Update Dec 15th, 2025 - v0.146
- fixed overjump button not working
- fixed certain missions allowing mission success before all tasks were finished
- fixed illegal delivery mission not able to be accepted
- fixed build ship button appearing in invalid station menus
- fixed station supply mission not crediting supplies
- fixed open world mission 4 captured destroyer not being saved
- fixed shipyards not crediting transactions to station level
- changed ship behavior range setting to none, min, best, max based on individual ship range
- reduced cost of upgrading equipment
- buffed dreadnaught, increased shields and changed large cannon turrets to large turrets
- fixed rival fleet spawn calculation weighing equipment inventory as part of fleet value
- added safty check to fleet warp in to try to fix missing warp ships
- standardized colored level displays for stations and equipment
- reduced L1 equipment to be less bright white
- changed missile weapon ranges, light: 10-15km, med: 20-25km, large: 30-40km
- added multiselect for bulk equipment sell options, use X/A to add to selection
- added new options panel for creating new open worlds, you can select difficulty, galaxy size, and if you want it public for coop multiplayer with fleet restrictions or private with no fleet restrictions
- added fleet limits, max 12 ships active with max fleet value of 10mil dry value, limited to open world games with that setting enabled, conquest, and endless mode
Sorry for adding fleet limits after the fact, but no way Quest will support larger fleets, and I want Quest to be cross-play. I also need some upper limit to balance against.
- fixed certain missions allowing mission success before all tasks were finished
- fixed illegal delivery mission not able to be accepted
- fixed build ship button appearing in invalid station menus
- fixed station supply mission not crediting supplies
- fixed open world mission 4 captured destroyer not being saved
- fixed shipyards not crediting transactions to station level
- changed ship behavior range setting to none, min, best, max based on individual ship range
- reduced cost of upgrading equipment
- buffed dreadnaught, increased shields and changed large cannon turrets to large turrets
- fixed rival fleet spawn calculation weighing equipment inventory as part of fleet value
- added safty check to fleet warp in to try to fix missing warp ships
- standardized colored level displays for stations and equipment
- reduced L1 equipment to be less bright white
- changed missile weapon ranges, light: 10-15km, med: 20-25km, large: 30-40km
- added multiselect for bulk equipment sell options, use X/A to add to selection
- added new options panel for creating new open worlds, you can select difficulty, galaxy size, and if you want it public for coop multiplayer with fleet restrictions or private with no fleet restrictions
- added fleet limits, max 12 ships active with max fleet value of 10mil dry value, limited to open world games with that setting enabled, conquest, and endless mode
Sorry for adding fleet limits after the fact, but no way Quest will support larger fleets, and I want Quest to be cross-play. I also need some upper limit to balance against.