1. Fighting Rogue
  2. News
  3. V0.1 Playtest: Community Feedback & Dev Response

V0.1 Playtest: Community Feedback & Dev Response

[h3]Hey Jianghu Heroes![/h3][p]Thanks for playing Rogue Wulin and sharing your feedback! We’ve compiled your top questions—let’s dive in:[/p][p][/p][h3]Q: "Can we combo three manuals into one?"[/h3][p]A: Great idea! We’re exploring this as a potential faction mechanic. Stay tuned![/p][p][/p][h3]Q: "Will you add PvE modes like Slay the Spire? (PvE early, PvP late)"[/h3][p]A: PvE is on our radar, but dev resources are tight. We’re prototyping options![/p][p][/p][h3]Q: "Any plans for multiplayer?"[/h3][p]A: Likely post-PvE. Debating formats (auto-chess? 3v3?). For now, we’re polishing core gameplay.[/p][p][/p][h3]Q: "Faction weapons need more visual distinction."[/h3][p]A: Agreed! Each faction already has 12 unique manuals. We’ll add faction-exclusive relics soon![/p][p][/p][h3]Q: "Male characters? That guy in the screenshot?"[/h3][p]A: YES! The fist-fighting dude in our Steam caps? He’s from a new faction—coming soon! [/p][p][/p][p][/p][h3]Q: "Ultimate move animations are too rare!"[/h3][p]A: Update incoming! We’ll:[/p]
  • [p]Show ults every round (first use)[/p]
  • [p]Add an animation toggle[/p]
[p][/p][p][/p][h3]Q: "Dodge is OP! Buff DoT builds!"[/h3][p]A: Balancing is ongoing. We’re crunching data to tune DoT/sustain![/p][p][/p][h3]Q: "Ults don’t scale with Inner Power?"[/h3][p]A: Clarification:[/p]
  • [p]Outer PowerPhysical DMG (e.g., Bai Xinyan’s ult)[/p]
  • [p]Inner PowerMagical DMG (e.g., Su Lianxiang’s ult)[/p]
[p][/p][h3]Q: "Progression feels grindy! 1% per 30-min run?!"[/h3][p]A: Oops—not our intent! We’re slashing grind and smoothing unlocks ASAP.[/p][p][/p][h3]Q: "Cheating in async PvP?"[/h3][p]A: Anti-cheat will launches with next playtest version. Fair matches guaranteed![/p][p][/p][h3]Q: "When does testing end?"[/h3][p]A: TBD—we’ll announce dates once optimization goals are met. More tests coming![/p][p][/p][h3]Q: "Full release date?"[/h3][p]A: We’re a small team polishing new modes/mechanics. No date yet, but we’re all-in![/p][p][/p][h3]Bugs & Optimizations[/h3][p]We’re squashing reported issues—thanks for your patience![/p][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]