Update 32: Multiplayer Initial Release!
[p][/p][previewyoutube][/previewyoutube][h2]
Change log[/h2][h3]
Multiplayer
[/h3]
• Be nice to each other and encourage others to maintain a non-toxic environment.
• Try not to spam explosives, NPCs, or objects, you will grief and crash your game and others'.
• Do not claim others' maps as your own, give credit to the original creators of levels you save and always ask permission to save the levels first.[/p][p]
At long last Multiplayer is OUT!
It took as long as it did because we have to remake everything to work in multiplayer and the development is very difficult which also means it doesn't have every feature in Singleplayer.. yet. It will also have bugs and crashes because it is in a very early stage, but we wanted to release it to get your feedback and make it into its best possible form over time working with the community.
Remember to be nice to everyone, do not claim others' maps for yourself, and have fun!!!
Also be sure to record your gameplay! PFC will be started up again and there will be big incentives for PBG Multiplayer footage!
Multiplayer Features soon to come (within the next few weeks or couple months):[/p][p]- Big Mode
- Friendly Fire toggle
- Fixing NPCs not working properly
- Player vehicles
- Reloadable Weapons
- Game Modes
- More NPCs
- Everything else that you see in singleplayer.
- Later: Flyable Planes/Helicopters![/p][h2][dynamiclink][/dynamiclink]A big Thank You to our Community for encouraging us in expanding the scope of the game! This would not have been possible without all of the support and feedback we've received from you all![/h2][p][/p]
Change log[/h2][h3]
Multiplayer
[/h3]
- [p]Keep in mind not every feature in singleplayer is available in multiplayer, this is because each feature has to be programmed from scratch to work in multiplayer.[/p]
- [p]Multiplayer-ready NPC - only the host can turn AI on and off. Be careful spamming NPCs or explosives, too much can crash the game for you and others![/p]
- [p]Create Private Lobbies with 4 digit codes. You can search for the code or players via the Search tool.[/p]
- [p]Save/Load: You can host your custom map on multiplayer and others can save your map as a form of map sharing![/p]
- [p]10 person lobbies. The host runs the multiplayer lobby on their own headset so know that higher player counts may mean more lag.[/p]
- [p]Most PBG maps are available as multiplayer maps.[/p]
- [p]Prop/weapon spawns. Can be set so only hosts can.[/p]
- [p]Blacklist OP Weapons toggle setting when creating lobbies including laser weapons, batteries, firecrackers, etc. This is on by default[/p]
- [p]Spawnable Player Starts for multiplayer: you can place custom Player Starts (host can spawn by default)[/p]
- [p]NPC Spawners in multiplayer: you can spawn NPC soldiers from spawners to more easily create endless battles[/p]
- [p]NPC limit slider: you can set a limit to NPCs spawned that way spawners and player spawned NPCs are less likely to crash the game[/p]
• Be nice to each other and encourage others to maintain a non-toxic environment.
• Try not to spam explosives, NPCs, or objects, you will grief and crash your game and others'.
• Do not claim others' maps as your own, give credit to the original creators of levels you save and always ask permission to save the levels first.[/p][p]
At long last Multiplayer is OUT!
It took as long as it did because we have to remake everything to work in multiplayer and the development is very difficult which also means it doesn't have every feature in Singleplayer.. yet. It will also have bugs and crashes because it is in a very early stage, but we wanted to release it to get your feedback and make it into its best possible form over time working with the community.
Remember to be nice to everyone, do not claim others' maps for yourself, and have fun!!!
Also be sure to record your gameplay! PFC will be started up again and there will be big incentives for PBG Multiplayer footage!
Multiplayer Features soon to come (within the next few weeks or couple months):[/p][p]- Big Mode
- Friendly Fire toggle
- Fixing NPCs not working properly
- Player vehicles
- Reloadable Weapons
- Game Modes
- More NPCs
- Everything else that you see in singleplayer.
- Later: Flyable Planes/Helicopters![/p][h2][dynamiclink][/dynamiclink]A big Thank You to our Community for encouraging us in expanding the scope of the game! This would not have been possible without all of the support and feedback we've received from you all![/h2][p][/p]