multiplayer[/h3]
  • [p]Fixed softlock if Player 1 lost all lives & credits before Player 2.[/p]
  • [p]Fixed softlock when starting the next Chapter without Player 2.[/p]
  • [p]Fixed issue where Mouse & Keyboard were forced when using two controllers.[/p]
  • [p]Fixed pause menu input after a Player’s death.[/p]
[h3]Controls & UI[/h3]
  • [p]Fixed cursor being confined in Windowed Mode.[/p]
  • [p]Fixed mouse selection in the Secret Lab Locker.[/p]
  • [p]Fixed UI flickering between controller and Mouse & Keyboard when opening the Windows Game Bar.[/p]
  • [p]Fixed input hints for Player 2 in the Trunk.[/p]
  • [p]Adjusted Secret Lab Bestiary input mapping to prevent conflicts with arrow navigation.[/p]
[h3]Gameplay[/h3]
  • [p]Fixed "Ready, Go" screen sometimes not appearing in Boss Mode.[/p]
  • [p]Fixed costume saving issue when changing before Controller Choice screen.[/p]
  • [p]Fixed Rogan’s hair display on the Game Over map.[/p]
  • [p]Improved enemy ragdolls.[/p]
  • [p]Collision and graphic improvements for Chapter 2.[/p]
  • [p]Chapter 2 cutscene improvements.[/p]
  • [p]End game cutscene dialog improvements.[/p]
[h3]Achievements & Collectibles[/h3]
  • [p]Fixed collectible statistics tracking.[/p]
  • [p]Improved Gatherer achievement unlocking and clarified description.[/p]
  • [p]Adjusted Partners achievement to correctly check if both players are alive.[/p]
[h3]Localization[/h3]
  • [p]Minor translation adjustments.


    Thank you for your ongoing feedback![/p]

Achievements Fixed + Visuals and Gameplay Improvements

[p][/p][p]Patch Notes[/p][p]Achievements[/p]
  • [p]Cheat codes no longer block "Gatherer" and "Do You Really Know How To Use It?".[/p]
  • [p]Alternative routes no longer prevent unlocking "Traveller".[/p]
  • [p]Headshot counter for "Headhunter" now works as intended.[/p]
  • [p]"The Reinforcements Have Arrived!" now unlocks correctly.[/p]
[p]Retroactive Unlocks[/p]
  • [p]"Gatherer" and "Do You Really Know How To Use It?" — unlock after finishing any level.[/p]
  • [p]"Traveller" — unlock after completing first path.[/p]
  • [p]"Headhunter" — unlock after first headshot.[/p]
[p]Fixes & Improvements[/p]
  • [p]Resolved texture issues in some campaign areas.[/p]
  • [p]Added missing player movement components.[/p]
  • [p]Corrected missing textures on UFO collectible.[/p]
  • [p]Closed environment gaps.[/p]
  • [p]Restored animations for Harry and Amy.[/p]
[p]Other[/p]
  • [p]Credits updated.[/p]

New Update - further textures and lighting optimization

[p]Hey everyone! A new update is now live and ready to download, please read the full patch notes below:[/p][p][/p][p]Global Changes:[/p][p]- Correct handling of gamma settings[/p][p]- Eliminated sudden changes in display effects (jumping between post-process zones)[/p][p]- Adjustments to the display of items collected by the player [/p][p][/p][p]Training Mode:[/p][p]- Visual improvements to Training 04, 05, 08, and 09[/p][p]Campaign – Chapter 02:[/p][p]- Fixed level loading system[/p][p]- Fixed environment rendering issues[/p][p][/p][p]Campaign – Chapter 05:[/p][p]- Improved lighting in the level intro[/p][p]- Improved lighting during the Judgment fight[/p][p]- Adjusted special effect materials during the Magician fight[/p][p][/p][p]Campaign – Chapter 06:[/p][p]- Visual improvements: brightened dark locations, fixed textures issues[/p][p]- Fixed environment during the Emperor fight[/p][p]- Fixed rendering issues for dynamic objects before Goldman’s room[/p][p]- Adjustments to the level loading system[/p][p]- Removed the pink flash at the start of the Emperor fight[/p][p][/p][p]Game Completion Room:[/p][p]- Fixed rendering issues[/p][p][/p][p]Thank you for your ongoing feedback and support![/p]

Texture Loading, Visual Fixes & More

[p]Hey everyone! A new update is now live and ready to download! This patch brings a few key improvements based on your feedback: [/p]
  • [p]Smoother texture loading,[/p]
  • [p]Shader tweaks for better visual stability,[/p]
  • [p]Restored enemy dissolve effects after death,[/p]
  • [p]Fixed and improved score display in multiplayer mode,[/p]
[p]Thank you so much for playing and sharing your thoughts. We're continuing to work on more fixes and improvements, so stay tuned![/p]