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United Heist: Facility Zero News

Demo v0.2.2:

Patch Notes
[p]Version v0.2.2: [/p][p][/p][h2]Gameplay/Visual changes:[/h2]
  • [p]Don't Count the first wrongly pressed button on the generator.[/p]
  • [p]Disconnect button in the main menu is now smaller.[/p]
  • [p]Add papers with infos about the Generator types to make it a little bit easier.[/p]
  • [p]Add hint to pit way back, since it was too hard for new players.[/p]
  • [p]Make the anomaly room brighter (no need to change the brightness setting anymore :) ).[/p]
  • [p]Redo the anomaly room a little to make it look nicer.[/p]
  • [p]Rework the drop item system. Now the item will drop on the position you look at, if it is not possible it will drop by your feet as usual.[/p]
  • [p]Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.[/p]
[h2]Bug Fixes:[/h2][p]Thanks to DaPodato and Sl1me_y[/p]
  • [p]Fix translations.[/p]
  • [p]Fix a bug where you can get stuck in level geometry.[/p]
  • [p]Fix crouch resetting when spamming.[/p]
  • [p]Hint coins did not reset on restart.[/p]
  • [p]Beginning zone unloaded too early.[/p]
  • [p]Adapt generator collisions.[/p]
  • [p]The speedrun timer minutes would go over 60.[/p]
[p]If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)[/p][p][/p][p]Have a nice day.[/p]

Demo v0.2.1:

Patch Notes
[p]Version v0.2.1: [/p][p][/p][h2]Gameplay/Visual changes:[/h2]
  • [p]Added two achivements to find 10 and all coins.[/p]
  • [p]Reworked the lighting.[/p]
  • [p]Replaced ugly floors.[/p]
  • [p]Change coin amount and buyable hint in real time when partner picks up a coin.[/p]
[h2]Bug Fixes:[/h2]
  • [p]Credits had a white outline. (Thanks to DaPodato and Sl1me_y)[/p]
  • [p]Buying the third hint was sometimes not possible. (Thanks to DaPodato and Sl1me_y)[/p]
  • [p]Reworked the input system to avoid multiple inputs in one frame (16ms @ 60fps). (Thanks to DaPodato and Sl1me_y)[/p]
[p][/p][p]If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)[/p][p][/p][p]Have a nice day.[/p]

Demo v0.2.0: Getting Hints, fast!

Patch Notes
[p]Version v0.2.0: Getting Hints fast![/p][p][/p][h2]Gameplay/Visual changes:[/h2]
  • [p]Added a hint system.[/p]
  • [p]Added a speedrun timer. :)[/p]
  • [p]Add one more info to the geneator to help players. [/p]
  • [p]Rework the central cellar a little bit to make it look nicer.[/p]
  • [p]reduce the gpu memory for central by 70mb by moving textures to be streamed on demand.[/p]
  • [p]Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.[/p]
[p][/p][p][/p][h2]Bug Fixes:[/h2]
  • [p]Some puzzle parts where always loaded for calculations. Those are now loaded but not displayed untill the zone is loaded. This should also improve fps.[/p]
  • [p]Demo end screen animation was not visible when the camera was not looking forward when you got teleported to the demo end room. [/p]
  • [p]Fixed an issue where you can get out of bounds. (Thanks to DaPodato and Sl1me_y)[/p]
  • [p]Close network connection safely after clicking the back to menu button.[/p]
[p][/p][p][/p][p][/p][p]If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)[/p][p][/p][p]Have a nice day.[/p]

Demo v0.1.4

Patch Notes
[p]Version 0.1.4[/p][p][/p][h2]Gameplay/Visual changes:[/h2]
  • [p]When clicking on a container which already has an item, it will switch the items and drop the one which was inserted before.[/p]
  • [p]Made pit plafroms bigger so its easier to jump on them.[/p]
  • [p]Add cables about jump state to pit central to make the puzzle easier, since some players got lost.[/p]
  • [p]Improve central house visuals.[/p]
  • [p]Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.[/p]
[p][/p][h2]Bug Fixes:[/h2]
  • [p]Fixed a bug where sometimes a player did not grab the window focus once the game is loaded. This resulted that the player was not able to move, this should not be the case anymore. (Thanks to @TheCoffeeSloth from youtube)[/p]
  • [p]Fixed a bug where some zones would load way too early.[/p]
  • [p]Fixed graphic issue where the whole screen got green. (Thanks to Exploshen on Steam)[/p]
[p][/p][p]If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)[/p][p][/p][p]Have a nice day.[/p]

Demo v0.1.3

Patch Notes
[p]Version 0.1.3 [/p][p][/p][h2]Gameplay/Visual changes:[/h2]
  • [p]Added a new secret Achievement.[/p]
  • [p]Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)[/p]
  • [p]Improving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.[/p]
  • [p]Add buttons to restart the game from beginning and from last checkpoint to the in-game help menu.[/p]
  • [p]Sync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)[/p]
  • [p]Sync collision with animation for the thief sand elevator. (Thanks @PS | Sl1me_y from Discord)[/p]
  • [p]Renamed "Voices" to "NPC Voices" to reduce confusion.[/p]
  • [p]Add Text Labels to the generator instruction table.[/p]
  • [p]Add Symbol to pit to show directions.[/p]
  • [p]Add a third color to the pit way back. This will show the fields that are always on.[/p]
  • [p]When a zone was not able to load, retry up to 3 times to make sure it loads without any problems. This scenario should never happen, but did. therefore we have now a fallback.[/p]
  • [p]Add own voip solution text.[/p]
  • [p]Improve battlefield central dark room.[/p]
  • [p]Continues with development of further puzzles which are not part of the Demo, but may inpact the size of the demo since new Assets were added.[/p][p][/p]
[h2]Bug Fixes:[/h2]
  • [p]Fix a bug where the plaforms in the pit would not go up when pressing the second button too fast. (Thanks @PS | Sl1me_y from Discord)[/p]
  • [p]Wrong translations were adapted.[/p]
  • [p]Fixed some errors of leaked memory on closing game.[/p]
  • [p]The game was trying to load an asset which did not exist yet. This has been removed.[/p]
  • [p]There was a bug where you were able to put in multiple bottles into the generator. Now you will remove the old bottle once you try to put in a new one. (Thanks @Taliko from Steam)[/p]
[p][/p][p][/p][p][/p][p]If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)[/p][p][/p][p]Have a nice day.[/p]