1. Demise of Nations
  2. News
  3. Update 1.0.38 - Official Release incl. latest Balancing, UI Updates, Fixes

Update 1.0.38 - Official Release incl. latest Balancing, UI Updates, Fixes


Latest Update:

  • Balancing: slightly update the combat strengths for Fighter Planes, Helicopter and Artillery (all modern maps).
  • Rendering: damage display is now greenish for enemy troops (& red for your own troops).
  • Rendering: mini-map coloring slightly improved (a very little bit brighter).
  • GUI: new in-game GUI graphics were too bright: slightly reduced saturation to make it less intense.
  • GUI: slightly improved the multiplayer GUI components.
  • GUI: some minor fixes were texts were too long and a scroll panel was needed (elections/etc.).
  • Modding: please download the latest template.ZIP for modding (some combat parameters for modern troops updated). http://www.demiseofnations.com/modding.html
  • Modding: removing/updating background music for maps will not throw an error anymore while trying to upload a map update (removed backwards-compatibility check!)
  • Inactive Games (multiplayer): games where all players are inactive, they will end prematurely. That's to speed up tournaments & leagues with games that only have inactive players.
  • Networking: switched networking over to DNS to support connecting via IPv6 networks.
  • Translations: latest translations added - Thanks :-D
  • Bugfix Listing: the game sometimes gets stuck listing downloaded maps. Improved retaining/releasing of temporary images that could potentially result in never-ending loading loop.
  • Bugfix Ratings: multiplayer ELO didn't update anymore due to permissions being wrong. Ratings should now properly record & update.
  • Bugfix Crashes: the modding editor will now throw an error (not crash) when the combat type is missing.
  • Bugfix Crashes: loading the clan messages while network was not available.
  • Bugfix Crashes: during game listing some data was 'null' producing a crash.
  • Bugfix Crashes: while rendering AI plans/strategies!
  • Bugfix Crashes: non-properly initialized market would produce crashes during modding/testing.
  • Bugfix Crashes: if app version number could not be determined, it defaults to 0.0.0 (instead of 'null').