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BattleGroupVR2 News

🚀 Thank you everyone for the amazing early access launch! 💖

[p]Hi everyone,
Thank you for the incredible Early Access launch. Seeing people jump in, post screenshots, share feedback, and theorycraft builds has been honestly wild. As a solo dev, watching something I’ve been grinding on for years finally land in your hands like this means a lot.[/p][p]
[dynamiclink][/dynamiclink] Quick heads-up: 👉 The 15% launch discount is ending this Monday. If you’ve been wishlisting or waiting to see how things shake out, this is your chance to grab it at the discounted launch price. Thank you again for all the support, bug reports, and patience while I continue to hammer out fixes and improvements. I hope you enjoy it. Please consider leaving a review helps a ton in getting the game in front of more players. You all are making this launch something special. See you on the bridge, commanders![/p]

Hot Patch - Nov 15th, 2025

Move From DEVREVIEW:
- Fixed modules not applying bonuses when leveled.
- Fixed repair service not showing the damaged fleet list.
- Fixed mining command being issued to non-miner ships, which caused fleets to attack asteroids.
- Fixed mining ships not disengaging from the mining state when given movement commands.
- Fixed omni-slot weapons not firing.
- Added a notification when Steam is not running, clarifying that this triggers Demo Mode.
- Added an option to reset menu positions in the Bridge options menu.
- Fixed shipyard menu allowing players to sell their last ship by mounting/unmounting equipment.
- Fixed issue where some ships did not have their reactor slots correctly assigned.
- Fixed station link failing to reconnect after a warp jump.
- Fixed inventory not updating correctly on the first warp into a sector.
- Fixed reactors being unable to equip when the ship’s energy balance was negative.

Hot Patch - Nov 11th, 2025

Fixes & Improvements
• Fixed Conquest issue where the captain's personal data wasn’t saving, causing ships on the holomap to appear inert at the center.
• Increased energy capacity of utility ships to better reflect their non-combat equipment slots.
• Fixed refineries not offering their refinement services.
• Fixed warp behavior so the next jump waits until all ships have fully exited warp.
• Fixed warp jump calculation, incorrectly disabling the button despite a valid warp path.

Patch Notes - Nov 8th, 2025

Huge thanks for an awesome launch yesterday — and sorry for borking the hotpatch last night 🙃. If you’re enjoying the game, please drop a Steam review when you get a minute; it helps a ton.

We’ve got a fresh hot patch ready on the devreview branch. Switch over to try it now:

What’s in the hot patch:
- Fixed a save access lag loop that could cause periodic stuttering or freeze-ups.
- Mining stations in Conquest now correctly accept all ore types.
- Resolved an issue in the Gauntlet where players couldn’t warp forward despite the destination being directly ahead.
- Added a new Gauntlet mission: Overthrow Overseer — challenge the current sector ruler to claim their throne if they are on your faction.
- Fixed a bug causing Conquest-built stations to revert to their “under construction” state after completion.
- Corrected the Conquest death process to respawn the player with a replacement corvette, like in open world mode.
- Fixed an issue where sold ships could reappear after being sold.

BattleGroupVR2 : EARLY ACCESS LAUNCH — LIVE TODAY

🚀Fleet Deployment Commencing
[p]Commanders! The hangar doors are open. BattleGroupVR2 is officially in Early Access. It’s been a wild ride getting here, but now it’s your turn to take the helm and help shape where this project goes next.[/p][p][/p][p]This first build has many of the core systems up and running — enough to really get a feel for how the game plays day-to-day. You can explore, fight, command fleets, get ejected into space... Here’s what’s in right now:[/p][p][/p][p]Current build includes:[/p]
  • [p]Open World (foundations): free-roam sectors with encounters, salvage, and exploration loops. More story missions and side quests to come.[/p]
  • [p]Gauntlet Mode: endurance combat runs with escalating threats and score chasing.[/p]
  • [p]Conquest (first pass): sectors, unrest, and faction control — more in-depth community interactions coming soon.[/p]
  • [p]Endless Mode: survive as long as you can against escalating waves of enemies — no breaks, no mercy. Top scores make the leaderboard for all to envy.[/p]
  • [p]Missions and Ships: a variety of scenarios and ship classes to test your tactics and builds.[/p]
  • [p]Voice Commands (experimental): issue orders verbally.[/p]
[p]If you want to see what’s coming next, check out the roadmap post here:[/p][p][dynamiclink][/dynamiclink][/p][h2]Patch Notes – Early Access Launch Update[/h2][p]New Conquest Missions[/p]
  • [p]Added a mission type to reduce unrest in troubled sectors.[/p]
  • [p]Added a pirate-hunting mission — track down raiders and clean up local space.[/p]
  • [p]Added a supply delivery mission between stations to support friendly factions.[/p]
[p]Gameplay & Systems[/p]
  • [p]Added a Global News feed showing everyone’s contributions across the map.[/p]
  • [p]Split Texture Quality into its own graphics setting for finer performance control.[/p]
  • [p]Built the infrastructure for daily map updates — unrest, sector ownership, and income will now update dynamically.[/p]
  • [p]All ships now have holomap contact markers, making it easier to spot your fleet and enemies without hunting around.[/p]
[p][/p][h3]❤️ Thank you for your support![/h3][p]Early Access is a big step for me, and I’d love your help making it better. BattleGroupVR2 is 15% off right now for launch week, so if you’ve been on the fence, grab it and join the Discord to tell me what’s working (and what’s not).[/p][p][/p][h3]💬Please leave a review when you get a chance![/h3][p]Reviews on Steam also make a huge difference for visibility — even a few words go a long way. Appreciate the support as always. Thanks for playing, and I’ll see you out there on the bridge! 🖖[/p]