BattleGroupVR2 : EARLY ACCESS LAUNCH — LIVE TODAY
🚀Fleet Deployment Commencing
[p]Commanders! The hangar doors are open. BattleGroupVR2 is officially in Early Access. It’s been a wild ride getting here, but now it’s your turn to take the helm and help shape where this project goes next.[/p][p][/p][p]This first build has many of the core systems up and running — enough to really get a feel for how the game plays day-to-day. You can explore, fight, command fleets, get ejected into space... Here’s what’s in right now:[/p][p][/p][p]Current build includes:[/p]- [p]Open World (foundations): free-roam sectors with encounters, salvage, and exploration loops. More story missions and side quests to come.[/p]
- [p]Gauntlet Mode: endurance combat runs with escalating threats and score chasing.[/p]
- [p]Conquest (first pass): sectors, unrest, and faction control — more in-depth community interactions coming soon.[/p]
- [p]Endless Mode: survive as long as you can against escalating waves of enemies — no breaks, no mercy. Top scores make the leaderboard for all to envy.[/p]
- [p]Missions and Ships: a variety of scenarios and ship classes to test your tactics and builds.[/p]
- [p]Voice Commands (experimental): issue orders verbally.[/p]
- [p]Added a mission type to reduce unrest in troubled sectors.[/p]
- [p]Added a pirate-hunting mission — track down raiders and clean up local space.[/p]
- [p]Added a supply delivery mission between stations to support friendly factions.[/p]
- [p]Added a Global News feed showing everyone’s contributions across the map.[/p]
- [p]Split Texture Quality into its own graphics setting for finer performance control.[/p]
- [p]Built the infrastructure for daily map updates — unrest, sector ownership, and income will now update dynamically.[/p]
- [p]All ships now have holomap contact markers, making it easier to spot your fleet and enemies without hunting around.[/p]