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Patch Notes - Dec 7th, 2025

Fixes and Changes:
- fixed heavy corvette armor
- added captain auto-use button to roster view
- fixed M5 not getting transponders in salvage
- fixed Gauntlet station destroy mission not having objectives
- fixed fighters/bombers not engaging
- fixed captain details panel missing the unassign button
- added icon to mark reserved ships on the sector map
- fixed jump efficiency not being calculated in fuel costs
- removed back-to-lobby; continue button is now default when fleet is lost
- Fixed duplicate equipment upgrade in Gauntlet Mode.
- Fixed minimum range of missile launchers on bombers.
- Fixed boarding bay not launching.
- Added station levels to Open World.
- Added 10% station-level points for credits spent when transacting.
- Fixed issue where each new ship incorrectly extended jump range of fleet.
- Fixed chaff clouds allowing weapons to fire from inside.
- Moved pirate interdiction location closer to target sector.
- Added safety check against negative captain experience gain.
- Capped captain level at 10.
- Added Build Ship service to shipyards, allowing players to commission ships they have blueprints for at a premium.
- Added seat option mode.
- Added captains chair in seated mode that can move about the bridge.

New Ships
- Added Rail Cutter.
- Added Rail Cruiser.
- Added Super Freighter.

New Toys
- added gunship hangar bay
- added LACT close-range machine gun turret
- added subsystem resistance and repair modules under defensive slots
- added new chaff launchers that can block beams and cannons as a special ability