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V0.2 Playtest - The Fate System Arrives!

[h3]โš”๏ธ What Is the Fate System?[/h3][p]An auxiliary roguelike layer that tackles two core goals:
๐ŸŽฏ Deepen decision-making โ€“ more surprises, less repetition
๐ŸŽฏ Expand strategic skill expression โ€“ reward clever plays[/p][hr][/hr][h3]๐Ÿ”ฎ How It Works[/h3][p]๐Ÿƒ Fate Cards[/p]
  • [p]New skills activated before combat by spending specific dice (e.g., one โ€œ6โ€)[/p]
  • [p]Note: Only a portion of cards are available in this test[/p]
[p][/p][h3]๐ŸŽฒ Acquiring Fate Cards[/h3][p][/p]
  • [p]Start of each run: Choose 1 of 3 random Fate Cards[/p]
  • [p]Forge Master or Divine relics: Choose 1 of 3[/p]
  • [p]Purchase non-Apprentice relics: Chance to trigger 3-choice draft[/p]
  • [p]Roll straights or triples during dice phase: Choose 1 of 3[/p]
  • [p]Max 5 Fate Cards equipped[/p]
[p][/p][h3]๐ŸŽฏ Dice & Activation[/h3][p][/p]
  • [p]Dice are resources to activate Fate Cards (e.g., spend a โ€œ4โ€ pip)[/p]
  • [p]Start with two 6-sided dice; upgrade to max 5 via shop[/p]
  • [p]In the Fate Phase (pre-combat), roll dice, then drag pips onto cards to activate them[/p]
[p][/p][h3]โš”๏ธ Fate in Combat[/h3][p][/p]
  • [p]Activated cards function like bonus relics for one battle only[/p]
  • [p]Reset each round โ€“ adapt to new dice rolls![/p]
  • [p]In close matches, Fate strategy becomes the tiebreaker[/p]
[hr][/hr][h3][/h3][p]Weโ€™re excited to bring you a fresh experience and look forward to your valuable feedback![/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p]