1. BattleGroupVR2
  2. News

BattleGroupVR2 News

Multiplayer Progress

[p]Hey everyone,[/p][p]First off — apologies for the radio silence.[/p][p]I’ve been heads-down for the past couple of months working on one of the biggest technical upgrades the game has ever had: full multiplayer support. What I expected to take a few weeks has turned into over two months of deep networking work — refactoring systems, rewriting core logic, syncing objects properly across clients, and solving a lot of edge-case bugs.[/p][p]The good news: I’m getting close.[/p][p]We’re approaching full multiplayer functionality for both co-op and PvP, and it’s finally starting to feel solid. Ships, ownership, scene transitions, and open world state syncing are all coming together. There’s still testing and polish ahead, but the foundation is now in place.[/p][p][/p][h3]🧪 DevReview Branch Testing[/h3][p]Multiplayer is currently being tested on the devreview branch.[/p][p]If you’re willing to help stress test co-op and PvP, I’d really appreciate you jumping in and trying it out. The more real-world testing we get, the faster we can stabilize and move this toward main.[/p][p][/p][h3]💬 Join the Discord[/h3][p]If you haven’t already, please join the Discord to talk to me directly as I will need your help identifying issues with the networking build. Your feedback during this phase is extremely valuable — networking bugs don’t always show up until real players start breaking things in creative ways.[/p][p]https://discord.gg/f86JjH9Nqe[/p][p]Thanks for sticking around during the quiet period. Big systems take time, but we’re almost there.[/p][p]— Ken[/p]

Update Dec 15th, 2025 - v0.146

- fixed overjump button not working
- fixed certain missions allowing mission success before all tasks were finished
- fixed illegal delivery mission not able to be accepted
- fixed build ship button appearing in invalid station menus
- fixed station supply mission not crediting supplies
- fixed open world mission 4 captured destroyer not being saved
- fixed shipyards not crediting transactions to station level
- changed ship behavior range setting to none, min, best, max based on individual ship range
- reduced cost of upgrading equipment
- buffed dreadnaught, increased shields and changed large cannon turrets to large turrets
- fixed rival fleet spawn calculation weighing equipment inventory as part of fleet value
- added safty check to fleet warp in to try to fix missing warp ships
- standardized colored level displays for stations and equipment
- reduced L1 equipment to be less bright white
- changed missile weapon ranges, light: 10-15km, med: 20-25km, large: 30-40km
- added multiselect for bulk equipment sell options, use X/A to add to selection
- added new options panel for creating new open worlds, you can select difficulty, galaxy size, and if you want it public for coop multiplayer with fleet restrictions or private with no fleet restrictions
- added fleet limits, max 12 ships active with max fleet value of 10mil dry value, limited to open world games with that setting enabled, conquest, and endless mode

Sorry for adding fleet limits after the fact, but no way Quest will support larger fleets, and I want Quest to be cross-play. I also need some upper limit to balance against.

Patch Notes - Dec 7th, 2025

Fixes and Changes:
- fixed heavy corvette armor
- added captain auto-use button to roster view
- fixed M5 not getting transponders in salvage
- fixed Gauntlet station destroy mission not having objectives
- fixed fighters/bombers not engaging
- fixed captain details panel missing the unassign button
- added icon to mark reserved ships on the sector map
- fixed jump efficiency not being calculated in fuel costs
- removed back-to-lobby; continue button is now default when fleet is lost
- Fixed duplicate equipment upgrade in Gauntlet Mode.
- Fixed minimum range of missile launchers on bombers.
- Fixed boarding bay not launching.
- Added station levels to Open World.
- Added 10% station-level points for credits spent when transacting.
- Fixed issue where each new ship incorrectly extended jump range of fleet.
- Fixed chaff clouds allowing weapons to fire from inside.
- Moved pirate interdiction location closer to target sector.
- Added safety check against negative captain experience gain.
- Capped captain level at 10.
- Added Build Ship service to shipyards, allowing players to commission ships they have blueprints for at a premium.
- Added seat option mode.
- Added captains chair in seated mode that can move about the bridge.

New Ships
- Added Rail Cutter.
- Added Rail Cruiser.
- Added Super Freighter.

New Toys
- added gunship hangar bay
- added LACT close-range machine gun turret
- added subsystem resistance and repair modules under defensive slots
- added new chaff launchers that can block beams and cannons as a special ability

BattleGroupVR2 - 30 Day Update Roundup

[p]Thank you all for an incredible past 30 days - your feedback, support, and enthusiasm have pushed the game forward in a huge way. Here's a round-up of all the changes this month:[/p][previewyoutube][/previewyoutube][p][/p][h2]🛠 Core Fixes & Stability[/h2][p]A huge wave of systems cleanup and save-logic corrections:[/p][h3]Save & Persistence[/h3]
  • [p]Fixed a save-access lag loop causing periodic stutters or freeze-ups.[/p]
  • [p]Fixed newly purchased ships not saving mounted equipment.[/p]
  • [p]Fixed several Conquest save issues:[/p]
    • [p]Captain personal data not saving.[/p]
    • [p]Save button not updating the Conquest server.[/p]
    • [p]Stations reverting to construction state.[/p]
    • [p]Sold ships reappearing.[/p]
    • [p]Special weapons not saving their upgrade level.[/p]
  • [p]Fixed inventory not updating correctly on first warp into a sector.[/p]
  • [p]Fixed modules not applying bonuses when leveled.[/p]
  • [p]Fixed reactors failing to equip when energy balance was negative.[/p]
[h3]Warp, Navigation & Movement[/h3]
  • [p]Fixed Gauntlet warp-forward bug where you couldn’t warp straight ahead.[/p]
  • [p]Warp jumps now wait until all ships exit warp.[/p]
  • [p]Fixed warp button incorrectly disabling despite valid warp path.[/p]
  • [p]Fixed battlegroups breaking formation after warp.[/p]
  • [p]Fixed some ships deleted if deployed in Conquest while logged off.[/p]
[h3]Fleet & Subsystems[/h3]
  • [p]Shipyard repairs now correctly restore subsystem damage.[/p]
  • [p]Fixed subsystem repair kits availability at markets without shipyards.[/p]
  • [p]Fixed heavy corvette armor reducing 99% damage.[/p]
  • [p]Fixed shipyard repair not calculating subsystem damage in reports.[/p]
  • [p]Fixed station link failing to reconnect after warp.[/p]
[h3]Mining[/h3]
  • [p]Mining stations now accept all ore types.[/p]
  • [p]Fixed mining commands issued to non-miners.[/p]
  • [p]Mining ships disengage correctly when given movement commands.[/p]
  • [p]Fixed asteroid mining giving depleted ore incorrectly.[/p]
  • [p]Added ore inventory to pirate interdiction calculations.[/p]
[hr][/hr][h2]⚔ Combat, Weapons & Balance[/h2]
  • [p]Omni-slot weapons now fire correctly.[/p]
  • [p]Fixed bomber missile minimum range.[/p]
  • [p]Fixed fighters/bombers not engaging targets.[/p]
  • [p]Fixed boarding bays not launching.[/p]
  • [p]Fixed beam weapon damage display.[/p]
  • [p]Added new chaff launcher behavior; removed ability to shoot from inside chaff clouds.[/p]
  • [p]Decreased accuracy on large cannons.[/p]
  • [p]Fixed jump efficiency not being calculated in fuel costs.[/p]
  • [p]Railgun and armor-related fixes across several hull types.[/p]
[hr][/hr][h2]🚀 Gameplay Systems & Modes[/h2][h3]Gauntlet Mode[/h3]
  • [p]Fixed missing objectives in Station Destroy mission.[/p]
  • [p]Fixed duplicate equipment upgrade bug.[/p]
[h3]Conquest Mode[/h3]
  • [p]Corrected death/respawn flow to match Open World: respawn with a replacement corvette.[/p]
  • [p]Raid payouts now scale by station level.[/p]
  • [p]Added new mission: Overthrow Overseer — challenge the sector ruler if they belong to your faction.[/p]
  • [p]Added Conquest Faction Switch mission.[/p]
  • [p]Fixed raid-station missions not registering destroyed stations.[/p]
  • [p]Added ability to create new factions at level 5 admin stations.[/p]
  • [p]Fixed ships on holomap appearing inert at center.[/p]
  • [p]Missions now abort on player death; respawn sector resets to faction capital.[/p]
[h3]Open World[/h3]
  • [p]All sectors now generate at least one station; higher-level sectors have increased minimum stations.[/p]
  • [p]Added Station Levels and 10% station credit reward when transacting.[/p]
  • [p]Fixed story mission #3 station not firing at targets.[/p]
  • [p]Added Build Ship service at shipyards — commission any blueprint ship for a premium.[/p]
  • [p]Moved pirate interdiction spawn closer to target sector and only consumes fuel for that part of the jump. Cannot be interdicted twice in a row.[/p]
  • [p]Added option to restart at last warp on fleet wipe.[/p]
[h3]Fleet Management & Logistics[/h3]
  • [p]Added Reserve Ship System — stash ships in sectors; they don’t warp or cost fuel.[/p]
  • [p]Added icons to mark reserved ships on the map.[/p]
  • [p]Added new energy warnings on ship details panel when ships don't have enough energy to use special weapons.[/p]
[hr][/hr][h2]🧭 UI, UX & VR Usability Improvements[/h2][p]A ton of polish across menus, interaction, clarity, and VR handling:[/p][h3]Menus & Interaction[/h3]
  • [p]Menu positions now persist; added full reset option in multiple locations.[/p]
  • [p]Safety checks prevent menus from going out of bounds.[/p]
  • [p]Helm adjust menu bounds corrected.[/p]
  • [p]Added seat mode + captain’s chair with movable position.[/p]
[h3]Sorting, Market, Inventory[/h3]
  • [p]Sell list now prioritizes items you own.[/p]
  • [p]Market pagination no longer resets after transactions.[/p]
  • [p]Fixed sell price inconsistencies between displays.[/p]
[h3]Tooltips & Information[/h3]
  • [p]Clearer equipment displays.[/p]
  • [p]Clearer fighter squadron status and repair info.[/p]
  • [p]Added tooltip explaining how to use Overjump when stranded.[/p]
[h3]VR Input[/h3]
  • [p]UI adjustment bars now use trigger instead of grip.[/p]
  • [p]Added VR keyboard Caps Lock.[/p]
  • [p]Added chair + seated play option mode.[/p]
[h3]General UX[/h3]
  • [p]Units now report when docking is complete.[/p]
  • [p]Bridge notification timer no longer tied to game speed.[/p]
[hr][/hr][h2]📦 New Features & Content[/h2][h3]New Modules & Equipment[/h3]
  • [p]Gunship hangar bay.[/p]
  • [p]LACT close-range machine gun turret.[/p]
  • [p]Subsystem resistance + subsystem repair modules (defensive slot).[/p]
  • [p]New Chaff launcher and Scattering Clound variant that blocks beams & cannons.[/p]
[h3]New Ships[/h3]
  • [p]Rail Cutter[/p]
  • [p]Rail Cruiser[/p]
  • [p]Super Freighter[/p]
[hr][/hr][h2]🐞 Additional Fixes (Miscellaneous)[/h2]
  • [p]Fixed white flash bug.[/p]
  • [p]Fixed shield resistance module exceeding 100%.[/p]
  • [p]Fixed captain auto-use button in roster.[/p]
  • [p]Fixed M5 salvage transponder issue.[/p]
  • [p]Fixed unassign button missing in captain details.[/p]
  • [p]Removed back-to-lobby; continue is default after fleet loss.[/p]
  • [p]Fixed negative captain experience; capped captain level at 10.[/p]
  • [p]Prevented pirate ambushes triggering twice in a row.[/p]
  • [p]Fixed hired captains not being removed from list.[/p]
  • [p]Fixed point defense turrets not firing.[/p]
  • [p]Fixed battlegroup leader changing when deploying fighters.[/p]
  • [p]Fixed some ships missing proper reactor slot assignment.[/p]

Patch Notes: v0.137 - 12/02/25

- fixed heavy corvette armor
- added LACT turret, close-range machine gun turret
- added captain auto use skills button to roster view
- fixed open world story mission #5 not getting transponders in salvage