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Echoes of Myth News

Echoes of Myth Patch 1.0.3

[p]Changelog:[/p][p]\[Bug]:[/p]
  • [p]Fixed Ishra sometimes dealing damage at the start of a move when nothing should be hitting the player[/p]
  • [p]Fixed Corruption Parrot often being placed incorrectly out of bounds[/p]
  • [p]Fixed challenge trials sometimes appearing in levels without a trial marker on the map[/p]
  • [p]Fixed Hard Mode bosses appearing to be enabled even when no Realm Distortions are selected[/p]
[p]\[System]:[/p]
  • [p]Changed Healing Potion Plus item to appear in vendor inventory only when it can be useful[/p]
[p]\[Tuning]:[/p]
  • [p]Significantly reduced chance for treasure chests to contain a Talent Reroll Token[/p]
[p]\[UI]:[/p]
  • [p]Changed Talent Upgrade screen to show only talents available for upgrade[/p]

Echoes of Myth Patch 1.0.2

[p]Patch notes. This patch also marks the end of support for demo - it will be disabled later today so as not to cause additional maintenance overhead.[/p][p][/p][p]\[Achievements]:[/p]
  • [p]Increased chance to find the condition required to attempt the Pomppomp Express achievement in the Caves biome[/p]
[p]\[Bug]:[/p]
  • [p]Fixed Titan’s Passage drop-off from the start point taking too long[/p]
  • [p]Fixed boss in some Cave levels being pushable out of the arena and unable to attack the player[/p]
  • [p]Fixed gap in colliders in one Caves level that allowed the player to fall through[/p]
  • [p]Fixed Realm Distortions hint text “Close” input hint not working[/p]
  • [p]Fixed hovered item resetting to the first item after vendor purchase instead of remaining in place[/p]
  • [p]Fixed spot in Abyss level where the player could get stuck[/p]
[p]\[Clarity]:[/p]
  • [p]Clarified shop description to emphasize healing[/p]
[p]\[UI]:[/p]
  • [p]Fixed several small misalignments in the save slots menu[/p]
[p]\[Visuals]:[/p]
  • [p]Reset trail cosmetic on teleports[/p]
  • [p]Adjusted Ishra defeat shot being too close up[/p]

Echoes of Myth is Now Officially Released!

[p]After a long development journey, Echoes of Myth is officially live on Steam![/p][p]Step into a broken world where the gods have vanished and only relics of their power remain. Each run pushes you through semi-randomized paths filled with relentless foes and run-defining choices, letting you shape your playstyle through weapons, spells, talents, divine relics, and powerful infusions.[/p][p] [/p][p]Carve a path toward the core and battle through seven distinct biomes, facing seven major bosses alongside numerous minibosses and a wide range of enemies that inhabit the world. Choose the experience that suits you best, whether that’s the standard challenge, intensified encounters with Harder Bosses, or a more relaxed journey in Forgiving mode.[/p][p]Jump in now, craft your fate, and chase that perfect run through the ruins of the world.[/p][p][/p][p]Come join us on the game's Discord server to share your experiences with others playing Echoes of Myth: Echoes of Myth Discord server link[/p]

Echoes of Myth Demo Patch 1.0.12

[p]Perhaps the last update to the demo prior to the game's full release next week![/p][p][/p][p]I'm planning to keep the demo up and playable until the release and perhaps a few days after that but then taking it down to focus on maintaining just a single version of the game.[/p][p][/p][p]Changelog:[/p][p]\[Bug]:[/p]
  • [p]Fixed gold balance not shown while talking to Fortune Teller[/p]
  • [p]Fixed dash icon appearing dark at level start[/p]
  • [p]Fixed Max DR not displayed[/p]
  • [p]Fixed Friends of Friends realm distortion not spawning adds in all boss fights[/p]
[p]\[Clarity]:[/p]
  • [p]Clearer direction in the first Forest level[/p]
[p]\[Music]:[/p]
  • [p]Add trial challenge soundtrack (separate from generic combat music)[/p]
[p]\[System]:[/p]
  • [p]Support shop-purchasable cosmetic unlocks[/p]
[p]\[Terminology]:[/p]
  • [p]Rename Easy difficulty to Forgiving[/p]
[p]\[UI]:[/p]
  • [p]Add difficulty selection during new save file creation[/p]
  • [p]Improve settings menu button highlight clarity[/p]
[p]\[Usability]:[/p]
  • [p]Enable accessing Settings in-game in addition to the main menu[/p]
[p]\[Visuals]:[/p]
  • [p]Fix healing well surface looking incorrect in many lighting conditions[/p]

Echoes of Myth Demo Patch 1.0.11

[p]Along with variety of fixes and tunings, this patch adds cosmetics to the game - unlocked via variety of ways including boss kills, trial challenges and buying from shops - not a core mechanism obviously but just a bit of something extra fun.[/p][p]Changelog:[/p][p]\[Bug]:[/p]
  • [p]Fixed action bar grayouts not considering actual modified mana costs, displaying incorrect status[/p]
  • [p]Fixed Ishra’s beam attack sometimes incorrectly hitting and damaging the player at the start of the attack[/p]
[p]\[Clarity]:[/p]
  • [p]Emphasize correct direction in Forest level where the main path goes downward[/p]
  • [p]Explicitly emphasize that Trials are optional in the hover description[/p]
  • [p]Cave FoF level: remove view-blocking plant[/p]
[p]\[Content]:[/p]
  • [p]Change Scorchloop relic fire damage to crit chance to better balance number of crit chance relics with Pele[/p]
[p]\[Cosmetic]:[/p]
  • [p]Add initial cosmetic unlocks to bosses[/p]
[p]\[Cosmetics]:[/p]
  • [p]Add initial set of player visual cosmetics[/p]
  • [p]Trial challenge first victory unlocks cosmetics (Gauntlet and others separate)[/p]
  • [p]Add a few vendor-purchasable cosmetic unlocks[/p]
[p]\[System]:[/p]
  • [p]Support player idle animations with unlockable cosmetic animations[/p]
  • [p]Implement player visual cosmetics system[/p]
  • [p]Add capability for Trial challenges to grant unlocks[/p]
[p]\[Tuning]:[/p]
  • [p]Tune tutorial wind trap timing to allow passage with any roll timing[/p]
  • [p]Slightly increase base cast speed of Frost Nova and Frostbolt[/p]
  • [p]Increase base cast speed of Universe Orb[/p]
  • [p]First-time special spell selection: replace Universe Orb with Volcanic Surge[/p]
[p]\[Tutorial]:[/p]
  • [p]Bind player in place during tutorial death to avoid glitches and deal damage in one instance[/p]
  • [p]Ensure that on the very first run, the initial set of map relic choices is new-player friendly[/p]
[p]\[UI]:[/p]
  • [p]Reduce map reward text to focus on essentials[/p]
  • [p]Add confirmation prompt to save slot deletion[/p]