BattleGroupVR2 - 30 Day Update Roundup
[p]Thank you all for an incredible past 30 days - your feedback, support, and enthusiasm have pushed the game forward in a huge way. Here's a round-up of all the changes this month:[/p][previewyoutube][/previewyoutube][p][/p][h2]🛠 Core Fixes & Stability[/h2][p]A huge wave of systems cleanup and save-logic corrections:[/p][h3]Save & Persistence[/h3]
- [p]Fixed a save-access lag loop causing periodic stutters or freeze-ups.[/p]
- [p]Fixed newly purchased ships not saving mounted equipment.[/p]
- [p]Fixed several Conquest save issues:[/p]
- [p]Captain personal data not saving.[/p]
- [p]Save button not updating the Conquest server.[/p]
- [p]Stations reverting to construction state.[/p]
- [p]Sold ships reappearing.[/p]
- [p]Special weapons not saving their upgrade level.[/p]
- [p]Fixed inventory not updating correctly on first warp into a sector.[/p]
- [p]Fixed modules not applying bonuses when leveled.[/p]
- [p]Fixed reactors failing to equip when energy balance was negative.[/p]
- [p]Fixed Gauntlet warp-forward bug where you couldn’t warp straight ahead.[/p]
- [p]Warp jumps now wait until all ships exit warp.[/p]
- [p]Fixed warp button incorrectly disabling despite valid warp path.[/p]
- [p]Fixed battlegroups breaking formation after warp.[/p]
- [p]Fixed some ships deleted if deployed in Conquest while logged off.[/p]
- [p]Shipyard repairs now correctly restore subsystem damage.[/p]
- [p]Fixed subsystem repair kits availability at markets without shipyards.[/p]
- [p]Fixed heavy corvette armor reducing 99% damage.[/p]
- [p]Fixed shipyard repair not calculating subsystem damage in reports.[/p]
- [p]Fixed station link failing to reconnect after warp.[/p]
- [p]Mining stations now accept all ore types.[/p]
- [p]Fixed mining commands issued to non-miners.[/p]
- [p]Mining ships disengage correctly when given movement commands.[/p]
- [p]Fixed asteroid mining giving depleted ore incorrectly.[/p]
- [p]Added ore inventory to pirate interdiction calculations.[/p]
- [p]Omni-slot weapons now fire correctly.[/p]
- [p]Fixed bomber missile minimum range.[/p]
- [p]Fixed fighters/bombers not engaging targets.[/p]
- [p]Fixed boarding bays not launching.[/p]
- [p]Fixed beam weapon damage display.[/p]
- [p]Added new chaff launcher behavior; removed ability to shoot from inside chaff clouds.[/p]
- [p]Decreased accuracy on large cannons.[/p]
- [p]Fixed jump efficiency not being calculated in fuel costs.[/p]
- [p]Railgun and armor-related fixes across several hull types.[/p]
- [p]Fixed missing objectives in Station Destroy mission.[/p]
- [p]Fixed duplicate equipment upgrade bug.[/p]
- [p]Corrected death/respawn flow to match Open World: respawn with a replacement corvette.[/p]
- [p]Raid payouts now scale by station level.[/p]
- [p]Added new mission: Overthrow Overseer — challenge the sector ruler if they belong to your faction.[/p]
- [p]Added Conquest Faction Switch mission.[/p]
- [p]Fixed raid-station missions not registering destroyed stations.[/p]
- [p]Added ability to create new factions at level 5 admin stations.[/p]
- [p]Fixed ships on holomap appearing inert at center.[/p]
- [p]Missions now abort on player death; respawn sector resets to faction capital.[/p]
- [p]All sectors now generate at least one station; higher-level sectors have increased minimum stations.[/p]
- [p]Added Station Levels and 10% station credit reward when transacting.[/p]
- [p]Fixed story mission #3 station not firing at targets.[/p]
- [p]Added Build Ship service at shipyards — commission any blueprint ship for a premium.[/p]
- [p]Moved pirate interdiction spawn closer to target sector and only consumes fuel for that part of the jump. Cannot be interdicted twice in a row.[/p]
- [p]Added option to restart at last warp on fleet wipe.[/p]
- [p]Added Reserve Ship System — stash ships in sectors; they don’t warp or cost fuel.[/p]
- [p]Added icons to mark reserved ships on the map.[/p]
- [p]Added new energy warnings on ship details panel when ships don't have enough energy to use special weapons.[/p]
- [p]Menu positions now persist; added full reset option in multiple locations.[/p]
- [p]Safety checks prevent menus from going out of bounds.[/p]
- [p]Helm adjust menu bounds corrected.[/p]
- [p]Added seat mode + captain’s chair with movable position.[/p]
- [p]Sell list now prioritizes items you own.[/p]
- [p]Market pagination no longer resets after transactions.[/p]
- [p]Fixed sell price inconsistencies between displays.[/p]
- [p]Clearer equipment displays.[/p]
- [p]Clearer fighter squadron status and repair info.[/p]
- [p]Added tooltip explaining how to use Overjump when stranded.[/p]
- [p]UI adjustment bars now use trigger instead of grip.[/p]
- [p]Added VR keyboard Caps Lock.[/p]
- [p]Added chair + seated play option mode.[/p]
- [p]Units now report when docking is complete.[/p]
- [p]Bridge notification timer no longer tied to game speed.[/p]
- [p]Gunship hangar bay.[/p]
- [p]LACT close-range machine gun turret.[/p]
- [p]Subsystem resistance + subsystem repair modules (defensive slot).[/p]
- [p]New Chaff launcher and Scattering Clound variant that blocks beams & cannons.[/p]
- [p]Rail Cutter[/p]
- [p]Rail Cruiser[/p]
- [p]Super Freighter[/p]
- [p]Fixed white flash bug.[/p]
- [p]Fixed shield resistance module exceeding 100%.[/p]
- [p]Fixed captain auto-use button in roster.[/p]
- [p]Fixed M5 salvage transponder issue.[/p]
- [p]Fixed unassign button missing in captain details.[/p]
- [p]Removed back-to-lobby; continue is default after fleet loss.[/p]
- [p]Fixed negative captain experience; capped captain level at 10.[/p]
- [p]Prevented pirate ambushes triggering twice in a row.[/p]
- [p]Fixed hired captains not being removed from list.[/p]
- [p]Fixed point defense turrets not firing.[/p]
- [p]Fixed battlegroup leader changing when deploying fighters.[/p]
- [p]Fixed some ships missing proper reactor slot assignment.[/p]