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New Gameplay Incoming!

[p]Greetings, warriors! Following our June 19 playtest announcement, we’re excited to preview our newest feature: the Fate Dice mechanic![/p][p]Current Test Version Note:[/p][p]Due to tight development timelines, the upcoming test build will include the Shop and Combat systems but not Fate Dice. Rest assured—the available content is fully playable![/p][p][/p][p][/p][h3]Fate Dice System Sneak Peek[/h3][p](Design concept—subject to change)[/p][p][/p][p][/p][p]Every relic bought in the Shop gains a random combat skill (Fate Trait) + activation requirement (dice combination needed).[/p][p][/p][p][/p][p]View all gear requirements from your Armory, categorized as:[/p][p][/p]
  • [p]Specific dice faces (e.g., 1-3 pips)[/p]
  • [p]Dice sum within a range[/p]
  • [p]Exact dice sum[/p]
  • [p]Other conditions...[/p]
[p][/p][p]Roll 5 dice—activate all gear whose conditions match the results! (No dice consumed!)[/p][p][/p][p][/p][p]Use "Trick Cards" (earned every 3 rounds) to manipulate dice:[/p][p][/p][p][/p]
  • [p]Drag dice onto cards for effects (e.g., reroll specific dice)[/p]
  • [p]Limited uses per round[/p]
[p][/p][p][/p][p]Activated skills apply to your next battle only—re-roll each fight![/p][p][/p][p]Why we love it: Forces strategic trade-offs, deepens build diversity![/p][p][/p][h3]Help Us Shape This![/h3][p]Fate Dice is experimental—we might tweak or replace it based on your feedback.[/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]