1. BattleGroupVR2
  2. News

BattleGroupVR2 News

Patch Notes - Nov 28, 2025

- Fixed white flash bug.
- Fixed shield resistance module exceeding 100% value.
- Fixed shipyard repair not calculating subsystem damage in the damage report.
- Added ore inventory to pirate interdiction calculation.
- Changed Conquest station raid mission payout to scale with station levels.
- Fixed sell price differences between base inventory display and sell list.
- Added station icon display to the world map.
- Added faction flag creator.
- You can now create a new faction in Conquest at any level 5 admin station you control.
- Fixed level 0 sector market inventories showing zero quantity in Open World.
- Added "Target Current Enemy" to active abilities that qualify; use A/X on the ability button instead of trigger-hold.
- Added new captain ability option to automatically manage skills and hangar/squadrons.

Patch Notes - Nov 22, 2025

- Adjusted Open World map so all sectors have at least one station, and higher-level sectors now have increased minimum stations.
- Fixed a Conquest issue where some ships were being deleted if deployed while the player was logged off.
- Fixed beam weapon damage display in equipment details.
- Fixed Open World Story Mission #3 where the defending station would not fire on enemies.
- Added new Reserve Ship system: you can now stash ships in sectors. Reserved ships do not warp with you or contribute to warp costs, and can only be - redeployed in the same sector they were reserved in.
- Decreased accuracy for larger cannons.
- Fixed equipment not updating stats in lobby editors.
- Added Caps Lock toggle to the VR keyboard.
- Fixed Conquest raid-station missions not registering destroyed stations.
- Added Conquest faction-switch mission.
- Fixed Gauntlet unlock ship error that deducted points but didn't unlock the blueprint.
- Fixed Squadron skill button not showing correct status

PATCH NOTES - Nov 17th, 2025

Fixes & Improvements:
- Fixed an issue where deploying fighters caused them to become the Battlegroup leader.
- Squadron launch bays can no longer be unmounted while a squadron is deployed.
- Prevented pirate ambushes from triggering twice in a row.
- Resolved issues with the F12 feedback form not working properly.
- Fixed a bug where endless mode best scores did not save the player name.
-Armor upgrades now maintain ship HP percentage when mounting or unmounting.
-Fixed asteroid mining giving depleted ores instead of fresh yields.
-Fixed hired captains not being removed from the hire list.
-Point defense turrets will now properly attack incoming threats.
- Fixed tutorial not progressing during battlegroup move lesson.

UI & UX Improvements:
- Made fighter squadron status and repair information clearer on the ability button tooltip.
- Remapped UI adjustment bars to use trigger instead of grip, preventing overlap with map movement and improving pointer-specific interactions.

Systems & Gameplay:
- Repair services now correctly account for squadron launchers.
- Added a new option to restart from the last warp point in open-world mode upon a full fleet wipe.
- Conquest missions will now abort upon player death and reset your respawn sector to your faction's capital.

🚀 Thank you everyone for the amazing early access launch! 💖

[p]Hi everyone,
Thank you for the incredible Early Access launch. Seeing people jump in, post screenshots, share feedback, and theorycraft builds has been honestly wild. As a solo dev, watching something I’ve been grinding on for years finally land in your hands like this means a lot.[/p][p]
[dynamiclink][/dynamiclink] Quick heads-up: 👉 The 15% launch discount is ending this Monday. If you’ve been wishlisting or waiting to see how things shake out, this is your chance to grab it at the discounted launch price. Thank you again for all the support, bug reports, and patience while I continue to hammer out fixes and improvements. I hope you enjoy it. Please consider leaving a review helps a ton in getting the game in front of more players. You all are making this launch something special. See you on the bridge, commanders![/p]

Hot Patch - Nov 15th, 2025

Move From DEVREVIEW:
- Fixed modules not applying bonuses when leveled.
- Fixed repair service not showing the damaged fleet list.
- Fixed mining command being issued to non-miner ships, which caused fleets to attack asteroids.
- Fixed mining ships not disengaging from the mining state when given movement commands.
- Fixed omni-slot weapons not firing.
- Added a notification when Steam is not running, clarifying that this triggers Demo Mode.
- Added an option to reset menu positions in the Bridge options menu.
- Fixed shipyard menu allowing players to sell their last ship by mounting/unmounting equipment.
- Fixed issue where some ships did not have their reactor slots correctly assigned.
- Fixed station link failing to reconnect after a warp jump.
- Fixed inventory not updating correctly on the first warp into a sector.
- Fixed reactors being unable to equip when the ship’s energy balance was negative.