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Fighting Rogue News

V0.1 First Playtest Will Conclude on July 3

[h3]Heroes of the Jianghu,[/h3][p]Thank you for embarking on this journey with us! Fighting Rogue's V0.1 playtest ends on July 3 at 24:00 (UTC+8) / 08:00 (PT). As we'll be revamping core gameplay systems, all ranked data will be reset.[/p][p][/p][h3]Your Voice, Our Compass[/h3][p]Thanks a ton for your awesome suggestions! They mean the world to our dev team.[/p][p][/p][h3]What’s Next?[/h3]
  • [p]Adopted Ideas: Many player proposals are already in development.[/p]
  • [p]More Tests: New demos and prototypes coming soon.[/p]
  • [p]Progress Updates: Follow us for real-time dev insights.[/p]
[p][/p][p]"Building the ultimate wuxia roguelike" remains our mission. With your guidance, we’ll deliver an experience worthy of the Jianghu![/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Unveiling the Official Theme Song: Po Xiao

[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

V0.1 Playtest Concluding July 3!

[p]Heroes of the Jianghu,[/p][p]These two weeks of our V0.1 test have been invaluable! Your feedback—from gameplay tweaks to bug reports—has pulled our small team from pre-launch jitters into clarity and confidence. We now know exactly what to refine for the future![/p][p][/p][h3]Test Shutdown Details[/h3]
  • [p]Ends: July 3, 24:00 (UTC+8) / 08:00 (PT)[/p]
  • [p]Wiped Progress: Rank data will reset due to upcoming system overhauls.[/p]
[p][/p][h3]Your Feedback in Action[/h3]
  1. [p]Prioritized Fixes:[/p]
    • [p]Buildcrafting depth [/p]
    • [p]Numerical balancing [/p]
    • [p]Crafting UX [/p]
  2. [p]Anti-Cheat System: Coming in future updates![/p]
  3. [p]Localization Improvements: Addressing EN text issues—apologies for confusion![/p]
[p][/p][h3]What’s Next?[/h3]
  • [p]More tests/demos when new content is ready![/p]
[p][/p][h3]Final Note[/h3][p]Savor every last thrill in the Jianghu these final days! Encounter issues? Keep reporting—we’re all ears![/p][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p]

V0.1 Playtest: Community Feedback & Dev Response

[h3]Hey Jianghu Heroes![/h3][p]Thanks for playing Rogue Wulin and sharing your feedback! We’ve compiled your top questions—let’s dive in:[/p][p][/p][h3]Q: "Can we combo three manuals into one?"[/h3][p]A: Great idea! We’re exploring this as a potential faction mechanic. Stay tuned![/p][p][/p][h3]Q: "Will you add PvE modes like Slay the Spire? (PvE early, PvP late)"[/h3][p]A: PvE is on our radar, but dev resources are tight. We’re prototyping options![/p][p][/p][h3]Q: "Any plans for multiplayer?"[/h3][p]A: Likely post-PvE. Debating formats (auto-chess? 3v3?). For now, we’re polishing core gameplay.[/p][p][/p][h3]Q: "Faction weapons need more visual distinction."[/h3][p]A: Agreed! Each faction already has 12 unique manuals. We’ll add faction-exclusive relics soon![/p][p][/p][h3]Q: "Male characters? That guy in the screenshot?"[/h3][p]A: YES! The fist-fighting dude in our Steam caps? He’s from a new faction—coming soon! [/p][p][/p][p][/p][h3]Q: "Ultimate move animations are too rare!"[/h3][p]A: Update incoming! We’ll:[/p]
  • [p]Show ults every round (first use)[/p]
  • [p]Add an animation toggle[/p]
[p][/p][p][/p][h3]Q: "Dodge is OP! Buff DoT builds!"[/h3][p]A: Balancing is ongoing. We’re crunching data to tune DoT/sustain![/p][p][/p][h3]Q: "Ults don’t scale with Inner Power?"[/h3][p]A: Clarification:[/p]
  • [p]Outer PowerPhysical DMG (e.g., Bai Xinyan’s ult)[/p]
  • [p]Inner PowerMagical DMG (e.g., Su Lianxiang’s ult)[/p]
[p][/p][h3]Q: "Progression feels grindy! 1% per 30-min run?!"[/h3][p]A: Oops—not our intent! We’re slashing grind and smoothing unlocks ASAP.[/p][p][/p][h3]Q: "Cheating in async PvP?"[/h3][p]A: Anti-cheat will launches with next playtest version. Fair matches guaranteed![/p][p][/p][h3]Q: "When does testing end?"[/h3][p]A: TBD—we’ll announce dates once optimization goals are met. More tests coming![/p][p][/p][h3]Q: "Full release date?"[/h3][p]A: We’re a small team polishing new modes/mechanics. No date yet, but we’re all-in![/p][p][/p][h3]Bugs & Optimizations[/h3][p]We’re squashing reported issues—thanks for your patience![/p][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

Jianghu Survival Guide: Turning "Oh Crap" into "I Meant to Do That"

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