1. Age of History II Definitive Edition
  2. News

Age of History II Definitive Edition News

Send Volunteer Army

[h3]Send Volunteer Army[/h3]
  • You can now select a specific number of units to send from one of your provinces to a chosen province of another civilization.
  • A great way to support allies without directly joining their wars.


Atomic Bombs / Nukes

[h3]Atomic Bombs / Nukes[/h3]
  • Atomic Bombs have been added.
  • To construct an atomic bomb, a Civilization must reach a certain technology level.
  • Construction takes X turns, depending on the total number of nukes the civilization already has.
  • It costs Y gold, with the cost decreasing as technology increases.
  • Technology level limits how many nukes a civilization can build.
  • Nukes can only be used against civilizations you're officially at war with.
  • A dropped nuke will cause casualties to population, economy, and military forces


Gameplay Features & Quality of Life

[h3]Gameplay Features & Quality of Life[/h3]
  • Movement points can accumulate up to 150% of their default value.
  • Scenario selection menu now includes preview images.
  • Support for maps with multiple background images.
  • New config option: MapScaleExtra: 1.0 to allow map scaling without increasing province size.
  • In the diplomacy view, the 'Offer Alliance' button shows whether the alliance offer will be accepted.
  • Many hover elements now display more information and have improved visuals.
  • In income map mode and while building workshops, the list now stays in place instead of returning to the top.
  • The province action menu will remain visible even when the 'More/Build' menu is open.
  • The province action menu stays visible even when the Civilization Info or Diplomacy menu is open.
  • In Diplomacy view, clicking on the diplomacy button will now open all of the civilizations from that button in the ranking view.
  • Balance of the game
  • Golden Age Military
  • Fixed 32-bit integer overflow in population and economy count on Civilization view.
  • The Treasury text will be shorter if it's over 1 million. You can change the limit in GameValues.
  • The game will store players' battle reports from the last turn so they can view them again. This is useful if player missed an important battle.
  • A battle report will be shown only if a battle took place. it won't appear if there were no defenders.
  • Troops no longer switch sides after defeating rebels on enemy territory.
  • New statistics menu for the world economy and economy by continent.
  • Added the ability to change the alliance name and its color in the alliance menu.
  • War reparations will now last for 18 turns and the income percentage increased to 12%.
  • Sending a gift can reduce a vassal's liberty desire by at least 1%, up to 10%, depending on the amount of gold sent.
  • Ports now provide an increased income bonus: 5% (up from 2%).
  • Changing government type will decrease happiness in all provinces by 10 points.
  • Defense bonus for Rebels increased from 2% to 8%.
  • AI will no longer plunder provinces where it has a core.


Recruit in Multiple Provinces

[h3]Recruit in Multiple Provinces[/h3]
  • You can now recruit units across multiple selected provinces at once, instead of managing each one individually.
  • The system automatically distributes units based on each province’s available recruitment limit.


https://www.youtube.com/watch?v=qZTSoOKLpV4

Additional Army Management Options

[h3]Additional Army Management Options[/h3]
  • Move All Armies to One Province - Instantly orders all your armies to move to a selected province.
  • Cancel All Army Movements - Instantly stops all active army movements