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  3. Fighting Rogue V0.1 First Playtest Launches Today!

Fighting Rogue V0.1 First Playtest Launches Today!

[p]Heroes ,your wait is over![/p][p]Fighting Rogue V0.1 launches today on Steam for its inaugural playtest.[/p][p][/p][h3]Core Gameplay[/h3][p]A wuxia roguelike blending:
🔹 Strategic Buildcrafting (Relics/Skill Synergy)
🔹 Auto-Battler Combat (Focus: Tactics over Twitch)
🔹 Async PvP (Test your builds globally)[/p][p]Enhanced by deep faction identities, character-driven narratives, and visceral martial arts flair—all packed into a tight indie experience.[/p][p][/p][p]This marks our first public test, and we approach it with both excitement and anxiety. While the current build offers playable \[Shop Phase] and \[Combat Phase]—delivering core strategic buildcrafting fun—the strategy-deepening \[Fate Dice system] remains in active prototyping.[/p][p]To date, we’ve designed multiple promising prototypes for this system. We’ll gradually reveal these concepts via announcements, inviting you to collaborate with us in refining the most engaging and fun iteration.[/p][p]Our first prototype—the dice-based design—was previewed across channels earlier this week. Revisit the details below if you’re curious![/p][h3][/h3][h3]Key Notes[/h3][p]⚠️ Wiped Test: Progress resets due to future mechanic changes.
⚠️ Localization: Only Simplified Chinese is fully supported currently.[/p][p][/p][h3]Current Test Scope[/h3][p]Two Launch Heroes (Female Protagonists):[/p]
  • [p]Su Lianxiang (Cold Plum Pavilion | Stealth Assassin)[/p]
  • [p]Bai Xinyan (Swift Heroine | Duelist Specialist)[/p]
[p][/p][p][/p][p]100+ Relics & Manuals[/p]
  • [p]Explore divergent build paths for both characters[/p]
[p][/p][p][/p][h3]Combat Philosophy[/h3][p]Though automated, battles deliver bone-crunching impact with:[/p]
  • [p]Motion-captured wuxia animations[/p]
  • [p]Character-unique fighting styles reflecting backstories[/p]
  • [p]Dynamic Title Progression (e.g., "Novice" → "Arena Dominator")[/p]
[p][/p][p][/p][p][/p][p]"This tournament is but the first step on your wuxia journey. We apologize for any shortcomings—greater adventures await!"—The Fighting Rogue Team[/p][p][/p][h3]What’s Next?[/h3][p]We’re iterating on Fate Dice and other roguelike systems—your feedback will shape them![/p][p][/p][h3]Fate Dice System Sneak Peek[/h3][p](Design concept—subject to change)[/p][p][/p][p][/p][p]Every relic bought in the Shop gains a random combat skill (Fate Trait) + activation requirement (dice combination needed).[/p][p][/p][p][/p][p]View all gear requirements from your Armory, categorized as:[/p][p][/p]
  • [p]Specific dice faces (e.g., 1-3 pips)[/p]
  • [p]Dice sum within a range[/p]
  • [p]Exact dice sum[/p]
  • [p]Other conditions...[/p]
[p][/p][p]Roll 5 dice—activate all gear whose conditions match the results! (No dice consumed!)[/p][p][/p][p][/p][p]Use "Trick Cards" (earned every 3 rounds) to manipulate dice:[/p][p][/p][p][/p]
  • [p]Drag dice onto cards for effects (e.g., reroll specific dice)[/p]
  • [p]Limited uses per round[/p]
[p][/p][p][/p][p]Activated skills apply to your next battle only—re-roll each fight![/p][p][/p][p]Why we love it: Forces strategic trade-offs, deepens build diversity![/p][p][/p][h3]Help Us Shape This![/h3][p]Fate Dice is experimental—we might tweak or replace it based on your feedback.[/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]