Age of History 2 Definitive Edition - What's New, 210+ Changes
[h3]What's New - Age of History 2 Definitive Edition[/h3]
[h3]Note: This list is not final.[/h3]
https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
[h3]Religions[/h3]

[h3]Technology[/h3]

[h3]Atomic Bombs / Nukes[/h3]

[h3]Radiation[/h3]

[h3]Systems and Features[/h3]

[h3]Map Overlays[/h3]

[h3]Age of Chaos[/h3]
https://www.youtube.com/watch?v=aGOzBgfDhos
[h3]Visual & UI Improvements[/h3]
[h3]Map & Gameplay Visuals[/h3]

[h3]Mods & Steam Workshop[/h3]
https://www.youtube.com/watch?v=FJAWa5HCIAw
[h3]AI & Performance[/h3]
[h3]Diplomacy & Government Mechanics[/h3]
[h3]Diplomacy Flavor Text[/h3]

[h3]Share Technology[/h3]

[h3]Send Volunteer Army[/h3]

[h3]Province & Economy Management[/h3]

[h3]Buildings[/h3]

[h3]Gameplay Features & Quality of Life[/h3]

[h3]Build & Invest in Your Vassal Provinces[/h3]

[h3]Peace Treaty - Vassals[/h3]

[h3]Right-Click Province Actions[/h3]
[h3]Additional Army Management Options[/h3]

[h3]Recruit in Multiple Provinces[/h3]
https://www.youtube.com/watch?v=qZTSoOKLpV4
[h3]Population Relocation[/h3]

https://www.youtube.com/watch?v=4Z4WA2U1N5s
[h3]Map Modes Interface[/h3]

[h3]Spectator mode is now more like God mode[/h3]
https://www.youtube.com/watch?v=-1PsyMhR8y0
[h3]Events[/h3]
[h3]Audio[/h3]

[h3]Map Editor & Scenario Editor[/h3]
[h3]New console cheats/commands -> hi[/h3]
[h3]Example use:[/h3]
[h3]Backward Compatibility[/h3]
[h3]Game Values - Change game values in the JSON file[/h3]
https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/

[h3]Note: This list is not final.[/h3]
https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
- New world map with 13,892 provinces, 23 scenarios, and 225 formable civilizations.
- New province border drawing system with smoother border lines.
- Province names displayed directly on provinces.
- Civilization and province name animations appear after zooming out.
- Multiple army selection and movement: Press and drag with the middle mouse button to
- Select and move multiple armies at once.
- Using the "Move to" action or right mouse button, you can now move and split an army into multiple provinces.
[h3]Religions[/h3]
- Religions will be included in the Age of History 2: Definitive Edition
- Religions will influence diplomacy, relations, and more.
- New map mode: Religions

[h3]Technology[/h3]
- Technology points can be allocated to increase the number of movement points per turn.
- Technology points can be spent to reduce assimilation costs.
- Technology points can be spent to increase recruitable population in all provinces.
- More technology points can now be allocated.
- It is possible to see how each Civilization has allocated its technology points.

[h3]Atomic Bombs / Nukes[/h3]
- Atomic Bombs have been added.
- To construct an atomic bomb, a Civilization must reach a certain technology level.
- Construction takes X turns, depending on the total number of nukes the civilization already has.
- It costs Y gold, with the cost decreasing as technology increases.
- Technology level limits how many nukes a civilization can build.
- Nukes can only be used against civilizations you're officially at war with.
- A dropped nuke will cause casualties to population, economy, and military forces

[h3]Radiation[/h3]
- After an atomic bomb is dropped on a province, a disease called 'Radiation' will begin to spread.

[h3]Systems and Features[/h3]
- A peace treaty will be accepted if a civilization loses over 75% of its provinces.
- New government types.
- Classic AoH2 map with more detailed sea-bordering province backgrounds.
- New wonders.
- New scenarios.
- New formable civilizations.
- Rebels strength can be set from 10% up to 1000%
- War exhaustion will grow four times slower when at war with only rebels
- The army's Defensive Position will not be reset if the new army differs in size by no more than 50%
- Added option to shorten large army numbers with a user-defined minimum value (e.g., 10K, 1M+).
- Players can enable or disable "Show Battle Reports" in the settings menu to control battle report display.
- A new "Show Combat Movement" option lets players skip the visualization of all combat movements.
- Added 'Skip All' button to skip showing all combat movements during a turn.

[h3]Map Overlays[/h3]
- Added map overlays to improve map visuals.

[h3]Age of Chaos[/h3]
- Age of Chaos is a new way to play Age of History.
- Every X turns, you will have to change the Civilization you control and switch to a new one.
- You will be given four random Civilization to choose from.
- Pick one and continue your journey even if it means one day fighting the empire you once ruled.
https://www.youtube.com/watch?v=aGOzBgfDhos
[h3]Visual & UI Improvements[/h3]
- Modernized UI.
- New icons
- Much higher resolution for all flags
- Larger flag frames with dynamic wave animation
- Improved flag visuals on the map
- Unique images for over 175 provinces.
- Over 1,700 new civilizations.
- Improved text scaling.
- More standardized button dimensions.
- Spark animations.
- Translation improvements.
- New supported languages.
- It is now possible to load your own background into the main menu UI.
- New info box for wars, truces, and other important messages.
- Ranking menu visual improvements
[h3]Map & Gameplay Visuals[/h3]
- Armies in provinces displayed in a new style.
- Clouds over the map.
- Smooth zooming in and out.
- Improvements to map movement and scrolling
- New system for drawing civilization names.
- New Graphs
- Customizable Army Number Formatting

[h3]Mods & Steam Workshop[/h3]
- Modding & Steam Workshop Support
- Full Steam Workshop implementation.
- In-game mod management.
- Mod dictionary support
- Generate a mod for the Steam Workshop based on the selected scenario
- The game now prioritizes mod files, then subscribed Workshop items, and finally base game files when loading
https://www.youtube.com/watch?v=FJAWa5HCIAw
[h3]AI & Performance[/h3]
- General performance improvements
- Optimized AI turn calculation time.
- Improved AI behavior.
- Optimized revolution mechanics.
- General performance improvements.
- Step-by-step scenario loading for faster performance.
- Step-by-step save/load for saved games.
- Timelapse storing and saving data improvements
[h3]Diplomacy & Government Mechanics[/h3]
- New system for storing all Civilization's relations, and:
- Defensive pacts
- Non-aggression pacts
- And more
- AI aggression range can now be set from 0% to 1000%.
- New peace talk options: Demand government type changes either via diplomacy or ultimatum.
- In the diplomacy view, all neighbors of civilizations will be shown.
[h3]Diplomacy Flavor Text[/h3]
- The game will display flavor text for several diplomacy actions, including
- Declare War
- Send Insult, Improve Relations
- Offer Alliance, Form Union
- Defensive Pact, Non Aggression Pact

[h3]Share Technology[/h3]
- Transfer a portion of your civilization’s technology level to another nation.
- Use it to support allies, influence weaker neighbors, or shift the global balance of power.

[h3]Send Volunteer Army[/h3]
- You can now select a specific number of units to send from one of your provinces to a chosen province of another civilization.
- A great way to support allies without directly joining their wars.

[h3]Province & Economy Management[/h3]
- Remastered province information menu.
- Right-click diplomacy view toggle.
- Right-click treasury button opens loan menu.
- Mass province actions: Instantly:
- Assimilate
- Launch festivals
- Make investments
- Quick overview panel for stability, happiness, and army locations.
- "More" menu in provinces: Quick build, assimilate, invest, organize festivals.
- Map modes now include quick action buttons for common province tasks.
- Use A, S, D, F keys to recruit 25%, 50%, 75%, 100% of troops in a province.
- The province information displays income taxation and production, minus the administration costs.

[h3]Buildings[/h3]
- New Building: Market
- Farms can now be built in provinces with up to a -10% growth rate. Previously, it was not possible to build in deserts, but now it is.
- Added a special menu to build the selected type of building in all provinces at once.
- Each building level of the farm, workshop, and market now has a unique name.

[h3]Gameplay Features & Quality of Life[/h3]
- Movement points can accumulate up to 150% of their default value.
- Scenario selection menu now includes preview images.
- Support for maps with multiple background images.
- New config option: MapScaleExtra: 1.0 to allow map scaling without increasing province size.
- In the diplomacy view, the 'Offer Alliance' button shows whether the alliance offer will be accepted.
- Many hover elements now display more information and have improved visuals.
- In income map mode and while building workshops, the list now stays in place instead of returning to the top.
- The province action menu will remain visible even when the 'More/Build' menu is open.
- The province action menu stays visible even when the Civilization Info or Diplomacy menu is open.
- In Diplomacy view, clicking on the diplomacy button will now open all of the civilizations from that button in the ranking view.
- Balance of the game
- Golden Age Military
- Fixed 32-bit integer overflow in population and economy count on Civilization view.
- The Treasury text will be shorter if it's over 1 million. You can change the limit in GameValues.
- The game will store players' battle reports from the last turn so they can view them again. This is useful if player missed an important battle.
- A battle report will be shown only if a battle took place. it won't appear if there were no defenders.
- Troops no longer switch sides after defeating rebels on enemy territory.
- New statistics menu for the world economy and economy by continent.
- Added the ability to change the alliance name and its color in the alliance menu.
- War reparations will now last for 18 turns and the income percentage increased to 12%.
- Sending a gift can reduce a vassal's liberty desire by at least 1%, up to 10%, depending on the amount of gold sent.
- Ports now provide an increased income bonus: 5% (up from 2%).
- Changing government type will decrease happiness in all provinces by 10 points.
- Defense bonus for Rebels increased from 2% to 8%.
- AI will no longer plunder provinces where it has a core.

[h3]Build & Invest in Your Vassal Provinces[/h3]
- Construct all types of buildings in vassal provinces
- Invest in economy
- Invest in development
- Organize festivals
- Assimilate
- The Lord will automatically start Core Construction in all vassal provinces.

[h3]Peace Treaty - Vassals[/h3]
- During peace deals, vassals that are not war leaders will now transfer their victory points to their overlord if they participated in the war.
- This can be changed in the GameValues file.

[h3]Right-Click Province Actions[/h3]
- Right-click on specific buttons in the province information menu to quickly perform actions:
- Economy button -> Instantly Invest in Economy
- Development button -> Instantly Invest in Development
- Happiness button -> Instantly Organize Festival
- Stability button -> Instantly Assimilate Province
[h3]Additional Army Management Options[/h3]
- Move All Armies to One Province - Instantly orders all your armies to move to a selected province.
- Cancel All Army Movements - Instantly stops all active army movements

[h3]Recruit in Multiple Provinces[/h3]
- You can now recruit units across multiple selected provinces at once, instead of managing each one individually.
- The system automatically distributes units based on each province’s available recruitment limit.
https://www.youtube.com/watch?v=qZTSoOKLpV4
[h3]Population Relocation[/h3]
- Relocate population from one province to another.
- Select which nationality to relocate from the province.

https://www.youtube.com/watch?v=4Z4WA2U1N5s
[h3]Map Modes Interface[/h3]
- In the population map mode, it is now possible to see all civilizations ranked by their population.
- The economy map mode now displays all civilizations ranked by their economic strength.
- Development map mode can display all civilizations ranked by average development in their provinces.
- And much more!

[h3]Spectator mode is now more like God mode[/h3]
- After selecting a civilization, you can:
- Perform diplomacy actions
- Respond to Messages
- Release vassals
- Assimilate, invest, etc.
- Manage world diplomacy
- Create alliances
- Create defensive pacts, non-aggression pacts, truces, etc.
- Control armies
- Recruit / disband armies
- Build buildings
- And much more!
https://www.youtube.com/watch?v=-1PsyMhR8y0
[h3]Events[/h3]
- New option for scenario event to play music when the event pops up.
- Fix the condition of the 'Controls provinces' event.
- Event since date, fix to run when is not set uped
- Event data is standardized, but some events might not be usable in a AoH2:DE from AoH2
[h3]Audio[/h3]
- 36 New Songs
- The audio menu lets you select a song to play.
- Improved mouse click sound.
- New movement sounds for units.

[h3]Map Editor & Scenario Editor[/h3]
- New map editor feature: auto-generate connections between all provinces.
- Scenario Editor: You can now copy scenarios
- In the Scenario Editor, you can set up occupied provinces
[h3]New console cheats/commands -> hi[/h3]
- gold X - Sets the player's gold to X
- move X - Sets the player's movement points to X / 10
- diplo X - Sets the player's diplomacy points to X / 10
- army X - Adds X units to the province
- pop X - Sets the province's population to X
- setarmy X - Sets army in province to X
- md - Redirects you to the Manage Diplomacy menu, where you can create alliances, vassals, pacts, and adjust relations
- Use the id command to find civilization IDs
- annex X Y – Civ X annexes all provinces of civ Y
- union X Y - Unites the civilizations with IDs X and Y
- alliance X Y - Creates an alliance between civilizations with IDs X and Y
- vassal X Y - Civilization with ID Y becomes a vassal of civilization with ID X
- as - Assimilates all provinces owned by the Player
- ww X - Sets the war weariness of the civilization in the active province to X
- relation X Y Z – Sets the relations between civilizations X and Y to Z
- invest - Perform free invest action in all provinces of active province Ciivlization
- chaos - Toggles "Age of Chaos" mode.
- nuke - Player gets one atomic bomb
- nuke X - Player gets X atomic bombs
[h3]Example use:[/h3]
- pop 12500
- union 1 243
[h3]Backward Compatibility[/h3]
- Backward compatibility: Most Mods mods from AoH2 will work in the Definitive Edition.
- Maps, scenarios, Civilizations, formable Civilizations, leaders, flags, terrain, etc. will work.
[h3]Game Values - Change game values in the JSON file[/h3]
- Assimilate
- Defensive Position
- Diplomacy, Diplomacy Points, Diplomatic Treaties (Truce, Non-Aggression, Guarantee, Military Access, Defensive Pact, Call to Arms, Union, Vassalization, Alliance Offer, Transfer Control)
- Movement Points
- Military Upkeep
- Technology, Research
- Rebels, Support Rebels, Rebels Independence, Revolutionary Risk
- Civilize
- Happiness, Stability
- Loans, Taxation, Goods, Trade
- Development, Invest in Development, Invest in Economy
- Population Growth, Economy Growth, Economy, Income, Income Taxation, Income Production
- Plunder
- Government
- Relations, Relation Improve, Relation Decrease, Relations Reactions
- Peace Treaty, Ultimatum, Gift
- Province, Province Animation, Province Border, Province Not Supplied
- Colonize
- Festival
- Golden Age, Golden Age Prosperity, Golden Age Military, Golden Age Science
- Difficulty
- Timelapse
- Holy Roman Empire (HRE)
- Battle, Army Recruit, Army Recruitable, Army Disband, Military Movement
- Capital, Move Capital
- Buildings
- Armoury, Fort, Watch Tower, Port, Supply Camp, Farm, Library, Workshop, Market
- Form Civilization
- Dices
- Vassal
- Capitulation
- Game Update, Update
- Rank Stars, Rank Score
- Migrate
- And much much more!
https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
