1. Age of History II Definitive Edition
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  3. Age of History 2 Definitive Edition - What's New, 210+ Changes

Age of History 2 Definitive Edition - What's New, 210+ Changes

[h3]What's New - Age of History 2 Definitive Edition[/h3]

[h3]Note: This list is not final.[/h3]

  • New world map with 13,892 provinces, 23 scenarios, and 225 formable civilizations.
  • New province border drawing system with smoother border lines.
  • Province names displayed directly on provinces.
  • Civilization and province name animations appear after zooming out.
  • Multiple army selection and movement: Press and drag with the middle mouse button to
  • Select and move multiple armies at once.
  • Using the "Move to" action or right mouse button, you can now move and split an army into multiple provinces.


[h3]Religions[/h3]
  • Religions will be included in the Age of History 2: Definitive Edition
  • Religions will influence diplomacy, relations, and more.
  • New map mode: Religions




[h3]Technology[/h3]
  • Technology points can be allocated to increase the number of movement points per turn.
  • Technology points can be spent to reduce assimilation costs.
  • Technology points can be spent to increase recruitable population in all provinces.
  • More technology points can now be allocated.
  • It is possible to see how each Civilization has allocated its technology points.




[h3]Atomic Bombs / Nukes[/h3]
  • Atomic Bombs have been added.
  • To construct an atomic bomb, a Civilization must reach a certain technology level.
  • Construction takes X turns, depending on the total number of nukes the civilization already has.
  • It costs Y gold, with the cost decreasing as technology increases.
  • Technology level limits how many nukes a civilization can build.
  • Nukes can only be used against civilizations you're officially at war with.
  • A dropped nuke will cause casualties to population, economy, and military forces




[h3]Radiation[/h3]
  • After an atomic bomb is dropped on a province, a disease called 'Radiation' will begin to spread.


[h3]Systems and Features[/h3]
  • A peace treaty will be accepted if a civilization loses over 75% of its provinces.
  • New government types.
  • Classic AoH2 map with more detailed sea-bordering province backgrounds.
  • New wonders.
  • New scenarios.
  • New formable civilizations.
  • Rebels strength can be set from 10% up to 1000%
  • War exhaustion will grow four times slower when at war with only rebels
  • The army's Defensive Position will not be reset if the new army differs in size by no more than 50%
  • Added option to shorten large army numbers with a user-defined minimum value (e.g., 10K, 1M+).
  • Players can enable or disable "Show Battle Reports" in the settings menu to control battle report display.
  • A new "Show Combat Movement" option lets players skip the visualization of all combat movements.
  • Added 'Skip All' button to skip showing all combat movements during a turn.




[h3]Map Overlays[/h3]
  • Added map overlays to improve map visuals.


[h3]Age of Chaos[/h3]
  • Age of Chaos is a new way to play Age of History.
  • Every X turns, you will have to change the Civilization you control and switch to a new one.
  • You will be given four random Civilization to choose from.
  • Pick one and continue your journey even if it means one day fighting the empire you once ruled.

https://www.youtube.com/watch?v=aGOzBgfDhos

[h3]Visual & UI Improvements[/h3]
  • Modernized UI.
  • New icons
  • Much higher resolution for all flags
  • Larger flag frames with dynamic wave animation
  • Improved flag visuals on the map
  • Unique images for over 175 provinces.
  • Over 1,700 new civilizations.
  • Improved text scaling.
  • More standardized button dimensions.
  • Spark animations.
  • Translation improvements.
  • New supported languages.
  • It is now possible to load your own background into the main menu UI.
  • New info box for wars, truces, and other important messages.
  • Ranking menu visual improvements


[h3]Map & Gameplay Visuals[/h3]
  • Armies in provinces displayed in a new style.
  • Clouds over the map.
  • Smooth zooming in and out.
  • Improvements to map movement and scrolling
  • New system for drawing civilization names.
  • New Graphs
  • Customizable Army Number Formatting




[h3]Mods & Steam Workshop[/h3]
  • Modding & Steam Workshop Support
  • Full Steam Workshop implementation.
  • In-game mod management.
  • Mod dictionary support
  • Generate a mod for the Steam Workshop based on the selected scenario
  • The game now prioritizes mod files, then subscribed Workshop items, and finally base game files when loading


https://www.youtube.com/watch?v=FJAWa5HCIAw

[h3]AI & Performance[/h3]
  • General performance improvements
  • Optimized AI turn calculation time.
  • Improved AI behavior.
  • Optimized revolution mechanics.
  • General performance improvements.
  • Step-by-step scenario loading for faster performance.
  • Step-by-step save/load for saved games.
  • Timelapse storing and saving data improvements


[h3]Diplomacy & Government Mechanics[/h3]
  • New system for storing all Civilization's relations, and:
  • Defensive pacts
  • Non-aggression pacts
  • And more
  • AI aggression range can now be set from 0% to 1000%.
  • New peace talk options: Demand government type changes either via diplomacy or ultimatum.
  • In the diplomacy view, all neighbors of civilizations will be shown.


[h3]Diplomacy Flavor Text[/h3]
  • The game will display flavor text for several diplomacy actions, including
  • Declare War
  • Send Insult, Improve Relations
  • Offer Alliance, Form Union
  • Defensive Pact, Non Aggression Pact


[h3]Share Technology[/h3]
  • Transfer a portion of your civilization’s technology level to another nation.
  • Use it to support allies, influence weaker neighbors, or shift the global balance of power.


[h3]Send Volunteer Army[/h3]
  • You can now select a specific number of units to send from one of your provinces to a chosen province of another civilization.
  • A great way to support allies without directly joining their wars.


[h3]Province & Economy Management[/h3]
  • Remastered province information menu.
  • Right-click diplomacy view toggle.
  • Right-click treasury button opens loan menu.
  • Mass province actions: Instantly:
  • Assimilate
  • Launch festivals
  • Make investments
  • Quick overview panel for stability, happiness, and army locations.
  • "More" menu in provinces: Quick build, assimilate, invest, organize festivals.
  • Map modes now include quick action buttons for common province tasks.
  • Use A, S, D, F keys to recruit 25%, 50%, 75%, 100% of troops in a province.
  • The province information displays income taxation and production, minus the administration costs.


[h3]Buildings[/h3]
  • New Building: Market
  • Farms can now be built in provinces with up to a -10% growth rate. Previously, it was not possible to build in deserts, but now it is.
  • Added a special menu to build the selected type of building in all provinces at once.
  • Each building level of the farm, workshop, and market now has a unique name.


[h3]Gameplay Features & Quality of Life[/h3]
  • Movement points can accumulate up to 150% of their default value.
  • Scenario selection menu now includes preview images.
  • Support for maps with multiple background images.
  • New config option: MapScaleExtra: 1.0 to allow map scaling without increasing province size.
  • In the diplomacy view, the 'Offer Alliance' button shows whether the alliance offer will be accepted.
  • Many hover elements now display more information and have improved visuals.
  • In income map mode and while building workshops, the list now stays in place instead of returning to the top.
  • The province action menu will remain visible even when the 'More/Build' menu is open.
  • The province action menu stays visible even when the Civilization Info or Diplomacy menu is open.
  • In Diplomacy view, clicking on the diplomacy button will now open all of the civilizations from that button in the ranking view.
  • Balance of the game
  • Golden Age Military
  • Fixed 32-bit integer overflow in population and economy count on Civilization view.
  • The Treasury text will be shorter if it's over 1 million. You can change the limit in GameValues.
  • The game will store players' battle reports from the last turn so they can view them again. This is useful if player missed an important battle.
  • A battle report will be shown only if a battle took place. it won't appear if there were no defenders.
  • Troops no longer switch sides after defeating rebels on enemy territory.
  • New statistics menu for the world economy and economy by continent.
  • Added the ability to change the alliance name and its color in the alliance menu.
  • War reparations will now last for 18 turns and the income percentage increased to 12%.
  • Sending a gift can reduce a vassal's liberty desire by at least 1%, up to 10%, depending on the amount of gold sent.
  • Ports now provide an increased income bonus: 5% (up from 2%).
  • Changing government type will decrease happiness in all provinces by 10 points.
  • Defense bonus for Rebels increased from 2% to 8%.
  • AI will no longer plunder provinces where it has a core.


[h3]Build & Invest in Your Vassal Provinces[/h3]
  • Construct all types of buildings in vassal provinces
  • Invest in economy
  • Invest in development
  • Organize festivals
  • Assimilate
  • The Lord will automatically start Core Construction in all vassal provinces.


[h3]Peace Treaty - Vassals[/h3]
  • During peace deals, vassals that are not war leaders will now transfer their victory points to their overlord if they participated in the war.
  • This can be changed in the GameValues file.




[h3]Right-Click Province Actions[/h3]
  • Right-click on specific buttons in the province information menu to quickly perform actions:
  • Economy button -> Instantly Invest in Economy
  • Development button -> Instantly Invest in Development
  • Happiness button -> Instantly Organize Festival
  • Stability button -> Instantly Assimilate Province


[h3]Additional Army Management Options[/h3]
  • Move All Armies to One Province - Instantly orders all your armies to move to a selected province.
  • Cancel All Army Movements - Instantly stops all active army movements


[h3]Recruit in Multiple Provinces[/h3]
  • You can now recruit units across multiple selected provinces at once, instead of managing each one individually.
  • The system automatically distributes units based on each province’s available recruitment limit.

https://www.youtube.com/watch?v=qZTSoOKLpV4

[h3]Population Relocation[/h3]
  • Relocate population from one province to another.
  • Select which nationality to relocate from the province.



https://www.youtube.com/watch?v=4Z4WA2U1N5s


[h3]Map Modes Interface[/h3]
  • In the population map mode, it is now possible to see all civilizations ranked by their population.
  • The economy map mode now displays all civilizations ranked by their economic strength.
  • Development map mode can display all civilizations ranked by average development in their provinces.
  • And much more!




[h3]Spectator mode is now more like God mode[/h3]
  • After selecting a civilization, you can:
  • Perform diplomacy actions
  • Respond to Messages
  • Release vassals
  • Assimilate, invest, etc.
  • Manage world diplomacy
  • Create alliances
  • Create defensive pacts, non-aggression pacts, truces, etc.
  • Control armies
  • Recruit / disband armies
  • Build buildings
  • And much more!


https://www.youtube.com/watch?v=-1PsyMhR8y0

[h3]Events[/h3]
  • New option for scenario event to play music when the event pops up.
  • Fix the condition of the 'Controls provinces' event.
  • Event since date, fix to run when is not set uped
  • Event data is standardized, but some events might not be usable in a AoH2:DE from AoH2


[h3]Audio[/h3]
  • 36 New Songs
  • The audio menu lets you select a song to play.
  • Improved mouse click sound.
  • New movement sounds for units.




[h3]Map Editor & Scenario Editor[/h3]
  • New map editor feature: auto-generate connections between all provinces.
  • Scenario Editor: You can now copy scenarios
  • In the Scenario Editor, you can set up occupied provinces


[h3]New console cheats/commands -> hi[/h3]
  • gold X - Sets the player's gold to X
  • move X - Sets the player's movement points to X / 10
  • diplo X - Sets the player's diplomacy points to X / 10
  • army X - Adds X units to the province
  • pop X - Sets the province's population to X
  • setarmy X - Sets army in province to X
  • md - Redirects you to the Manage Diplomacy menu, where you can create alliances, vassals, pacts, and adjust relations
  • Use the id command to find civilization IDs
  • annex X Y – Civ X annexes all provinces of civ Y
  • union X Y - Unites the civilizations with IDs X and Y
  • alliance X Y - Creates an alliance between civilizations with IDs X and Y
  • vassal X Y - Civilization with ID Y becomes a vassal of civilization with ID X
  • as - Assimilates all provinces owned by the Player
  • ww X - Sets the war weariness of the civilization in the active province to X
  • relation X Y Z – Sets the relations between civilizations X and Y to Z
  • invest - Perform free invest action in all provinces of active province Ciivlization
  • chaos - Toggles "Age of Chaos" mode.
  • nuke - Player gets one atomic bomb
  • nuke X - Player gets X atomic bombs


[h3]Example use:[/h3]
  • pop 12500
  • union 1 243


[h3]Backward Compatibility[/h3]
  • Backward compatibility: Most Mods mods from AoH2 will work in the Definitive Edition.
  • Maps, scenarios, Civilizations, formable Civilizations, leaders, flags, terrain, etc. will work.


[h3]Game Values - Change game values in the JSON file[/h3]
  • Assimilate
  • Defensive Position
  • Diplomacy, Diplomacy Points, Diplomatic Treaties (Truce, Non-Aggression, Guarantee, Military Access, Defensive Pact, Call to Arms, Union, Vassalization, Alliance Offer, Transfer Control)
  • Movement Points
  • Military Upkeep
  • Technology, Research
  • Rebels, Support Rebels, Rebels Independence, Revolutionary Risk
  • Civilize
  • Happiness, Stability
  • Loans, Taxation, Goods, Trade
  • Development, Invest in Development, Invest in Economy
  • Population Growth, Economy Growth, Economy, Income, Income Taxation, Income Production
  • Plunder
  • Government
  • Relations, Relation Improve, Relation Decrease, Relations Reactions
  • Peace Treaty, Ultimatum, Gift
  • Province, Province Animation, Province Border, Province Not Supplied
  • Colonize
  • Festival
  • Golden Age, Golden Age Prosperity, Golden Age Military, Golden Age Science
  • Difficulty
  • Timelapse
  • Holy Roman Empire (HRE)
  • Battle, Army Recruit, Army Recruitable, Army Disband, Military Movement
  • Capital, Move Capital
  • Buildings
  • Armoury, Fort, Watch Tower, Port, Supply Camp, Farm, Library, Workshop, Market
  • Form Civilization
  • Dices
  • Vassal
  • Capitulation
  • Game Update, Update
  • Rank Stars, Rank Score
  • Migrate
  • And much much more!