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BattleGroupVR2 : EARLY ACCESS LAUNCH — LIVE TODAY

🚀Fleet Deployment Commencing
[p]Commanders! The hangar doors are open. BattleGroupVR2 is officially in Early Access. It’s been a wild ride getting here, but now it’s your turn to take the helm and help shape where this project goes next.[/p][p][/p][p]This first build has many of the core systems up and running — enough to really get a feel for how the game plays day-to-day. You can explore, fight, command fleets, get ejected into space... Here’s what’s in right now:[/p][p][/p][p]Current build includes:[/p]
  • [p]Open World (foundations): free-roam sectors with encounters, salvage, and exploration loops. More story missions and side quests to come.[/p]
  • [p]Gauntlet Mode: endurance combat runs with escalating threats and score chasing.[/p]
  • [p]Conquest (first pass): sectors, unrest, and faction control — more in-depth community interactions coming soon.[/p]
  • [p]Endless Mode: survive as long as you can against escalating waves of enemies — no breaks, no mercy. Top scores make the leaderboard for all to envy.[/p]
  • [p]Missions and Ships: a variety of scenarios and ship classes to test your tactics and builds.[/p]
  • [p]Voice Commands (experimental): issue orders verbally.[/p]
[p]If you want to see what’s coming next, check out the roadmap post here:[/p][p][dynamiclink][/dynamiclink][/p][h2]Patch Notes – Early Access Launch Update[/h2][p]New Conquest Missions[/p]
  • [p]Added a mission type to reduce unrest in troubled sectors.[/p]
  • [p]Added a pirate-hunting mission — track down raiders and clean up local space.[/p]
  • [p]Added a supply delivery mission between stations to support friendly factions.[/p]
[p]Gameplay & Systems[/p]
  • [p]Added a Global News feed showing everyone’s contributions across the map.[/p]
  • [p]Split Texture Quality into its own graphics setting for finer performance control.[/p]
  • [p]Built the infrastructure for daily map updates — unrest, sector ownership, and income will now update dynamically.[/p]
  • [p]All ships now have holomap contact markers, making it easier to spot your fleet and enemies without hunting around.[/p]
[p][/p][h3]❤️ Thank you for your support![/h3][p]Early Access is a big step for me, and I’d love your help making it better. BattleGroupVR2 is 15% off right now for launch week, so if you’ve been on the fence, grab it and join the Discord to tell me what’s working (and what’s not).[/p][p][/p][h3]💬Please leave a review when you get a chance![/h3][p]Reviews on Steam also make a huge difference for visibility — even a few words go a long way. Appreciate the support as always. Thanks for playing, and I’ll see you out there on the bridge! 🖖[/p]