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Plastic Battlegrounds News

Update 33.6: Black Screen Launch bug & Hand Orientation fix

Some users reported experiencing a black screen when they tried to launch the game or having the game launch on their monitor, but not inside of their VR headset. This release should fix this problem.

Other users have reported a misalignment with their controllers. This release should also fix this problem.

If you are still experiencing either issue after updating Plastic Battlegrounds, please report the bug on our Discord server or in the Steam Community forums for PBG. Tag @Julianx9000 on Discord for the quickest response. Links below.

Discord Bug reporting thread
https://discord.com/channels/1266547585997340752/1303153197287866369

Steam Community Forum Black Screen Launch Bug
https://steamcommunity.com/app/3384090/discussions/0/766311130382545112/

Steam Community Forum Hand Orientation
https://steamcommunity.com/app/3384090/discussions/0/804592995637830034/

This is a hot fix release with no new features. New features will be coming soon in the next release.

Update 33.5: Air Control, UI Updates, & Bugfixes

[h2]Change log [/h2][p][/p][h3]Air control [/h3]
  • [p]Allows the player to change their location in midair so that they more easily adjust where they land.[/p]
[p][/p][h3]Multiplayer fixes [/h3]
  • [p]Disabled prop spawning in the lobby.[/p]
  • [p]Added a player notification when the max NPC limit is reached.[/p]
  • [p]Lobby tags updated & “free-from” tag removed[/p]
  • [p]Big Mode host settings: removed the “nobody” option.[/p]
  • [p]Unlockable MP weapons found in maps now render correct team colors for clients (host already did).[/p]
  • [p]Fixed Big Mode being able to grab props after death.[/p]
  • [p]The Exit To Main Menu button is now red.[/p]
  • [p]UI Session browser: Bigger text makes it easier to read servers and map names.[/p]
  • [p]Added Golden Bobarov to OP weapons.[/p][p][/p]
[h3]SinglePlayer fixes[/h3]
  • [p]Flamethrower now deals damage correctly. [/p]
  • [p]NPC’s can be spawned in the Watch Tower.[/p]
  • [p]Fixed paratroopers respawning below the map after being revived[/p]
  • [p]Fixed a visual glitch on the paratrooper plane’s engine[/p]
  • [p]Trench gun damage has been adjustments[/p]
  • [p]Fixed SP bug with the capture flag turning white instead of capture color[/p]
  • [p]Fixed reloadable Bluehemoth PDW from jamming after each shot[/p]
  • [p]Fixed Reloadable Trench gun. Its damage now matches its non-reloadable variant.[/p]
  • [p]\[Tester exclusive] AA Gun (preview) is in the Dev Room. It’s controllable by players or AI. Health visualization has been added and head location has been fixed over previous releases. An unlockable with a statue found in the dev room.[/p]
  • [p]\[Tester exclusive] Sniper and Paratrooper Radioman added to dev room[/p]
[p]
This mid cycle release focuses on quality of life improvements such as updates to the UI & bug fixes. We have also added air control which allows the player to adjust their location while in midair. This improves on the previous system where the player had no ability to adjust their location while jumping or falling.

We are aware that some players are experiencing issues launching the game. This is due to players having many different setups in terms of hardware and software. We haven’t been able to look into this issue until recently because we were focused on general bugs and features for both PCVR and Quest but we are beginning to look into this more.
To help us, you can include information about your setup, especially anything that could be different from the average PCVR player.
[/p]

Update 33: Big Mode in Multiplayer!

[h2]Change log [/h2][h3]
Multiplayer Additions[/h3]
  • [p]Players can now enter into big mode in multiplayer: the host can enable/disable big mode during gameplay sessions.[/p]
  • [p]MP Big mode has health and can perform melee attacks on small mode[/p]
  • [p]MP Big mode can freeze props. This allows you to create new levels with your friends![/p]
  • [p]Host has new menu settings added for enhanced control of play sessions.[/p]
  • [p]Includes big mode settings to toggle damage to/from big mode as well as whether players can switch into big mode or not[/p]
  • [p]Able to enable/disable specific spawn categories (such as disabling Prop spawns)[/p]
  • [p]Joining and configuring sessions is easier with new lobby controls[/p]
  • [p]New performance enhancements for more stable servers and less crashes[/p]
  • [p]Added MP Volleyball prop to OP weapons[/p]
[h3]
Singleplayer Additions[/h3]
  • [p]Added Reloadable Lee Enfield with Charger reloading[/p]
  • [p]Added Reloadable, Makarov, Commonwealth Scout Rifle, Commonwealth Autocannon and the M14 Full auto[/p]
  • [p]New Destructible meshes: Spiked Barricade, Curved Sandbag wall, Barbed wire fence[/p]
[p]
You can now switch to big mode in multiplayer to create levels together with other players using the built in freeze props function OR battle between big mode and small mode players. This update will allow players to be creative together in multiplayer.
We know some are wondering: are we still working on singleplayer content? Yes, we have big updates for singleplayer on the way including new NPCs, maps, vehicles, and more on the way, we just wanted to add some essential features to multiplayer first. Enjoy![/p]

Update 32: Multiplayer Initial Release!

[p][/p][previewyoutube][/previewyoutube][h2]
Change log[/h2][h3]
Multiplayer

[/h3]
  • [p]Keep in mind not every feature in singleplayer is available in multiplayer, this is because each feature has to be programmed from scratch to work in multiplayer.[/p]
  • [p]Multiplayer-ready NPC - only the host can turn AI on and off. Be careful spamming NPCs or explosives, too much can crash the game for you and others![/p]
  • [p]Create Private Lobbies with 4 digit codes. You can search for the code or players via the Search tool.[/p]
  • [p]Save/Load: You can host your custom map on multiplayer and others can save your map as a form of map sharing![/p]
  • [p]10 person lobbies. The host runs the multiplayer lobby on their own headset so know that higher player counts may mean more lag.[/p]
  • [p]Most PBG maps are available as multiplayer maps.[/p]
  • [p]Prop/weapon spawns. Can be set so only hosts can.[/p]
  • [p]Blacklist OP Weapons toggle setting when creating lobbies including laser weapons, batteries, firecrackers, etc. This is on by default[/p]
  • [p]Spawnable Player Starts for multiplayer: you can place custom Player Starts (host can spawn by default)[/p]
  • [p]NPC Spawners in multiplayer: you can spawn NPC soldiers from spawners to more easily create endless battles[/p]
  • [p]NPC limit slider: you can set a limit to NPCs spawned that way spawners and player spawned NPCs are less likely to crash the game[/p]
[p]Multiplayer Disclaimers: • Bullying, slurs, or harassment is NOT tolerated. • Be wary that this is the first release of multiplayer, this means there aren't as many features to prevent abuse as will be in the future. If you find yourself in uncomfortable situations, we recommend to exit the game and report the incidents to this google form [/p][p]https://docs.google.com/forms/d/e/1FAIpQLSdqluzcby43ZO4gtjcp5GqkyDGlibrcThOV7KKVqhg3Zh2BSw/viewform?usp=header[/p][p] • Be safe and do not give vulnerable information to strangers.
• Be nice to each other and encourage others to maintain a non-toxic environment.
• Try not to spam explosives, NPCs, or objects, you will grief and crash your game and others'.
• Do not claim others' maps as your own, give credit to the original creators of levels you save and always ask permission to save the levels first.[/p][p]
At long last Multiplayer is OUT!
It took as long as it did because we have to remake everything to work in multiplayer and the development is very difficult which also means it doesn't have every feature in Singleplayer.. yet. It will also have bugs and crashes because it is in a very early stage, but we wanted to release it to get your feedback and make it into its best possible form over time working with the community.
Remember to be nice to everyone, do not claim others' maps for yourself, and have fun!!!
Also be sure to record your gameplay! PFC will be started up again and there will be big incentives for PBG Multiplayer footage!

Multiplayer Features soon to come (within the next few weeks or couple months):[/p][p]- Big Mode
- Friendly Fire toggle
- Fixing NPCs not working properly
- Player vehicles
- Reloadable Weapons
- Game Modes
- More NPCs
- Everything else that you see in singleplayer.
- Later: Flyable Planes/Helicopters![/p][h2][dynamiclink][/dynamiclink]A big Thank You to our Community for encouraging us in expanding the scope of the game! This would not have been possible without all of the support and feedback we've received from you all![/h2][p][/p]

Update 31: Paratroopers, NPCs Reload, Service Uniform Soldiers, Interactables!

[h2]Change log
[/h2][p][/p][h3]New Units[/h3]
  • [p]Paratroopers: Based on US Airborne paratroopers during WW2; They carry M1 Carbines, have more health, accuracy, and do more damage than the normal soldier. They have rings on their heads similar to paratrooper toys! [/p][p]Individual paratroopers can be found in the Units menu, or dropped from a C47 plane if spawned from Paradrop in Support menu or Target Marker.[/p]
  • [p]Bomber Zombies: Has a firecracker on their back, will run at enemies and explode when in proximity. Has Orange and normal zombie variants. [/p][p](Has been in tester builds since end of last week but hadn't announced it until now.)[/p]
  • [p]Service Uniform Soldier: Soldier wearing ceremonial uniform. Carries default m16 for now. Will later have an M1 Garand Service Uniform Soldiers. [/p][p]Will salute if AI is turned off.[/p][p][/p]
[h3][/h3][p][/p][h3]Interactables[/h3]
  • [p]Cleaner spray added to levels! Can be picked up to deal damage when sprayed at units. [/p]
  • [p]Edible food added to Kitchen![/p]
[h3]New Weapons[/h3]
  • [p]Reloadable M60, Machine Pistol, Sten, Cadet Pistol and Burst Pistol![/p]
  • [p]M60 has belt feeding animation! (Note: We are considering a more involved M60 reload, it has a basic reload for now.)[/p]
  • [p]Reloadable M2 Browning and Reloadable M60 Turret. (Was in last update but was not announced) [/p]
[h3]Other Additions & Changes[/h3]
  • [p]NPCs can now reload their weapons![/p]
  • [p]Squad Leaders have Sergeant insignia on their helmets.[/p]
  • [p]Pistol wielding soldiers now carry their guns one handed instead of two handed, which is more accurate to the time period of existing toy soldiers' eras.[/p]
  • [p]M60 reloadable now has pullback arm.[/p]
  • [p]RPD firing now has bullet belt animation.[/p]
  • [p]Cadet team color fixed to be lighter than normal soldiers again.[/p]
  • [p]Optimization to NPC projectiles and impact effects.[/p]