1. BattleGroupVR2
  2. News
  3. 🚀 BattleGroupVR2 – Development Roadmap

🚀 BattleGroupVR2 – Development Roadmap

[h2]🚀 BattleGroupVR2 – Development Roadmap[/h2][p]Greetings commanders — a lot of people have been asking for a roadmap with Early Access coming up, so here it is! As a solo dev, I tend to work on several things at once rather than following a strict linear plan, so think of this more as a branching path of ongoing to-dos rather than a straight line of milestones. Some systems move faster than others depending on what clicks that week, but everything here is part of the bigger picture I’m building toward for BattleGroupVR2.[/p][p][/p][hr][/hr][p][/p][h3]🗣️ Voice Commands[/h3][p]Status: ✅ Implemented[/p][p]You can now use your headset’s microphone to issue voice commands directly to your fleet. Commands like movement orders, formation changes, and attack priorities can be spoken in real time for a more immersive bridge-commander experience.[/p][p][/p][hr][/hr][p][/p][h3]🪐 Conquest Mode[/h3][p]Status: 🧩 In Progress (≈50%)[/p][p]The core Conquest framework is operational, allowing dynamic sector control and persistent progression. Next steps include:[/p]
  • [p]Implementing sector perks that reward players who control sectors[/p]
  • [p]Expanding the unrest system to drive rebellion as empires must be maintained[/p]
  • [p]Introducing player-led factions and how to create and switch factions[/p]
[p][/p][hr][/hr][p][/p][h3]🕶️ Meta Quest Mobile Port[/h3][p]Status: ⚙️ Underway[/p][p]The Quest port is in active development. Optimization for standalone hardware has proven challenging, so the mobile version will release after PC. Extra time will be spent improving performance, visual fidelity, and memory usage to ensure a smooth VR experience.[/p][p][/p][hr][/hr][p][/p][h3]🌌 Open World Storyline[/h3][p]Status: ✍️ Ongoing[/p][p]The main campaign storyline continues to expand. Work is underway on:[/p]
  • [p]New main story missions advancing the player’s journey across the sector[/p]
  • [p]Additional side mission chains that explore lore, allies, and rival factions[/p]
[p][/p][hr][/hr][p][/p][h3]🛰️ Multiplayer[/h3][p]Status: 🚧 Planned[/p][p]Online multiplayer infrastructure is being designed to support:[/p]
  • [p]Co-op Gauntlet mode with combined fleets and coordination[/p]
  • [p]Open World co-op, allowing friends to explore sectors together[/p]
  • [p]PvP skirmishes, testing tactical skill against other commanders[/p]
[p][/p][hr][/hr][p][/p][h3]⚔️ Skirmish Mode[/h3][p]Status: 🧠 Design Phase[/p][p]A sandbox mode to create your own battles. This will include:[/p]
  • [p]A simple in-game editor for placing ships, setting objectives, and defining map parameters[/p]
  • [p]Custom battle sharing and replay support (long-term goal)[/p]
[p][/p][hr][/hr][p][/p][h3]🔧 Ship Modules[/h3][p]Status: 🧩 Expanding[/p][p]New modules are being added across all slot types. The focus is on:[/p]
  • [p]A wider variety of weapons, defenses, and support systems[/p]
  • [p]Meaningful tactical diversity — every ship build should feel unique[/p]
[p][/p][hr][/hr][p][/p][h3]Thanks so much to everyone who’s been following and supporting BattleGroupVR 2![/h3][p]
I know I haven’t had a ton of time for keeping everyone up to date on progress — most of my hours go straight into building the game. If you want to chat directly, give feedback, come hang out in the SpaceOwl Games Discord: https://discord.gg/f86JjH9Nqe[/p][p]Early Access launches November 7th, and I can’t wait for you all to finally get your hands on it.[/p][p]See you on the bridge, Commander![/p]