V0.2 Playtest - The Fate System Arrives!
[h3]โ๏ธ What Is the Fate System?[/h3][p]An auxiliary roguelike layer that tackles two core goals:
๐ฏ Deepen decision-making โ more surprises, less repetition
๐ฏ Expand strategic skill expression โ reward clever plays[/p][hr][/hr][h3]๐ฎ How It Works[/h3][p]๐ Fate Cards[/p]
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๐ฏ Deepen decision-making โ more surprises, less repetition
๐ฏ Expand strategic skill expression โ reward clever plays[/p][hr][/hr][h3]๐ฎ How It Works[/h3][p]๐ Fate Cards[/p]
- [p]New skills activated before combat by spending specific dice (e.g., one โ6โ)[/p]
- [p]Note: Only a portion of cards are available in this test[/p]
- [p]Start of each run: Choose 1 of 3 random Fate Cards[/p]
- [p]Forge Master or Divine relics: Choose 1 of 3[/p]
- [p]Purchase non-Apprentice relics: Chance to trigger 3-choice draft[/p]
- [p]Roll straights or triples during dice phase: Choose 1 of 3[/p]
- [p]Max 5 Fate Cards equipped[/p]
- [p]Dice are resources to activate Fate Cards (e.g., spend a โ4โ pip)[/p]
- [p]Start with two 6-sided dice; upgrade to max 5 via shop[/p]
- [p]In the Fate Phase (pre-combat), roll dice, then drag pips onto cards to activate them[/p]
- [p]Activated cards function like bonus relics for one battle only[/p]
- [p]Reset each round โ adapt to new dice rolls![/p]
- [p]In close matches, Fate strategy becomes the tiebreaker[/p]