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Multiplayer Progress

[p]Hey everyone,[/p][p]First off — apologies for the radio silence.[/p][p]I’ve been heads-down for the past couple of months working on one of the biggest technical upgrades the game has ever had: full multiplayer support. What I expected to take a few weeks has turned into over two months of deep networking work — refactoring systems, rewriting core logic, syncing objects properly across clients, and solving a lot of edge-case bugs.[/p][p]The good news: I’m getting close.[/p][p]We’re approaching full multiplayer functionality for both co-op and PvP, and it’s finally starting to feel solid. Ships, ownership, scene transitions, and open world state syncing are all coming together. There’s still testing and polish ahead, but the foundation is now in place.[/p][p][/p][h3]🧪 DevReview Branch Testing[/h3][p]Multiplayer is currently being tested on the devreview branch.[/p][p]If you’re willing to help stress test co-op and PvP, I’d really appreciate you jumping in and trying it out. The more real-world testing we get, the faster we can stabilize and move this toward main.[/p][p][/p][h3]💬 Join the Discord[/h3][p]If you haven’t already, please join the Discord to talk to me directly as I will need your help identifying issues with the networking build. Your feedback during this phase is extremely valuable — networking bugs don’t always show up until real players start breaking things in creative ways.[/p][p]https://discord.gg/f86JjH9Nqe[/p][p]Thanks for sticking around during the quiet period. Big systems take time, but we’re almost there.[/p][p]— Ken[/p]